raze-gles/polymer/eduke32/source
terminx 03b0335130 Implement Mapster32's CON_FOR into EDuke32.
git-svn-id: https://svn.eduke32.com/eduke32@5604 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:24 +00:00
..
android Minor Android changes. Barf. DONT_BUILD. 2015-07-08 03:34:24 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Bring out yer dead! 2016-02-02 00:21:12 +00:00
jmact Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
lunatic Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
misc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
sw Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
testgame Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
GameListSource.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GameListSource.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.h Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
GrpFile.game.m Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode, 2015-03-27 12:30:35 +00:00
_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
_midi.h Bring out yer dead! 2016-02-02 00:21:12 +00:00
_rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
actors.c Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead. 2016-02-02 00:21:17 +00:00
actors.h Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead. 2016-02-02 00:21:17 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Cheap hack to let Mapster32 read the visibility parameter from gamestartup when parsing the CONs for sound definitions. 2016-01-27 10:06:03 +00:00
common.c Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
common_game.h Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
config.c Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
demo.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
duke3d.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
game.c Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead. 2016-02-02 00:21:17 +00:00
game.h Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
gamedef.c Implement Mapster32's CON_FOR into EDuke32. 2016-02-02 00:21:24 +00:00
gamedef.h Implement Mapster32's CON_FOR into EDuke32. 2016-02-02 00:21:24 +00:00
gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
gameexec.c Implement Mapster32's CON_FOR into EDuke32. 2016-02-02 00:21:24 +00:00
gameexec.h C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
gamestructures.c Minor cleanup, DONT_BUILD. 2016-01-21 19:35:00 +00:00
gamevars.c C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
gamevars.h Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
gpl-2.0.txt Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
keys.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
m32common.c Use XXH64 functions for editor undo/redo when building for 64-bit. 2016-01-11 05:06:02 +00:00
m32def.c Replace the semicolon trailing empty-bodied loops with opening and closing braces. 2016-01-12 10:31:12 +00:00
m32def.h Fix tdupsprite in m32script. 2015-01-12 09:28:46 +00:00
m32exec.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
m32structures.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
m32vars.c Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
menus.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
midi.c Bring out yer dead! 2016-02-02 00:21:12 +00:00
midi.h Bring out yer dead! 2016-02-02 00:21:12 +00:00
mpu401.c Bring out yer dead! 2016-02-02 00:21:12 +00:00
mpu401.h Bring out yer dead! 2016-02-02 00:21:12 +00:00
music.c Bring out yer dead! 2016-02-02 00:21:12 +00:00
names.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
namesdyn.c Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
net.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Lunatic: Fix cast-qual warnings having to do with L_RunString. 2016-01-27 07:30:23 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
player.c Fix warnings. DONT_BUILD. 2016-01-07 03:29:52 +00:00
player.h Polymer lighting tweaks, mostly internal. 2015-12-28 02:04:29 +00:00
premap.c Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead. 2016-02-02 00:21:17 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c Nuke rev.h. 2014-07-28 08:59:58 +00:00
rts.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
savegame.c Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c Bring out yer dead! 2016-02-02 00:21:12 +00:00
sector.c Add SFLAG_REALCLIPDIST to bypass hard-coded clipdist fuckery based on xrepeat and picnum. This also changes some bad uses of A_CheckSpriteTileFlags() into A_CheckSpriteFlags() instead. 2016-02-02 00:21:17 +00:00
sector.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
soundefs.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds.c Bring out yer dead! 2016-02-02 00:21:12 +00:00
sounds.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds_common.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds_mapster32.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748. 2015-12-20 05:19:05 +00:00
soundsdyn.h Remove the __STATIC macros of dynamic sounds pruned in r4748. 2015-12-20 05:19:08 +00:00
standard.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startwin.game.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
winbits.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00