mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- removed UNREFERENCED_PARAMETER macro.
Using C++ standard of not naming such parameters instead.
This commit is contained in:
parent
7d77b2315f
commit
0db8fc6163
9 changed files with 15 additions and 51 deletions
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@ -16,10 +16,6 @@
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# define EXTERNC
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#ifndef UNREFERENCED_PARAMETER
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# define UNREFERENCED_PARAMETER(x) (x) = (x)
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#endif
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#if defined __GNUC__ || defined __clang__
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# define ATTRIBUTE(attrlist) __attribute__(attrlist)
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#else
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@ -26,11 +26,10 @@ static int32_t curextra=MAXTILES;
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using namespace Polymost;
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate);
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static int32_t addtileP(int32_t model,int32_t tile,int32_t pallet)
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static int32_t addtileP(int32_t ,int32_t tile,int32_t pallet)
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{
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// tile >= 0 && tile < MAXTILES
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UNREFERENCED_PARAMETER(model);
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if (curextra==MAXTILES+EXTRATILES-1)
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{
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Printf("warning: max EXTRATILES reached\n");
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@ -1108,7 +1107,7 @@ void md3_vox_calcmat_common(tspriteptr_t tspr, const vec3f_t *a0, float f, float
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}
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static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
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int32_t texunits, const md3model_t *M)
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int32_t , const md3model_t *M)
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{
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int32_t i;
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@ -1130,10 +1129,6 @@ static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
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}
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}
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GLInterface.Draw(DT_Triangles, data.second, s->numtris *3);
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#ifndef USE_GLEXT
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UNREFERENCED_PARAMETER(texunits);
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#endif
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}
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static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
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@ -2637,10 +2637,8 @@ int actFloorBounceVector(int *x, int *y, int *z, int nSector, int a5)
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return mulscale16r(t8, t);
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}
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void sub_2A620(int nSprite, int x, int y, int z, int nSector, int nDist, int a7, int a8, DAMAGE_TYPE a9, int a10, int a11, int a12, int a13)
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void sub_2A620(int nSprite, int x, int y, int z, int nSector, int nDist, int a7, int a8, DAMAGE_TYPE a9, int a10, int a11, int , int )
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{
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UNREFERENCED_PARAMETER(a12);
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UNREFERENCED_PARAMETER(a13);
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uint8_t va0[(kMaxSectors+7)>>3];
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int nOwner = sprite[nSprite].owner;
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GetClosestSpriteSectors(nSector, x, y, nDist, va0);
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@ -418,7 +418,7 @@ void GameInterface::app_init()
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HookReplaceFunctions();
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Printf(PRINT_NONOTIFY, "Loading tiles\n");
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if (!tileInit(0, NULL))
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if (!tileInit())
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I_FatalError("TILES###.ART files not found");
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levelLoadDefaults();
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@ -261,9 +261,8 @@ void CFX::fxProcess(void)
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}
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}
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void fxSpawnBlood(spritetype *pSprite, int a2)
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void fxSpawnBlood(spritetype *pSprite, int )
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{
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UNREFERENCED_PARAMETER(a2);
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if (pSprite->sectnum < 0 || pSprite->sectnum >= numsectors)
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return;
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int nSector = pSprite->sectnum;
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@ -282,9 +281,8 @@ void fxSpawnBlood(spritetype *pSprite, int a2)
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}
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}
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void sub_746D4(spritetype *pSprite, int a2)
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void sub_746D4(spritetype *pSprite, int )
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{
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UNREFERENCED_PARAMETER(a2);
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if (pSprite->sectnum < 0 || pSprite->sectnum >= numsectors)
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return;
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int nSector = pSprite->sectnum;
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@ -119,7 +119,7 @@ extern short voxelIndex[MAXTILES];
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extern int nPrecacheCount;
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int tileInit(char a1, const char *a2);
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int tileInit();
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void tilePrecacheTile(int nTile, int nType, int palette);
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char tileGetSurfType(int hit);
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@ -2531,8 +2531,6 @@ void condError(XSPRITE* pXCond, const char* pzFormat, ...) {
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bool condCheckMixed(XSPRITE* pXCond, EVENT event, int cmpOp, bool PUSH) {
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UNREFERENCED_PARAMETER(PUSH);
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//int var = -1;
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int cond = pXCond->data1 - kCondMixedBase; int arg1 = pXCond->data2;
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int arg2 = pXCond->data3; int arg3 = pXCond->data4;
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@ -2811,8 +2809,6 @@ bool condCheckSector(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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bool condCheckWall(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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UNREFERENCED_PARAMETER(PUSH);
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int var = -1;
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int cond = pXCond->data1 - kCondWallBase; int arg1 = pXCond->data2;
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int arg2 = pXCond->data3; //int arg3 = pXCond->data4;
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@ -2928,8 +2924,6 @@ bool condCheckPlayer(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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bool condCheckDude(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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UNREFERENCED_PARAMETER(cmpOp);
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int var = -1; //PLAYER* pPlayer = NULL;
