Commit graph

14532 commits

Author SHA1 Message Date
Mitchell Richters
34042f842a - Blood: Mark defineqav for BDRIP.QAV as loopable like it should have been. 2021-08-23 12:05:37 +10:00
Mitchell Richters
62e1fdf709 - Blood: Fix handling of QAVs defined as loopable while interpolating. 2021-08-23 12:05:13 +10:00
Mitchell Richters
252a2387af
Merge pull request #512 from carnivoroussociety/master
[Blood] Add vanilla enemies cvar
2021-08-23 11:51:50 +10:00
Mitchell Richters
ddc7b3d730
Merge branch 'master' into master 2021-08-23 11:40:05 +10:00
Mitchell Richters
f187b09bda - Update language.0. 2021-08-23 11:09:55 +10:00
Mitchell Richters
b999f3b636 - Update language.csv. 2021-08-23 11:09:20 +10:00
Mitchell Richters
ebdc9c31f2 - Blood: Ensure new QAV timer doesn't process while game is paused. 2021-08-23 11:05:08 +10:00
Mitchell Richters
1ee6fd76c4 Merge branch 'blood-qavrework'
# Conflicts:
#	source/core/gamecvars.cpp
#	source/core/gamecvars.h
#	source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
Mitchell Richters
d7450e12f0 - Blood: Re-add interpolated weapon QAVs in an externalised, disabled-by-default fashion. 2021-08-23 10:55:08 +10:00
Mitchell Richters
6975997ae3 - Blood: Remove weaponQAV[] array entirely. 2021-08-23 10:49:47 +10:00
Mitchell Richters
5bfdd74844 - Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array." 2021-08-23 09:32:00 +10:00
Mitchell Richters
916241dcdb - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
Mitchell Richters
da78160cd1 - Blood: Revert code to dump out QAVs to disk and remove all hard-coded interpolation repairs. 2021-08-22 21:20:15 +10:00
carnivoroussociety
72225c9b8c Added various missing item/ammo types to common_game.h
Renamed kAmmoItemVoodooDoll->kItemAmmoVoodooDoll
Renamed kMissileFireballNapam->kMissileFireballNapalm
2021-08-22 17:49:02 +10:00
Mitchell Richters
499e400cdb - Blood: Add command-line switch to dump repaired QAVs back out to disk so that they can be included in raze.pk3.
* This required restoring the original struct temporarily to ensure contents dumped to disk were 1:1 with how they came in.
2021-08-22 15:22:58 +10:00
Mitchell Richters
907e0974e9 - Add GetLongName() method to FileSystem class. 2021-08-22 15:03:28 +10:00
Mitchell Richters
a681aad281 - Blood: Add interpolation repair and properties for kQAVLITEFLAM (res_id: 5). 2021-08-22 15:03:20 +10:00
Mitchell Richters
6256de8013 - Blood: Extend interpolation repair for kQAVBUNUP (res_id: 16) to add missing tile in first frame. 2021-08-22 11:23:29 +10:00
Mitchell Richters
2edbd3447c - Blood: Extend interpolation properties for kQAVBUNFUSE (res_id: 21) to stop interpolating all tiles after frame 6 and not just tile index 4. 2021-08-22 10:55:01 +10:00
Mitchell Richters
7e8ec89a68 - Blood: Add interpolation repair for kQAVSTAFDOWN (res_id: 119). 2021-08-22 08:18:17 +10:00
Mitchell Richters
a03848d1f8 - Blood: Add interpolation repair for kQAVSTAFIRE4 (res_id: 116). 2021-08-22 08:18:14 +10:00
Mitchell Richters
fb084734e3 - Blood: Add interpolation repair for kQAVVDSPEL1 (res_id: 110). 2021-08-22 08:18:00 +10:00
Mitchell Richters
0172373650 - Blood: Add interpolation repair for kQAVVDDOWN (res_id: 109). 2021-08-22 08:17:50 +10:00
