raze-gles/source/duke3d/src
Mitchell Richters 02d436f802 Change Next/Previous Weapon button handling for Duke and RR games.
- Resolves inability to change weapons under SDL-based environments as reported at https://forum.zdoom.org/viewtopic.php?f=340&t=67232#p1142970
2020-04-13 23:59:47 +02:00
..
actors.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
actors.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
anim.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
anim.h Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
c_con.cpp - more file matching. 2020-04-12 08:30:41 +02:00
cheats.cpp Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp Repair HUD scaling returning to 100% when relaunching Duke or RR games. 2020-03-22 10:37:43 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
demo.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
demo.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
duke3d.h - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
events_defs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
game.cpp - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
game.h - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
gamedef.cpp - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
gamedef.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gameexec.cpp - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
gameexec.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamestructures.cpp - fixed compilation. 2020-03-20 21:26:28 +01:00
gamestructures.h - fixed compilation. 2020-03-20 21:26:28 +01:00
gamevars.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
gamevars.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
global.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
global.h Demote labeltype to uint8_t 2020-04-08 00:38:49 +02:00
inv.h Implement hardcoded WT stuff 2020-04-08 00:38:45 +02:00
keys.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
macros.h Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp 0.6.0 2020-04-08 00:51:46 +02:00
namesdyn.h Implement hardcoded WT stuff 2020-04-08 00:38:45 +02:00
network.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
network.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp Change Next/Previous Weapon button handling for Duke and RR games. 2020-04-13 23:59:47 +02:00
player.h Implement hardcoded WT stuff 2020-04-08 00:38:45 +02:00
premap.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
savegame.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp Implement WT's widescreen tiles 2020-04-08 00:38:46 +02:00
sbar.h Implement WT's widescreen tiles 2020-04-08 00:38:46 +02:00
screens.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
sector.h Fix return type of A_CheckHitSprite() 2020-03-20 17:35:09 +01:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sounds.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
soundsdyn.h Implement WT episode 5 ending 2020-04-08 00:38:47 +02:00
text.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
text.h fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00