Import screentext from eduke32

# Conflicts:
#	platform/Windows/nblood.vcxproj
#	platform/Windows/nblood.vcxproj.filters
This commit is contained in:
nukeykt 2019-10-20 00:20:06 +09:00 committed by Christoph Oelckers
parent 9da7bb3f16
commit 90dc59749d
15 changed files with 9619 additions and 25 deletions

View file

@ -1726,14 +1726,14 @@ RESTART:
}
netUpdate();
MUSIC_Update();
CONTROL_BindsEnabled = gInputMode == INPUT_MODE_0;
CONTROL_BindsEnabled = gInputMode == kInputGame;
switch (gInputMode)
{
case INPUT_MODE_1:
case kInputMenu:
if (gGameMenuMgr.m_bActive)
gGameMenuMgr.Process();
break;
case INPUT_MODE_0:
case kInputGame:
LocalKeys();
break;
default:
@ -1811,15 +1811,15 @@ RESTART:
{
switch (gInputMode)
{
case INPUT_MODE_1:
case kInputMenu:
if (gGameMenuMgr.m_bActive)
gGameMenuMgr.Draw();
break;
case INPUT_MODE_2:
case kInputMessage:
gPlayerMsg.ProcessKeys();
gPlayerMsg.Draw();
break;
case INPUT_MODE_3:
case kInputEndGame:
gEndGameMgr.ProcessKeys();
gEndGameMgr.Draw();
break;

View file

@ -45,10 +45,10 @@ extern INICHAIN *pINIChain;
extern INICHAIN const*pINISelected;
enum INPUT_MODE {
INPUT_MODE_0 = 0,
INPUT_MODE_1,
INPUT_MODE_2,
INPUT_MODE_3,
kInputGame = 0,
kInputMenu,
kInputMessage,
kInputEndGame,
};
extern INPUT_MODE gInputMode;

View file

@ -470,6 +470,10 @@ enum searchpathtypes_t {
SEARCHPATH_REMOVE = 1<<0,
};
#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
} while (0)
extern char *g_grpNamePtr;
extern int loaddefinitions_game(const char *fn, int32_t preload);
@ -778,6 +782,14 @@ inline int approxDist(int dx, int dy)
return dx+dy;
}
// the point of this is to prevent re-running a function or calculation passed to potentialValue
// without making a new variable under each individual circumstance
inline void SetIfGreater(int32_t* variable, int32_t potentialValue)
{
if (potentialValue > * variable)
* variable = potentialValue;
}
class Rect {
public:
int x0, y0, x1, y1;

View file

@ -154,7 +154,7 @@ void ctrlGetInput(void)
fix16_t turn = 0;
memset(&gInput, 0, sizeof(gInput));
if (!gGameStarted || gInputMode != INPUT_MODE_0)
if (!gGameStarted || gInputMode != kInputGame)
{
CONTROL_GetInput(&info);
return;
@ -215,12 +215,12 @@ void ctrlGetInput(void)
if (gQuitRequest)
gInput.keyFlags.quit = 1;
if (gGameStarted && gInputMode != INPUT_MODE_2 && gInputMode != INPUT_MODE_1
if (gGameStarted && gInputMode != kInputMessage && gInputMode != kInputMenu
&& BUTTON(gamefunc_Send_Message))
{
CONTROL_ClearButton(gamefunc_Send_Message);
keyFlushScans();
gInputMode = INPUT_MODE_2;
gInputMode = kInputMessage;
}
if (BUTTON(gamefunc_AutoRun))

View file

@ -285,13 +285,13 @@ void CDemo::ProcessKeys(void)
{
switch (gInputMode)
{
case INPUT_MODE_1:
case kInputMenu:
gGameMenuMgr.Process();
break;
case INPUT_MODE_2:
case kInputMessage:
gPlayerMsg.ProcessKeys();
break;
case INPUT_MODE_0:
case kInputGame:
{
char nKey;
while ((nKey = keyGetScan()) != 0)
@ -317,7 +317,7 @@ void CDemo::ProcessKeys(void)
}
break;
default:
gInputMode = INPUT_MODE_0;
gInputMode = kInputGame;
break;
}
}
@ -414,7 +414,7 @@ _DEMOPLAYBACK:
if (viewFPSLimit())
{
viewDrawScreen();
if (gInputMode == INPUT_MODE_1 && CGameMenuMgr::m_bActive)
if (gInputMode == kInputMenu && CGameMenuMgr::m_bActive)
gGameMenuMgr.Draw();
videoNextPage();
}

