2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@6694 1a8010ca-5511-0410-912e-c29ae57300e0
This allows as much of the control flow as possible to fail gracefully without interruping currently playing music.
git-svn-id: https://svn.eduke32.com/eduke32@6619 1a8010ca-5511-0410-912e-c29ae57300e0
RETURN is the tilenum to be displayed. It is pre-populated with what the game will display for the current frame.
Set RETURN to -1 to disable.
git-svn-id: https://svn.eduke32.com/eduke32@6608 1a8010ca-5511-0410-912e-c29ae57300e0
Restores a feature temporarily disabled in r6553.
Currently only supports the modern status bar.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6588 1a8010ca-5511-0410-912e-c29ae57300e0
New event "EVENT_MAINMENUSCREEN"
Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main menu.
New event "EVENT_NEWGAMESCREEN"
Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation.
New event "EVENT_ENDLEVELSCREEN"
Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level ends.
New event "EVENT_EXITGAMESCREEN"
Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid-game.
New event "EVENT_EXITPROGRAMSCREEN"
Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screen,sif they were enabled in LOGO_FLAGS.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6584 1a8010ca-5511-0410-912e-c29ae57300e0
Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6556 1a8010ca-5511-0410-912e-c29ae57300e0
- LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts.
- LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu.
- LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6555 1a8010ca-5511-0410-912e-c29ae57300e0
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
Set RETURN to any non-zero value to disable hardcoded display of text.
If you wish to replace the hardcoded text, you must check that userdef[].overhead_on == 2 yourself.
git-svn-id: https://svn.eduke32.com/eduke32@6258 1a8010ca-5511-0410-912e-c29ae57300e0
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/screens.c (Browse further)