raze-gles/polymer/eduke32
terminx 0edf078f0c Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
git-svn-id: https://svn.eduke32.com/eduke32@5605 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:27 +00:00
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build Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/ 2016-02-02 00:21:27 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Update scripts that make 7-Zip packages to enable solid archives for better compression. DONT_BUILD. 2016-01-22 01:24:58 +00:00
rsrc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
source Implement Mapster32's CON_FOR into EDuke32. 2016-02-02 00:21:24 +00:00
Android.mk Add colmatch to Android Makefile. DONT_BUILD. 2015-10-21 19:54:09 +00:00
Makefile Renamed "veryclean" make recipe to "clean" and added veryclean back as an alias for compatibility. This also adds a suggestion to run "make clean" when linking fails. DONT_BUILD. 2016-02-02 00:20:59 +00:00
Makefile.common Renamed "veryclean" make recipe to "clean" and added veryclean back as an alias for compatibility. This also adds a suggestion to run "make clean" when linking fails. DONT_BUILD. 2016-02-02 00:20:59 +00:00
Makefile.deps Revert recent icon changes. 2015-05-27 08:46:44 +00:00
Makefile.msvc Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
eduke32.sln VS solution update. DONT_BUILD. 2015-12-23 04:06:16 +00:00
eduke32.vcxproj VS project fixes, DONT_BUILD. 2016-02-02 00:21:21 +00:00
eduke32.vcxproj.filters VS project fixes, DONT_BUILD. 2016-02-02 00:21:21 +00:00