View file

@ -99,7 +99,7 @@ extern void EndLevel(void);
void CEndGameMgr::Setup(void)
{
at1 = gInputMode;
gInputMode = INPUT_MODE_3;
gInputMode = kInputEndGame;
at0 = 1;
EndLevel();
sndStartSample(268, 128, -1, 1);

View file

@ -122,7 +122,7 @@ bool CGameMenuMgr::Push(CGameMenu *pMenu, int nItem)
if (nItem >= 0)
pMenu->SetFocusItem(nItem);
m_bActive = true;
gInputMode = INPUT_MODE_1;
gInputMode = kInputMenu;
InitializeMenu();
m_menuchange_watchpoint = 1;
m_mousecaught = 1;
@ -297,7 +297,7 @@ void CGameMenuMgr::Deactivate(void)
m_bActive = false;
mouseLockToWindow(1);
gInputMode = INPUT_MODE_0;
gInputMode = kInputGame;
}
bool CGameMenuMgr::MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height)

403
source/blood/src/input.cpp Normal file
View file

@ -0,0 +1,403 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
//#include "global.h"
//#include "game.h"
#include "function.h"
#include "keyboard.h"
#include "mouse.h"
#include "joystick.h"
#include "control.h"
#include "input.h"
#include "menus.h"
int32_t I_CheckAllInput(void)
{
return
KB_KeyWaiting()
|| MOUSE_GetButtons()
|| JOYSTICK_GetButtons()
#if defined EDUKE32_IOS
|| g_mouseClickState == MOUSE_PRESSED
#endif
;
}
void I_ClearAllInput(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
MOUSE_ClearAllButtons();
JOYSTICK_ClearAllButtons();
CONTROL_ClearAllButtons();
#if defined EDUKE32_IOS
mouseAdvanceClickState();
#endif
}
int32_t I_TextSubmit(void)
{
return
KB_KeyPressed(sc_Enter)
|| KB_KeyPressed(sc_kpad_Enter)
#if !defined EDUKE32_TOUCH_DEVICES
|| MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE)
#endif
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_A))
#if defined(GEKKO)
|| MOUSEINACTIVECONDITIONAL(JOYSTICK_GetButtons()&WII_A)
#endif
;
}
void I_TextSubmitClear(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_Enter);
MOUSE_ClearButton(LEFT_MOUSE);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_A);
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_A);
#endif
}
int32_t I_AdvanceTrigger(void)
{
return
I_TextSubmit()
|| KB_KeyPressed(sc_Space);
}
void I_AdvanceTriggerClear(void)
{
I_TextSubmitClear();
KB_ClearKeyDown(sc_Space);
}
int32_t I_ReturnTrigger(void)
{
return
KB_KeyPressed(sc_Escape)
|| (MOUSE_GetButtons()&RIGHT_MOUSE)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_B))
#if defined(GEKKO)
|| (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
#endif
;
}
void I_ReturnTriggerClear(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeyDown(sc_Escape);
MOUSE_ClearButton(RIGHT_MOUSE);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_B);
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_B);
JOYSTICK_ClearButton(WII_HOME);
#endif
}
int32_t I_GeneralTrigger(void)
{
return
I_AdvanceTrigger()
|| I_ReturnTrigger()
#if !defined GEKKO
|| BUTTON(gamefunc_Open)
# if !defined EDUKE32_TOUCH_DEVICES
|| MOUSEINACTIVECONDITIONAL(BUTTON(gamefunc_Weapon_Fire))
# else
|| BUTTON(gamefunc_Fire)
# endif
#endif
|| BUTTON(gamefunc_Crouch)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START))
;
}
void I_GeneralTriggerClear(void)
{
I_AdvanceTriggerClear();
I_ReturnTriggerClear();
#if !defined GEKKO
CONTROL_ClearButton(gamefunc_Open);
CONTROL_ClearButton(gamefunc_Weapon_Fire);
#endif
CONTROL_ClearButton(gamefunc_Crouch);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
}
int32_t I_EscapeTrigger(void)
{
return
KB_KeyPressed(sc_Escape)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_START))
#if defined(GEKKO)
|| (JOYSTICK_GetButtons()&WII_HOME)
#endif
;
}
void I_EscapeTriggerClear(void)
{
KB_FlushKeyboardQueue();
KB_ClearKeyDown(sc_Escape);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_START);
#if defined(GEKKO)
JOYSTICK_ClearButton(WII_HOME);
#endif
}
int32_t I_MenuUp(void)
{
return
KB_KeyPressed(sc_UpArrow)
|| KB_KeyPressed(sc_kpad_8)
|| (MOUSE_GetButtons()&WHEELUP_MOUSE)
|| BUTTON(gamefunc_Move_Forward)
|| (JOYSTICK_GetHat(0)&HAT_UP)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_UP))
|| CONTROL_GetGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTY)
;
}
void I_MenuUpClear(void)
{
