raze-gles/source
Mitchell Richters 02d436f802 Change Next/Previous Weapon button handling for Duke and RR games.
- Resolves inability to change weapons under SDL-based environments as reported at https://forum.zdoom.org/viewtopic.php?f=340&t=67232#p1142970
2020-04-13 23:59:47 +02:00
..
blood - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
build - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
common - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
core - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
duke3d Change Next/Previous Weapon button handling for Duke and RR games. 2020-04-13 23:59:47 +02:00
exhumed - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - more file matching. 2020-04-12 08:30:41 +02:00
rr Change Next/Previous Weapon button handling for Duke and RR games. 2020-04-13 23:59:47 +02:00
sw SW: Smooth out 180 degree turn landing and replace some fix16_min/max with fix16_clamp. 2020-04-13 23:59:17 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00