.. |
2d
|
- fixed incomplete texts in inventory.
|
2020-06-26 12:20:24 +02:00 |
console
|
- quote cleanup.
|
2020-06-30 22:53:15 +02:00 |
menu
|
- the menu code is clean.
|
2020-07-02 10:59:22 +02:00 |
music
|
- moved music code to "common"
|
2020-05-23 12:37:47 +02:00 |
textures
|
- Duke end of episode animations ported
|
2020-06-28 21:38:25 +02:00 |
cheathandler.cpp
|
- cheat list fixed.
|
2020-07-04 22:03:22 +02:00 |
cheathandler.h
|
- reimplemented cheats based on ZDoom's cheat parser.
|
2020-07-04 15:51:02 +02:00 |
colormaps.h
|
- updated common code.
|
2020-05-30 22:28:24 +02:00 |
compositesaveame.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
compositesavegame.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
ct_chat.cpp
|
- cheat and chat code from ZDoom.
|
2020-06-21 23:28:45 +02:00 |
gameconfigfile.cpp
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- reimplemented cheats based on ZDoom's cheat parser.
|
2020-07-04 15:51:02 +02:00 |
gamecontrol.h
|
moveactors plus backing code.
|
2020-06-21 22:37:29 +02:00 |
gamecvars.cpp
|
Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
|
2020-07-05 11:55:41 +02:00 |
gamecvars.h
|
- make r_ambientlight work globally for all games by performing adjustment engine-side.
|
2020-06-21 10:12:54 +02:00 |
gamestate.h
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
gamestruct.h
|
- reimplemented cheats based on ZDoom's cheat parser.
|
2020-07-04 15:51:02 +02:00 |
initfs.cpp
|
- made presets work again.
|
2020-06-07 13:35:23 +02:00 |
inputstate.cpp
|
- change mouse input from int to float and adjust games accordingly.
|
2020-07-04 18:28:00 +02:00 |
inputstate.h
|
- change mouse input from int to float and adjust games accordingly.
|
2020-07-04 18:28:00 +02:00 |
interpolate.cpp
|
- moved interpolation code to its own file.
|
2020-06-21 22:36:05 +02:00 |
intvec.h
|
- removed a few more dependencies on Build includes.
|
2020-06-20 18:17:49 +02:00 |
mapinfo.h
|
- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
|
2020-07-01 20:31:29 +02:00 |
mathutil.cpp
|
- the beginning of sector.cpp
|
2020-06-21 22:39:05 +02:00 |
mathutil.h
|
- the beginning of sector.cpp
|
2020-06-21 22:39:05 +02:00 |
ns.h
|
- preparation work.
|
2020-06-21 20:59:07 +02:00 |
palette.cpp
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
palette.h
|
- migrated displayrest and took the opportunity to un-fuck the palette management.
|
2020-07-07 04:54:12 +02:00 |
quotemgr.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
quotes.cpp
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
raze_music.cpp
|
- fixed music setup for Duke3D.
|
2020-06-20 09:38:30 +02:00 |
raze_music.h
|
- update of music code, in particular separating the engine-specific lookup from the backend.
|
2020-05-23 12:37:47 +02:00 |
raze_sound.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
raze_sound.h
|
- added a first bunch of ZScript code.
|
2020-05-23 22:43:01 +02:00 |
rts.cpp
|
- matching sound backend code with GZDoom.
|
2020-05-23 12:59:11 +02:00 |
rts.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
savegamehelp.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
savegamehelp.h
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- ported the 'entering level' screen.
|
2020-07-03 09:59:24 +02:00 |
screenjob.h
|
- ported the 'entering level' screen.
|
2020-07-03 09:59:24 +02:00 |
screenshot.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
searchpaths.cpp
|
- removed a few more dependencies on Build includes.
|
2020-06-20 18:17:49 +02:00 |
secrets.cpp
|
- use GZDoom's 2D drawer.
|
2020-05-25 17:11:32 +02:00 |
secrets.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
statistics.cpp
|
- removed some Build related includes from core code.
|
2020-06-20 18:01:02 +02:00 |
statistics.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
statusbar.cpp
|
- fixed coordinates.
|
2020-07-03 00:32:10 +02:00 |
statusbar.h
|
- ported the level stats display to be game independent.
|
2020-07-02 23:56:22 +02:00 |
uiinput.h
|
- cheat and chat code from ZDoom.
|
2020-06-21 23:28:45 +02:00 |
version.h
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |
zcompile.cpp
|
- added the entry point for the ZScript compiler.
|
2020-06-14 19:20:04 +02:00 |