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_kpad_8);
MOUSE_ClearButton(WHEELUP_MOUSE);
CONTROL_ClearButton(gamefunc_Move_Forward);
JOYSTICK_ClearHat(0);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_UP);
CONTROL_ClearGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTY);
}
int32_t I_MenuDown(void)
{
return
KB_KeyPressed(sc_DownArrow)
|| KB_KeyPressed(sc_kpad_2)
|| (MOUSE_GetButtons()&WHEELDOWN_MOUSE)
|| BUTTON(gamefunc_Move_Backward)
|| (JOYSTICK_GetHat(0)&HAT_DOWN)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_DOWN))
|| CONTROL_GetGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTY)
;
}
void I_MenuDownClear(void)
{
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_PgDn);
MOUSE_ClearButton(WHEELDOWN_MOUSE);
CONTROL_ClearButton(gamefunc_Move_Backward);
JOYSTICK_ClearHat(0);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_DOWN);
CONTROL_ClearGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTY);
}
int32_t I_MenuLeft(void)
{
return
KB_KeyPressed(sc_LeftArrow)
|| KB_KeyPressed(sc_kpad_4)
|| (SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab))
|| BUTTON(gamefunc_Turn_Left)
|| BUTTON(gamefunc_Strafe_Left)
|| (JOYSTICK_GetHat(0)&HAT_LEFT)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_LEFT))
|| CONTROL_GetGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTX)
;
}
void I_MenuLeftClear(void)
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_Tab);
CONTROL_ClearButton(gamefunc_Turn_Left);
CONTROL_ClearButton(gamefunc_Strafe_Left);
JOYSTICK_ClearHat(0);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_LEFT);
CONTROL_ClearGameControllerDigitalAxisNeg(GAMECONTROLLER_AXIS_LEFTX);
}
int32_t I_MenuRight(void)
{
return
KB_KeyPressed(sc_RightArrow)
|| KB_KeyPressed(sc_kpad_6)
|| (!SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab))
|| BUTTON(gamefunc_Turn_Right)
|| BUTTON(gamefunc_Strafe_Right)
|| (MOUSE_GetButtons()&MIDDLE_MOUSE)
|| (JOYSTICK_GetHat(0)&HAT_RIGHT)
|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_DPAD_RIGHT))
|| CONTROL_GetGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTX)
;
}
void I_MenuRightClear(void)
{
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_Tab);
CONTROL_ClearButton(gamefunc_Turn_Right);
CONTROL_ClearButton(gamefunc_Strafe_Right);
MOUSE_ClearButton(MIDDLE_MOUSE);
JOYSTICK_ClearHat(0);
JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_DPAD_RIGHT);
CONTROL_ClearGameControllerDigitalAxisPos(GAMECONTROLLER_AXIS_LEFTX);
}
int32_t I_PanelUp(void)
{
return
I_MenuUp()
|| I_MenuLeft()
|| KB_KeyPressed(sc_PgUp)
;
}
void I_PanelUpClear(void)
{
I_MenuUpClear();
I_MenuLeftClear();
KB_ClearKeyDown(sc_PgUp);
}
int32_t I_PanelDown(void)
{
return
I_MenuDown()
|| I_MenuRight()
|| KB_KeyPressed(sc_PgDn)
|| I_AdvanceTrigger()
;
}
void I_PanelDownClear(void)
{
I_MenuDownClear();
I_MenuRightClear();
KB_ClearKeyDown(sc_PgDn);
I_AdvanceTriggerClear();
}
int32_t I_SliderLeft(void)
{
return
I_MenuLeft()
#if !defined EDUKE32_TOUCH_DEVICES
|| MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE))
#endif
;
}
void I_SliderLeftClear(void)
{
I_MenuLeftClear();
MOUSE_ClearButton(WHEELUP_MOUSE);
}
int32_t I_SliderRight(void)
{
return
I_MenuRight()
#if !defined EDUKE32_TOUCH_DEVICES
|| MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE))
#endif
;
}
void I_SliderRightClear(void)
{
I_MenuRightClear();
MOUSE_ClearButton(WHEELDOWN_MOUSE);
}
int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags)
{
char ch;
int32_t inputloc = Bstrlen(typebuf);
while ((ch = KB_GetCh()) != 0)
{
if (ch == asc_BackSpace)
{
if (inputloc > 0)
{
inputloc--;
*(t+inputloc) = 0;
}
}
else
{
if (ch == asc_Enter)
{
I_AdvanceTriggerClear();
return 1;
}
else if (ch == asc_Escape)
{
I_ReturnTriggerClear();
return -1;
}
else if (ch >= 32 && inputloc < maxlength && ch < 127)
{
if (!(flags & INPUT_NUMERIC) || (ch >= '0' && ch <= '9'))
{
// JBF 20040508: so we can have numeric only if we want
*(t+inputloc) = ch;
*(t+inputloc+1) = 0;
inputloc++;
}
}
}
}
if (I_TextSubmit())
{
I_TextSubmitClear();
return 1;
}
if (I_ReturnTrigger())
{
I_ReturnTriggerClear();
return -1;
}
return 0;
}

