mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-31 22:00:46 +00:00
3a59243ea0
- Fixed debris physics flags was not properly reset on level restart. - Added new modern type "kModernSlopeChanger" that can manipulate sector and sprite slopes. - Allow to drop items and keys for players in multiplayer (gModernMap only). - Added event commands to manipulate dude flags. - Patrol enemies (xsprite.dudeFlag4, gModernMap only): - Added path markers following. - Added stealth mechanics. - Added spot target progress bar. - Added alarm dude flag. - Added blind dude flag. - Added deaf dude flag. - Added conditions for kModernCondition related to patrol enemies. - kModernDamager can work like generator and damage anyone in sectors or in map. - kSectorDamage is not does the damage if in Off state (gModernMap only). - Additional options kModernSeqSpawner. - Effects that created with kModernEffectSpawner now inherits offset of the sprite. - Added kCmdSectorMotionPause and kCmdSectorMotionContinue event commands that allows to pause or continue sector motion (gModernMap only, WIP). - Various minor fixes. # Conflicts: # source/blood/src/ai.cpp # source/blood/src/common_game.h # source/blood/src/eventq.cpp # source/blood/src/nnexts.cpp # source/blood/src/nnexts.h # source/blood/src/triggers.cpp # source/blood/src/triggers.h # source/blood/src/view.cpp # Conflicts: # source/games/blood/src/ai.cpp # source/games/blood/src/nnexts.h # Conflicts: # source/games/blood/src/actor.cpp # source/games/blood/src/ai.cpp |
||
---|---|---|
.. | ||
src | ||
all.cpp |