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https://github.com/ZDoom/raze-gles.git
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- position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
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parent
fc11f9327a
commit
e74aca291c
8 changed files with 18 additions and 6 deletions
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@ -213,6 +213,7 @@ typedef struct {
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// The texel index offset in the y direction of a parallaxed sky:
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// XXX: currently always 0.
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int yoffs;
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int yoffs2;
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int lognumtiles; // 1<<lognumtiles: number of tiles in multi-sky
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int16_t tileofs[MAXPSKYTILES]; // for 0 <= j < (1<<lognumtiles): tile offset relative to basetile
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@ -234,11 +235,11 @@ static inline psky_t *getpskyidx(int32_t picnum)
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EXTERN psky_t * tileSetupSky(int32_t tilenum);
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psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0);
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psky_t* defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t* tileofs, int yoff = 0, int yoff2 = 0x7fffffff);
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// Get properties of parallaxed sky to draw.
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// Returns: pointer to tile offset array. Sets-by-pointer the other three.
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale);
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale, bool alt = false);
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EXTERN char parallaxtype;
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@ -595,19 +595,20 @@ psky_t * tileSetupSky(int32_t const tilenum)
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return &multipskies.Last();
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}
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psky_t * defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t *tileofs, int yoff)
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psky_t * defineSky(int32_t const tilenum, int horiz, int lognumtiles, const uint16_t *tileofs, int yoff, int yoff2)
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{
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auto sky = tileSetupSky(tilenum);
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sky->horizfrac = horiz;
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sky->lognumtiles = lognumtiles;
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sky->yoffs = yoff;
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sky->yoffs2 = yoff2 == 0x7fffffff ? yoff : yoff2;
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memcpy(sky->tileofs, tileofs, 2 << lognumtiles);
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return sky;
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}
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// Get properties of parallaxed sky to draw.
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// Returns: pointer to tile offset array. Sets-by-pointer the other three.
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale)
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const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits, int32_t* dapyoffs, int32_t* daptileyscale, bool alt)
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{
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psky_t const* const psky = getpskyidx(picnum);
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@ -616,7 +617,7 @@ const int16_t* getpsky(int32_t picnum, int32_t* dapyscale, int32_t* dapskybits,
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if (dapyscale)
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*dapyscale = (parallaxyscale_override == 0 ? psky->horizfrac : parallaxyscale_override);
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if (dapyoffs)
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*dapyoffs = psky->yoffs + parallaxyoffs_override;
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*dapyoffs = (alt? psky->yoffs2 : psky->yoffs) + parallaxyoffs_override;
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if (daptileyscale)
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*daptileyscale = psky->yscale;
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@ -887,6 +887,7 @@ void parseMultiPsky(FScanner& sc, FScriptPosition& pos)
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if (sky.tilenum != DEFAULTPSKY && (unsigned)sky.tilenum >= MAXUSERTILES) return;
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if ((1 << sky.lognumtiles) > MAXPSKYTILES) return;
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sky.yoffs2 = sky.yoffs;
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auto psky = tileSetupSky(sky.tilenum);
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*psky = sky;
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}
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@ -54,7 +54,7 @@ void initSkyInfo(HWDrawInfo *di, HWSkyInfo* sky, sectortype* sector, int plane,
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{
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int remap = TRANSLATION(Translation_Remap + curbasepal, palette);
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int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
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int16_t const* dapskyoff = getpsky(picnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale, true);
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int tw = tileWidth(picnum);
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if ((1 << sizeToBits(tw)) < tw) dapskybits--; // Build math is weird.
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@ -642,6 +642,7 @@ void SerializeState(FSerializer& arc)
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("cheating", bPlayerCheated)
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("skyhoriz", pSky->horizfrac)
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("skyy", pSky->yoffs)
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("skyy2", pSky->yoffs2)
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("scale", pSky->yscale)
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.Array("tileofs", pSky->tileofs, countof(pSky->tileofs))
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("numtiles", pSky->lognumtiles)
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@ -219,6 +219,12 @@ static void setupbackdrop()
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}
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}
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}
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if (isNam())
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{
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defineSky(212, 65536, 3, pskyoff, 0, 140);
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defineSky(225, 65536, 3, pskyoff, 0, 140);
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}
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}
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//---------------------------------------------------------------------------
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@ -156,6 +156,7 @@ uint8_t LoadLevel(MapRecord* map)
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pSky->tileofs[2] = 0;
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pSky->tileofs[3] = 0;
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pSky->yoffs = 256;
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pSky->yoffs2 = 256;
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pSky->lognumtiles = 2;
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pSky->horizfrac = 65536;
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pSky->yscale = 65536;
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@ -110,6 +110,7 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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pSky->tileofs[2] = 0;
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pSky->tileofs[3] = 0;
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pSky->yoffs = 256;
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pSky->yoffs2 = 256;
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pSky->lognumtiles = 2;
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pSky->horizfrac = 65536;
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pSky->yscale = 65536;
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