73
source/blood/src/input.h Normal file
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@ -0,0 +1,73 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef input_h_
#define input_h_
#define WIN_IS_PRESSED ( KB_KeyPressed( sc_RightWin ) || KB_KeyPressed( sc_LeftWin ) )
#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
extern int32_t I_CheckAllInput(void);
extern void I_ClearAllInput(void);
// Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits
// Return = Closing a sub-menu || Saying "No"
// General = Advance + Return = Skipping screens
// Escape = Opening the menu in-game (should not be any gamefuncs)
extern int32_t I_AdvanceTrigger(void);
extern void I_AdvanceTriggerClear(void);
extern int32_t I_ReturnTrigger(void);
extern void I_ReturnTriggerClear(void);
extern int32_t I_GeneralTrigger(void);
extern void I_GeneralTriggerClear(void);
extern int32_t I_EscapeTrigger(void);
extern void I_EscapeTriggerClear(void);
extern int32_t I_MenuUp(void);
extern void I_MenuUpClear(void);
extern int32_t I_MenuDown(void);
extern void I_MenuDownClear(void);
extern int32_t I_MenuLeft(void);
extern void I_MenuLeftClear(void);
extern int32_t I_MenuRight(void);
extern void I_MenuRightClear(void);
extern int32_t I_PanelUp(void);
extern void I_PanelUpClear(void);
extern int32_t I_PanelDown(void);
extern void I_PanelDownClear(void);
extern int32_t I_SliderLeft(void);
extern void I_SliderLeftClear(void);
extern int32_t I_SliderRight(void);
extern void I_SliderRightClear(void);
enum EnterTextFlags_t {
INPUT_NUMERIC = 0x00000001,
};
extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags);
#endif

