Christoph Oelckers
ef3ad690da
- initial work on credits screens.
2019-11-28 00:02:36 +01:00
Christoph Oelckers
5f5fe271f7
- fixed handling of the custom game mode menus in Ion Fury.
...
Sadly the scripting which necessitates this all is such a hack that it's probably necessary to fix again if the next project comes along that uses the same kind of "creativity" instead of providing a robust implementation.
2019-11-27 23:35:12 +01:00
Christoph Oelckers
2c36e986b9
- fixed most issues with Ion Fury's game startup menus.
2019-11-27 22:41:15 +01:00
Christoph Oelckers
8492e3c67a
- migrated SW's savegame code to the same containers as the other front ends.
...
Fortunately everything here was wrapped in macros so that it was relatively simple to change.
2019-11-27 19:31:58 +01:00
Christoph Oelckers
3bb46a4d8d
Merge branch 'master' into menu_for_real
2019-11-27 18:04:44 +01:00
hendricks266
0a70c5e55f
SW: Sanitize all uses of wall.nextwall to prevent OOBs
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git-svn-id: https://svn.eduke32.com/eduke32@8322 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/jnstub.cpp
# source/sw/src/sector.cpp
2019-11-27 18:04:01 +01:00
hendricks266
ece20928a0
Fix buffer overflow in getclosestcol_lim
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:58 +01:00
hendricks266
7698f73b55
Fix tautological comparison in savegame.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@8314 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:57 +01:00
Christoph Oelckers
a4a4b230fd
- deleted a large batch of code from the menu that is no longer needed.
2019-11-27 17:58:14 +01:00
Christoph Oelckers
723b210c95
- major work on savegame code
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Not tested yet!
* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00
Christoph Oelckers
3b7aa74c27
- connecting the dots in the menu. Duke Nukem can now start a level.
2019-11-26 23:20:54 +01:00
Christoph Oelckers
46d1f8517a
- animated transitions are working.
2019-11-26 22:05:52 +01:00
Christoph Oelckers
a5a0c38474
- removed DObject.
...
Just for the menu this can be done much simpler - the entire setup here doesn't work well with the game frontends being compiled as separate modules anyway.
2019-11-26 21:25:45 +01:00
Christoph Oelckers
1adceb82ef
- consolidation of defbinds definitions.
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Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
2019-11-26 21:06:43 +01:00
Christoph Oelckers
0f4d80b5d3
Merge branch 'master' into menu_for_real
2019-11-26 19:19:21 +01:00
Christoph Oelckers
abdd807e7f
- fixed merge errors.
2019-11-26 19:10:24 +01:00
hendricks266
348ccdfd5b
Templatize the branchless negation method used for GV_FLAG_NEGATIVE
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git-svn-id: https://svn.eduke32.com/eduke32@8312 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/compat.h
2019-11-26 18:09:00 +01:00
hendricks266
510e737360
SW: Fix "MV_GetVoice(): bad handle" log spam
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git-svn-id: https://svn.eduke32.com/eduke32@8311 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/draw.cpp
# source/sw/src/menus.cpp
2019-11-26 18:08:43 +01:00
hendricks266
f411b72783
SW: Fix widescreen flickering in end of level screen
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git-svn-id: https://svn.eduke32.com/eduke32@8310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:06:41 +01:00
hendricks266
1a0b363ded
SW: Allow the Run key to Walk when AutoRun is enabled
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git-svn-id: https://svn.eduke32.com/eduke32@8309 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/player.cpp
2019-11-26 18:06:40 +01:00
hendricks266
7fb425aebb
SW: Fix non-debug builds on Windows
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git-svn-id: https://svn.eduke32.com/eduke32@8308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:51 +01:00
hendricks266
83cfcb65a8
SW: Update the port credits
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Still far from perfect.
git-svn-id: https://svn.eduke32.com/eduke32@8307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:50 +01:00
hendricks266
9dde07ced9
SW: Copy the sln==1 GetUpperLowerSector case from the editor to the game
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This avoids upper and lower remaining unmodified.
Sector 469 in Seppuku Station causes it!
