mirror of
https://github.com/ZDoom/raze-gles.git
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66 lines
3.2 KiB
C
66 lines
3.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "screentext.h"
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#include "menus.h"
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BEGIN_DUKE_NS
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#define MAXUSERQUOTES 6
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extern int32_t user_quote_time[MAXUSERQUOTES];
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extern int32_t minitext_lowercase;
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extern int32_t minitext_yofs;
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extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
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extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
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extern void captionmenutext(int32_t x, int32_t y, char const *t);
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extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
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extern void gametext_simple(int32_t x, int32_t y, const char *t);
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#define mpgametext_x (5<<16)
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extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
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extern vec2_t mpgametextsize(char const * t, int32_t f);
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extern int32_t textsc(int32_t sc);
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#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
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#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
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#define menutext(x, y, t) menutext_((x), (y), 0, (t), 10|16, 0)
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#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
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#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
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#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
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#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
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#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
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#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
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#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
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#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
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#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
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#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)
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extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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int32_t z, int32_t a);
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END_DUKE_NS
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