7353
source/blood/src/menus.cpp Normal file

File diff suppressed because it is too large Load diff

542
source/blood/src/menus.h Normal file
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@ -0,0 +1,542 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef menus_h_
#define menus_h_
#include "compat.h"
#include "cache1d.h"
#include "pragmas.h"
#include "common.h"
#include "blood.h"
#ifdef __cplusplus
extern "C" {
#endif
#if defined EDUKE32_TOUCH_DEVICES
# define EDUKE32_SIMPLE_MENU
# define EDUKE32_ANDROID_MENU
#endif
// #define EDUKE32_SIMPLE_MENU
enum MenuIndex_t {
MENU_NULL = INT32_MIN, // sentinel for "do nothing"
MENU_CLOSE = -2, // sentinel for "close the menu"/"no menu"
MENU_PREVIOUS = -1, // sentinel for "go to previous menu"
MENU_MAIN = 0,
MENU_MAIN_INGAME = 50,
MENU_EPISODE = 100,
MENU_USERMAP = 101,
MENU_NEWGAMECUSTOM = 102,
MENU_NEWGAMECUSTOMSUB = 103,
MENU_SKILL = 110,
MENU_GAMESETUP = 200,
MENU_OPTIONS = 202,
MENU_VIDEOSETUP = 203,
MENU_KEYBOARDSETUP = 204,
MENU_MOUSESETUP = 205,
MENU_JOYSTICKSETUP = 206,
MENU_JOYSTICKBTNS = 207,
MENU_JOYSTICKAXES = 208,
MENU_KEYBOARDKEYS = 209,
MENU_MOUSEBTNS = 210,
MENU_MOUSEADVANCED = 212,
MENU_JOYSTICKAXIS = 213,
MENU_TOUCHSETUP = 214,
MENU_TOUCHSENS = 215,
MENU_TOUCHBUTTONS = 216,
MENU_CONTROLS = 220,
MENU_POLYMOST = 230,
MENU_COLCORR = 231,
MENU_COLCORR_INGAME = 232,
MENU_SCREENSETUP = 233,
MENU_DISPLAYSETUP = 234,
MENU_POLYMER = 240,
MENU_LOAD = 300,
MENU_SAVE = 350,
MENU_STORY = 400,
MENU_F1HELP = 401,
MENU_QUIT = 500,
MENU_QUITTOTITLE = 501,
MENU_QUIT_INGAME = 502,
MENU_NETSETUP = 600,
MENU_NETWAITMASTER = 601,
MENU_NETWAITVOTES = 603,
MENU_SOUND = 700,
MENU_SOUND_INGAME = 701,
MENU_ADVSOUND = 702,
MENU_SAVESETUP = 750,
MENU_SAVECLEANVERIFY = 751,
MENU_RESETSTATSVERIFY = 752,
MENU_CHEATS = 800,
MENU_CHEATENTRY = 801,
MENU_CHEAT_WARP = 802,
MENU_CHEAT_SKILL = 803,
MENU_CREDITS = 990,
MENU_CREDITS2 = 991,
MENU_CREDITS3 = 992,
MENU_CREDITS4 = 993,
MENU_CREDITS5 = 994,
MENU_LOADVERIFY = 1000,
MENU_LOADDELVERIFY = 1100,
MENU_NEWVERIFY = 1500,
MENU_SAVEVERIFY = 2000,
MENU_SAVEDELVERIFY = 2100,
MENU_COLCORRRESETVERIFY = 2200,
MENU_KEYSRESETVERIFY = 2201,
MENU_KEYSCLASSICVERIFY = 2202,
MENU_JOYSTANDARDVERIFY = 2203,
MENU_JOYPROVERIFY = 2204,
MENU_JOYCLEARVERIFY = 2205,
MENU_ADULTPASSWORD = 10001,
MENU_RESETPLAYER = 15000,
MENU_BUYDUKE = 20000,
MENU_NETWORK = 20001,
MENU_PLAYER = 20002,
MENU_MACROS = 20004,
MENU_NETHOST = 20010,
MENU_NETOPTIONS = 20011,
MENU_NETUSERMAP = 20012,
MENU_NETJOIN = 20020,
};
typedef int32_t MenuID_t;
typedef enum MenuAnimationType_t
{ // Note: This enum is for logical categories, not visual types.
MA_None,
MA_Return,
MA_Advance,
} MenuAnimationType_t;
// a subset of screentext parameters, restricted because menus require accessibility
typedef struct MenuFont_t
{
// int32_t xspace, yline;
vec2_t emptychar, between;
int32_t zoom;
int32_t cursorLeftPosition, cursorCenterPosition, cursorScale;
int32_t textflags;
int16_t tilenum;
// selected shade glows, deselected shade is used by Blood, disabled shade is used by SW
int8_t shade_deselected, shade_disabled;
uint8_t pal;
uint8_t pal_selected, pal_deselected, pal_disabled;
uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right;
int32_t get_yline() const { return mulscale16(emptychar.y, zoom); }
} MenuFont_t;
typedef enum MenuEntryType_t
{
Dummy,
Link,
Option,
Custom2Col,
RangeInt32,
RangeFloat,
#ifdef MENU_ENABLE_RANGEDOUBLE
RangeDouble,
#endif
String,
Spacer,
} MenuEntryType_t;
typedef struct MenuEntryFormat_t
{
int32_t marginBottom;
int32_t indent;
