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Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
git-svn-id: https://svn.eduke32.com/eduke32@6461 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 12 additions and 6 deletions
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@ -294,6 +294,12 @@ void E_PostLoadPalette(void)
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redcol = getclosestcol(255, 0, 0);
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for (size_t i = 0; i<16; i++)
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{
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palette_t *edcol = (palette_t *) &vgapal16[4*i];
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editorcolors[i] = getclosestcol_lim(edcol->b, edcol->g, edcol->r, 239);
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}
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// Bmemset(PaletteIndexFullbrights, 0, sizeof(PaletteIndexFullbrights));
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for (bssize_t c = 0; c < 255; ++c) // skipping transparent color
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{
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@ -355,11 +355,11 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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if (sector[wal->nextsector].floorz == z2)
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if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
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col = 139; //red
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if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
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col = editorcolors[1]; //red
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if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = editorcolors[5]; //magenta
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if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
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col = 24;
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col = editorcolors[7];
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else continue;
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ox = wal->x-cposx;
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@ -390,8 +390,8 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
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col = 71; //cyan
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if (spr->cstat&1) col = 234; //magenta
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col = editorcolors[6]; //cyan
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if (spr->cstat&1) col = editorcolors[5]; //magenta
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sprx = spr->x;
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spry = spr->y;
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@ -562,7 +562,7 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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x2 = dmulscale16(ox, xvect, -oy, yvect)+(xdim<<11);
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y2 = dmulscale16(oy, xvect2, ox, yvect2)+(ydim<<11);
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drawline256(x1, y1, x2, y2, 24);
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drawline256(x1, y1, x2, y2, editorcolors[7]);
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}
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}
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