git-svn-id: https://svn.eduke32.com/eduke32@8306 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/brooms.cpp
2019-11-26 18:04:48 +01:00
hendricks266
a51e91d4e9
SW: Fix keyboard input
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git-svn-id: https://svn.eduke32.com/eduke32@8303 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/config.cpp
# source/duke3d/src/menus.cpp
# source/mact/include/control.h
# source/mact/src/control.cpp
# source/sw/src/config.cpp
# source/sw/src/menus.cpp
2019-11-26 18:03:13 +01:00
hendricks266
383ecda2b2
SW: Avoid an OOB in GetUpperLowerSector
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git-svn-id: https://svn.eduke32.com/eduke32@8302 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/brooms.cpp
2019-11-26 17:59:30 +01:00
hendricks266
31f8cb4def
SW: Fix an assertion failure in palette changing code
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git-svn-id: https://svn.eduke32.com/eduke32@8300 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/palette.cpp
2019-11-26 17:59:01 +01:00
hendricks266
fd3ec56827
SW: Fix OOB access when viewing a mirror
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git-svn-id: https://svn.eduke32.com/eduke32@8299 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 17:58:20 +01:00
hendricks266
2fc49b3489
SW: Fix mouse aiming
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git-svn-id: https://svn.eduke32.com/eduke32@8298 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/config.cpp
# source/sw/src/game.cpp
2019-11-26 17:58:19 +01:00
hendricks266
46d4855901
Fix the ifcrc token: 0 is a valid CRC32 result!
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git-svn-id: https://svn.eduke32.com/eduke32@8296 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/defs.cpp
2019-11-26 17:51:33 +01:00
hendricks266
92a699b7eb
SW: Fix enough OOBs to get in-game
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git-svn-id: https://svn.eduke32.com/eduke32@8295 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/config.cpp
# source/sw/src/sector.cpp
2019-11-26 17:50:55 +01:00
hendricks266
41194f99f9
SW: Fix playing track 0 when entering the sound settings
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git-svn-id: https://svn.eduke32.com/eduke32@8294 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
2019-11-26 17:49:49 +01:00
Christoph Oelckers
6782d817b7
- reformatting and deletion of unused code.
2019-11-26 17:43:31 +01:00
Christoph Oelckers
0597b4cf12
- enabled the menu transitions.
2019-11-26 00:43:20 +01:00
Christoph Oelckers
2ed598bb6c
- menu transition animation added.
2019-11-26 00:29:51 +01:00
Christoph Oelckers
dce633de8b
- use a floating point origin in the menu's implementation
...
Using fixed point here makes no sense, let's keep that to the code that still lives in the 90's.
2019-11-26 00:20:21 +01:00
Christoph Oelckers
f2cfad8d9b
Merge branch 'master' into menu_for_real
2019-11-25 23:52:39 +01:00
Christoph Oelckers
a74a670c99
-- more work on the menu - episode and skill menus are working in DN3D.
2019-11-25 23:21:51 +01:00
Christoph Oelckers
d73f915c66
- episode menu setup.
2019-11-25 18:41:39 +01:00
Christoph Oelckers
556c61b60b
- fixed compile errors.
...
(Include dependencies suck, it's time for modules to become an option.)
2019-11-25 17:19:48 +01:00
Christoph Oelckers
a9ee5940fc
- localization wrappers
...
Currently a no-op, but if it's in it won't be forgotten later.
2019-11-25 00:28:59 +01:00
Christoph Oelckers
1f1e39fac0
- consolidation of texts for episode and skill menus
...
So far without localization capability - the engine cannot handle it yet.
2019-11-25 00:02:00 +01:00
Grind Core
0dbf3bbb1e
- Custom Dude updates and refactor
...
- Player Control updates
- Minor modern types updates
- There was removed GDX prefix for all modern stuff
# Conflicts:
# source/blood/src/aiunicult.cpp
# source/blood/src/aiunicult.h
# source/blood/src/mapedit.cpp
# source/blood/src/player.h
# source/blood/src/sfx.h
2019-11-24 22:38:21 +01:00
Christoph Oelckers
28a05422fc
Merge branch 'master' into menu_for_real
2019-11-24 22:31:53 +01:00
Christoph Oelckers
42b3d12630
- Ion Fury's main menu now looks correct.
2019-11-24 22:31:27 +01:00
Christoph Oelckers
6e3bd75b1a
- fixed Blood fullscreen tinting.
...
The lookup table for blend equations was missing one entry at the start. No idea why this became apparent only now.
2019-11-24 21:21:31 +01:00
Christoph Oelckers
a4fcf9ee2b
- fixed savegame writing for Ion Fury.
...
The composite's writers may not be deleted, they are needed for creating the final savegame file.
2019-11-24 21:21:15 +01:00
Christoph Oelckers
57b542671c
- Ion Fury main menu fixes.
2019-11-24 20:40:53 +01:00
Christoph Oelckers
b3b5ac440a
- fixed Blood fullscreen tinting.
...
The lookup table for blend equations was missing one entry at the start. No idea why this became apparent only now.
2019-11-24 19:07:23 +01:00
Christoph Oelckers
a96f1b25f7
- fixed recursion issue with menu and CON scripting.
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Curse all those busy loops in the engine.
2019-11-24 17:52:54 +01:00
Christoph Oelckers
52cfb7fb92
- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
...
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
2019-11-23 23:05:24 +01:00