int32_t width; // 0: center, >0: width of the label column (left-aligned options), <0: -width of everything (right-aligned)
} MenuEntryFormat_t;
typedef struct MenuMenuFormat_t
{
vec2_t pos;
int32_t bottomcutoff; // >0: the bottom edge of the menu before automatic scrolling kicks in, <0: -total height for vertical justification
} MenuMenuFormat_t;
typedef struct MenuLink_t
{
// traits
MenuID_t linkID;
MenuAnimationType_t animation;
} MenuLink_t;
typedef struct MenuOptionSet_t
{
// traits
char const **optionNames;
int32_t *optionValues; // If NULL, the identity of currentOption is assumed.
// pop-up list appearance
MenuMenuFormat_t *menuFormat;
MenuEntryFormat_t *entryFormat;
MenuFont_t *font;
// traits
int32_t numOptions;
// pop-up list state
int32_t currentEntry;
int32_t scrollPos;
// appearance
uint8_t features; // bit 1 = disable left/right arrows, bit 2 = disable list
int32_t getMarginBottom() const { return mulscale16(entryFormat->marginBottom, font->zoom); }
int32_t getIndent() const { return mulscale16(entryFormat->indent, font->zoom); }
} MenuOptionSet_t;
typedef struct MenuOption_t
{
// appearance
MenuFont_t *font;
// traits
MenuOptionSet_t *options; // so that common sets such as Yes/No, On/Off can be reused
// effect
int32_t *data;
// state
int32_t currentOption;
} MenuOption_t;
typedef struct MenuCustom2Col_t
{
// effect
uint8_t *column[2];
char const **key;
// appearance
MenuFont_t *font;
// effect
size_t numvalid;
// appearance
int32_t columnWidth;
// state
int8_t screenOpen;
} MenuCustom2Col_t;
enum MenuRangeFlags_t
{
DisplayTypeInteger = 1,
DisplayTypePercent = 2,
DisplayTypeNormalizedDecimal = 3,
DisplayTypeMask = (1<<0)|(1<<1),
EnforceIntervals = 1<<7,
};
typedef struct MenuRangeInt32_t
{
// effect
int32_t *variable;
// appearance
MenuFont_t *font;
// traits
int32_t min;
int32_t max;
int32_t onehundredpercent; // 0 implies max
int32_t steps;
uint8_t flags;
} MenuRangeInt32_t;
typedef struct MenuRangeFloat_t
{
// effect
float *variable;
// appearance
MenuFont_t *font;
// traits
float min;
float max;
float onehundredpercent; // 0 implies 1.0
int32_t steps;
uint8_t flags;
} MenuRangeFloat_t;
#ifdef MENU_ENABLE_RANGEDOUBLE
typedef struct MenuRangeDouble_t
{
// effect
double *variable;
// appearance
MenuFont_t *font;
// traits
double min;
double max;
double onehundredpercent; // 0 implies 1.0
int32_t steps;
uint8_t flags;
} MenuRangeDouble_t;
#endif
typedef struct MenuString_t
{
// state
char* editfield;
// effect
char* variable;
// appearance
MenuFont_t *font;
// effect
int32_t bufsize;
int32_t flags;
} MenuString_t;
typedef struct MenuSpacer_t
{
int32_t height;
} MenuSpacer_t;
// For internal use only.
enum MenuEntryFlags_t
{
MEF_Disabled = 1<<0,
MEF_LookDisabled = 1<<1,
MEF_Hidden = 1<<2,
};
typedef struct MenuEntry_t
{
// traits
const char *name;
// appearance
MenuFont_t *font;
MenuEntryFormat_t *format;
void *entry;
MenuEntryType_t type;
// state
int32_t flags;
int32_t ytop, ybottom;
int32_t getMarginBottom() const { return mulscale16(format->marginBottom, font->zoom); }
int32_t getIndent() const { return mulscale16(format->indent, font->zoom); }
int32_t getHeight() const
{
return type == Spacer ? mulscale16(((MenuSpacer_t *)entry)->height, font->zoom) : font->get_yline();
}
} MenuEntry_t;
typedef enum MenuType_t
{
Menu,
Panel,
Verify,
Message,
TextForm,
FileSelect,
} MenuType_t;
typedef struct MenuMenu_t
{
const char *title;
MenuMenuFormat_t *format;
MenuEntry_t **entrylist;
int32_t numEntries;
// state
int32_t currentEntry, currentColumn;
int32_t scrollPos;
} MenuMenu_t;
typedef struct MenuPanel_t
{
const char *title;
MenuID_t previousID;
MenuAnimationType_t previousAnimation;
