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Christoph Oelckers 065721c62b - simplified the button state maintenance
This removes all unused parts of the implementation and moves the rest to the InputState class for easier replacement later. All MACT is doing now here is to call the UpdateStatus function, the internal workings are no longer relevant.
2019-10-28 07:00:31 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
package/common Make use of SDL2's Game Controller API. 2019-09-20 16:03:49 +02:00
platform - deleted some unused files. 2019-10-19 20:30:08 +02:00
source - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - extracted all original combat macro texts from the original games. 2019-10-27 00:48:07 +02:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore - fixed bad endif() placing in CMake projects 2019-10-17 08:44:01 +02:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00