raze-gles/source/blood/src
Christoph Oelckers 065721c62b - simplified the button state maintenance
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
..
actor.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
actor.h - game starts again. 2019-10-26 13:16:32 +02:00
ai.cpp Refactor: 2019-10-22 17:49:59 +02:00
ai.h - Added names for callbacks 2019-10-14 22:42:42 +02:00
aibat.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
aiburn.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicaleb.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp Refactor: 2019-10-22 17:49:59 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor: 2019-10-22 17:49:59 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Refactor: 2019-10-22 17:49:59 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp Refactor: 2019-10-22 17:49:59 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Refactor: 2019-10-22 17:49:59 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiunicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizomba.cpp Refactor: 2019-10-22 17:49:59 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
blood.h Import screentext from eduke32 2019-10-19 20:33:49 +02:00
callback.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
callback.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
choke.cpp Refactor: 2019-10-22 17:49:59 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
common_game.h - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
config.cpp - fixed compilation. 2019-10-27 23:18:44 +01:00
config.h - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
controls.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
controls.h - a few more CVARs 2019-10-23 01:30:43 +02:00
credits.cpp WIP 2019-10-28 01:12:31 +01:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
db.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
db.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
demo.cpp WIP 2019-10-28 01:12:31 +01:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp Refactor: 2019-10-22 17:49:59 +02:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
eventq.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
fx.h randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
gamedefs.h - consolidated the joystick and mouse setup code. 2019-10-26 23:45:55 +02:00
gamemenu.cpp WIP 2019-10-28 01:12:31 +01:00
gamemenu.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gameutil.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gameutil.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
gib.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
globals.h - Config work almost done. 2019-10-27 13:40:24 +01:00
inifile.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
input.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
input.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
levels.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
loadsave.cpp Resolve merge issues 2019-10-24 19:48:11 +02:00
loadsave.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
macros.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
map2d.cpp Refactor: 2019-10-22 17:49:59 +02:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp - fixed compilation. 2019-10-27 23:18:44 +01:00
menu.h Fix F8 (#207) 2019-10-07 00:10:03 +02:00
menus.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
messages.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp RFS parser wip 2019-09-23 01:30:05 +02:00
misc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
network.cpp WIP 2019-10-28 01:12:31 +01:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
player.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - merged playing_blood and bloodhack variables because they did the same thing. 2019-10-11 00:34:27 +02:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp Resolve merge issues 2019-10-24 19:48:11 +02:00
resource.h RFS parser wip 2019-09-23 01:30:05 +02:00
screen.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
screen.h - Config work almost done. 2019-10-27 13:40:24 +01:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - fixed compilation for NBlood update. 2019-10-19 20:48:59 +02:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp fix cultist respawn time (#220) 2019-10-16 20:40:34 +02:00
seq.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sfx.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
sfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
sound.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sound.h - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
startgtk.game.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
startwin.game.h - added NBlood source. 2019-09-20 00:42:45 +02:00
tile.cpp - refactored a few more - simple stuff but lots of lines. 2019-10-21 00:13:17 +02:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp Default target value to -1 2019-10-16 20:40:53 +02:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp Commented system message in OperateSprite() 2019-10-26 10:35:14 +02:00
triggers.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
view.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
view.h - refactored r_fpslimit 2019-10-23 17:07:29 +02:00
warp.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp Add gModernMap guard 2019-10-27 16:54:24 +01:00
weapon.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00