MenuID_t nextID;
MenuAnimationType_t nextAnimation;
} MenuPanel_t;
typedef struct MenuVerify_t
{
vec2_t cursorpos;
MenuID_t linkID;
MenuAnimationType_t animation;
} MenuVerify_t;
typedef struct MenuMessage_t
{
vec2_t cursorpos;
MenuID_t linkID;
MenuAnimationType_t animation;
} MenuMessage_t;
enum MenuTextFormFlags_t
{
MTF_Password = 1<<0,
};
typedef struct MenuTextForm_t
{
// state
char *input;
// traits
const char *instructions;
int32_t bufsize;
uint8_t flags;
} MenuTextForm_t;
typedef struct MenuFileSelect_t
{
const char *title;
// appearance
MenuMenuFormat_t *format[2];
MenuFont_t *font[2];
// traits
const char * startdir;
const char *pattern;
char *destination;
// state
CACHE1D_FIND_REC *findhigh[2];
int32_t scrollPos[2];
// appearance
int32_t marginBottom[2];
// state
fnlist_t fnlist;
int32_t currentList;
int32_t getMarginBottom(size_t index) const { return mulscale16(marginBottom[index], font[index]->zoom); }
} MenuFileSelect_t;
typedef struct Menu_t
{
void *object;
MenuID_t menuID;
MenuID_t parentID;
MenuAnimationType_t parentAnimation;
MenuType_t type;
} Menu_t;
typedef struct MenuAnimation_t
{
int32_t(*out)(struct MenuAnimation_t *);
int32_t(*in)(struct MenuAnimation_t *);
Menu_t *previous;
Menu_t *current;
int32_t start;
int32_t length;
} MenuAnimation_t;
extern MenuAnimation_t m_animation;
extern MenuID_t g_currentMenu;
extern Menu_t *m_currentMenu;
extern int32_t g_quitDeadline;
extern int32_t voting;
int Menu_Change(MenuID_t cm);
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
int32_t Menu_IsTextInput(Menu_t *cm);
int G_CheckPlayerColor(int color);
void Menu_Init(void);
void Menu_Open(uint8_t playerID);
void Menu_Close(uint8_t playerID);
void M_DisplayMenus(void);
extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
#define M_MOUSETIMEOUT 210
extern int32_t m_mouselastactivity;
#if defined EDUKE32_TOUCH_DEVICES
# define MOUSEALPHA 0
# define CURSORALPHA (255/3)
# define MOUSEACTIVECONDITIONAL(condition) (condition)
# define MOUSEWATCHPOINTCONDITIONAL(condition) (condition)
#else
extern int32_t m_mousewake_watchpoint, m_menuchange_watchpoint;
// alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required
// use 16 anyway :P
# define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15)
# define MOUSEALPHA (MOUSEUSEALPHA ? clamp(((int32_t) totalclock - m_mouselastactivity - 90)*3, 0, 255) : 0)
# define CURSORALPHA (MOUSEUSEALPHA ? clamp(((int32_t) totalclock - m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3)
# define MOUSEACTIVECONDITION (totalclock - m_mouselastactivity < M_MOUSETIMEOUT)
# define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
# define MOUSEINACTIVECONDITIONAL(condition) ((gInputMode != kInputMenu || !MOUSEACTIVECONDITION) && (condition))
# define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || m_mousewake_watchpoint || m_menuchange_watchpoint == 3)
#endif
#define MAXMENUGAMEPLAYENTRIES 7
enum MenuGameplayEntryFlags
{
MGE_Locked = 1u<<0u,
MGE_Hidden = 1u<<1u,
MGE_UserContent = 1u<<2u,
};
typedef struct MenuGameplayEntry
{
char name[64];
uint8_t flags;
bool isValid() const { return name[0] != '\0'; }
} MenuGameplayEntry;
typedef struct MenuGameplayStemEntry
{
MenuGameplayEntry entry;
MenuGameplayEntry subentries[MAXMENUGAMEPLAYENTRIES];
} MenuGameplayStemEntry;
extern MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
extern MenuEntry_t ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
extern MenuEntry_t ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
#define TYPEBUFSIZE 141
extern char typebuf[TYPEBUFSIZE];
#ifdef __cplusplus
}
#endif
#endif