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int cond = pXCond->data1 - kCondDudeBase; int arg1 = pXCond->data2;
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int arg2 = pXCond->data3; //int arg3 = pXCond->data4;
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@ -3025,7 +3019,6 @@ bool condCheckDude(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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bool condCheckSprite(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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UNREFERENCED_PARAMETER(PUSH);
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auto actor = &bloodActors[pXCond->reference];
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int var = -1; PLAYER* pPlayer = NULL; bool retn = false;
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int cond = pXCond->data1 - kCondSpriteBase; int arg1 = pXCond->data2;
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@ -4092,8 +4085,7 @@ void seqTxSendCmdAll(XSPRITE* pXSource, int nIndex, COMMAND_ID cmd, bool modernS
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void useRandomTx(XSPRITE* pXSource, COMMAND_ID cmd, bool setState) {
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UNREFERENCED_PARAMETER(cmd);
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spritetype* pSource = &sprite[pXSource->reference];
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int tx = 0; int maxRetries = kMaxRandomizeRetries;
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@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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bool artLoaded = false;
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int nTileFiles = 0;
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int tileStart[256];
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@ -44,14 +43,8 @@ char surfType[kMaxTiles];
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int8_t tileShade[kMaxTiles];
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short voxelIndex[kMaxTiles];
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int tileInit(char a1, const char *a2)
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int tileInit()
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{
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UNREFERENCED_PARAMETER(a1);
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if (artLoaded)
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return 1;
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for (int i = 0; i < kMaxTiles; i++)
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voxelIndex[i] = 0;
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auto hFile = fileSystem.OpenFileReader("SURFACE.DAT");
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if (hFile.isOpen())
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{
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@ -76,8 +69,6 @@ int tileInit(char a1, const char *a2)
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if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels)
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voxreserve.Set(voxelIndex[i]);
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}
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artLoaded = 1;
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return 1;
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}
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@ -1547,9 +1547,8 @@ void AltFireVoodoo(int nTrigger, PLAYER *pPlayer)
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}
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}
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void DropVoodoo(int nTrigger, PLAYER *pPlayer)
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void DropVoodoo(int , PLAYER *pPlayer)
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{
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UNREFERENCED_PARAMETER(nTrigger);
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sfxPlay3DSound(pPlayer->pSprite, 455, 2, 0);
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spritetype *pSprite = playerFireThing(pPlayer, 0, -4730, kThingVoodooHead, 0xccccc);
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if (pSprite)
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@ -1609,9 +1608,8 @@ void FireTesla(int nTrigger, PLAYER *pPlayer)
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}
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}
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void AltFireTesla(int nTrigger, PLAYER *pPlayer)
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void AltFireTesla(int , PLAYER *pPlayer)
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{
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UNREFERENCED_PARAMETER(nTrigger);
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spritetype *pSprite = pPlayer->pSprite;
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playerFireMissile(pPlayer, 0, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, kMissileTeslaAlt);
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UseAmmo(pPlayer, pPlayer->weaponAmmo, 35);
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@ -1639,9 +1637,8 @@ void FireNapalm(int nTrigger, PLAYER *pPlayer)
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pPlayer->flashEffect = 1;
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}
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void FireNapalm2(int nTrigger, PLAYER *pPlayer)
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void FireNapalm2(int , PLAYER *pPlayer)
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{
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UNREFERENCED_PARAMETER(nTrigger);
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spritetype *pSprite = pPlayer->pSprite;
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playerFireMissile(pPlayer, -120, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, kMissileFireballNapam);
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playerFireMissile(pPlayer, 120, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, kMissileFireballNapam);
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pPlayer->flashEffect = 1;
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}
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void AltFireNapalm(int nTrigger, PLAYER *pPlayer)
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void AltFireNapalm(int , PLAYER *pPlayer)
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{
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UNREFERENCED_PARAMETER(nTrigger);
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int nSpeed = MulScale(0x8000, 0x177777, 16)+0x66666;
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spritetype *pMissile = playerFireThing(pPlayer, 0, -4730, kThingNapalmBall, nSpeed);
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if (pMissile)
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@ -1690,9 +1686,8 @@ void FireLifeLeech(int nTrigger, PLAYER *pPlayer)
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pPlayer->visibility = ClipHigh(pPlayer->visibility+5, 50);
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}
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void AltFireLifeLeech(int nTrigger, PLAYER *pPlayer)
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void AltFireLifeLeech(int , PLAYER *pPlayer)
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{
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UNREFERENCED_PARAMETER(nTrigger);
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sfxPlay3DSound(pPlayer->pSprite, 455, 2, 0);
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spritetype *pMissile = playerFireThing(pPlayer, 0, -4730, kThingDroppedLifeLeech, 0x19999);
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if (pMissile)
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@ -1725,9 +1720,8 @@ void AltFireLifeLeech(int nTrigger, PLAYER *pPlayer)
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}
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}
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void FireBeast(int nTrigger, PLAYER * pPlayer)
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void FireBeast(int , PLAYER * pPlayer)
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{
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UNREFERENCED_PARAMETER(nTrigger);
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int r1 = Random2(2000);
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int r2 = Random2(2000);
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int r3 = Random2(2000);
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