View file

@ -366,7 +366,7 @@ void CGameMessageMgr::Display(void)
{
if (VanillaMode())
{
if (numberOfDisplayedMessages && this->state && gInputMode != INPUT_MODE_2)
if (numberOfDisplayedMessages && this->state && gInputMode != kInputMessage)
{
int initialNrOfDisplayedMsgs = numberOfDisplayedMessages;
int initialMessagesIndex = messagesIndex;
@ -397,7 +397,7 @@ void CGameMessageMgr::Display(void)
}
else
{
if (this->state && gInputMode != INPUT_MODE_2)
if (this->state && gInputMode != kInputMessage)
{
messageStruct* currentMessages[kMessageLogSize];
int currentMessagesCount = 0;
@ -529,7 +529,7 @@ void CPlayerMsg::Clear(void)
void CPlayerMsg::Term(void)
{
Clear();
gInputMode = INPUT_MODE_0;
gInputMode = kInputGame;
}
void CPlayerMsg::Draw(void)

View file

@ -483,7 +483,7 @@ static int osdcmd_button(osdcmdptr_t parm)
char const *p = parm->name + strlen_gamefunc_;
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
if (gInputMode == INPUT_MODE_0)
if (gInputMode == kInputGame)
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
return OSDCMD_OK;

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,102 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "menus.h"
#ifdef __cplusplus
extern "C" {
#endif
#define USERQUOTE_LEFTOFFSET 5
#define USERQUOTE_RIGHTOFFSET 14
extern int32_t minitext_lowercase;
extern int32_t minitext_yofs;
enum ScreenTextFlags_t {
TEXT_XRIGHT = 0x00000001,
TEXT_XCENTER = 0x00000002,
TEXT_YBOTTOM = 0x00000004,
TEXT_YCENTER = 0x00000008,
TEXT_INTERNALSPACE = 0x00000010,
TEXT_TILESPACE = 0x00000020,
TEXT_INTERNALLINE = 0x00000040,
TEXT_TILELINE = 0x00000080,
TEXT_XOFFSETZERO = 0x00000100,
TEXT_XJUSTIFY = 0x00000200,
TEXT_YOFFSETZERO = 0x00000400,
TEXT_YJUSTIFY = 0x00000800,
TEXT_LINEWRAP = 0x00001000,
TEXT_UPPERCASE = 0x00002000,
TEXT_INVERTCASE = 0x00004000,
TEXT_IGNOREESCAPE = 0x00008000,
TEXT_LITERALESCAPE = 0x00010000,
TEXT_BACKWARDS = 0x00020000,
TEXT_GAMETEXTNUMHACK = 0x00040000,
TEXT_DIGITALNUMBER = 0x00080000,
// TEXT_BIGALPHANUM = 0x00100000,
// TEXT_GRAYFONT = 0x00200000,
};
extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
extern void captionmenutext(int32_t x, int32_t y, char const *t);
extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
extern void gametext_simple(int32_t x, int32_t y, const char *t);
#define mpgametext_x (5<<16)
extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
extern vec2_t mpgametextsize(char const * t, int32_t f);
extern int32_t textsc(int32_t sc);
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
int32_t s, int32_t p, int32_t o,
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t z, int32_t a);
extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
#ifdef __cplusplus
}
#endif