Mitchell Richters
95878bcea1 - Blood: Add interpolation repair for kQAVVDFIRE4 (res_id: 106) and kQAVVDFIRE5 (res_id: 107). 2021-08-22 08:17:47 +10:00
Mitchell Richters
d34fd124b7 - Blood: Add interpolation repair for kQAVVDFIRE3 (res_id: 105). 2021-08-22 08:17:44 +10:00
Mitchell Richters
a3a2cd8da8 - Blood: Add interpolation repair for kQAVVDFIRE1 (res_id: 103) and kQAVVDFIRE2 (res_id: 104). 2021-08-22 08:17:37 +10:00
Mitchell Richters
dd1e716082 - Blood: Extend backported voodoo doll fix from BloodGDX to always use kQAVVDIDLE2 when the player is moving. As kQAVVDIDLE2 has moving frames and is not a static idle animation, call it via StartQAV() so that weaponTimer is started. 2021-08-22 08:17:33 +10:00
Mitchell Richters
cd092153eb - Blood: Mark kQAVVDIDLE2 (res_id: 102) as being loopable. 2021-08-22 08:17:14 +10:00
Mitchell Richters
803e9f8a04 - Blood: Add interpolation repair for kQAVVDIDLE2 (res_id: 102). 2021-08-22 08:16:41 +10:00
Mitchell Richters
1fd66681d2 - Blood: Add interpolation repair for kQAVVDUP (res_id: 100). 2021-08-22 08:15:53 +10:00
Mitchell Richters
3a656c91cb - Blood: Mark kQAVNAPFIRE (res_id: 91) as being loopable. 2021-08-22 08:15:43 +10:00
Mitchell Richters
d4fe734afa - Blood: Add interpolation repair for kQAVNAPUP (res_id: 89). 2021-08-22 08:14:47 +10:00
Mitchell Richters
99ab8fa726 - Blood: Add interpolation repair for kQAV2SGUNPRE (res_id: 86). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:45 +10:00
Mitchell Richters
ed92ec9af9 - Blood: Add interpolation repair for kQAV2SGUNALT (res_id: 85). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:42 +10:00
Mitchell Richters
b2637050e8 - Blood: Mark kQAV2SGUNFIR (res_id: 84) as being loopable. 2021-08-22 08:14:33 +10:00
Mitchell Richters
22e348613f - Blood: Add interpolation repair for kQAV2SGUNFIR (res_id: 84). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:05 +10:00
Mitchell Richters
073f0d953f - Blood: Add interpolation repair for kQAV2SGUNUP (res_id: 82). 2021-08-22 08:14:03 +10:00
Mitchell Richters
7bbf478859 - Blood: Add interpolation repair for kQAVSGUNPOST (res_id: 80). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:00 +10:00
Mitchell Richters
df3bc4d90a - Blood: Add interpolation repair for kQAVSGUNPRE (res_id: 79). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:13:58 +10:00
Mitchell Richters
1033049b8c - Blood: Add interpolation repair for kQAVSGUNFIR4 (res_id: 78). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:13:49 +10:00
Mitchell Richters
1f6bfd7693 - Blood: Mark kQAVSGUNFIR1 (res_id: 77) as being loopable. 2021-08-22 07:58:40 +10:00
Mitchell Richters
2ff1bdfd7d - Blood: Add interpolation repair for kQAVSGUNFIR1 (res_id: 77). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 07:58:14 +10:00
Mitchell Richters
5160b7649c - Blood: Add interpolation repair for kQAVSGUNIDL1 (res_id: 75). 2021-08-22 07:58:11 +10:00
Mitchell Richters
7eca7ea166 - Blood: Add interpolation repair for kQAVSGUNUP (res_id: 74). 2021-08-22 07:58:09 +10:00
Mitchell Richters
df5185038f - Blood: Mark kQAV2TOMALT (res_id: 73) as being loopable. 2021-08-22 07:57:57 +10:00
Mitchell Richters
c46c52a724 - Blood: Add interpolation properties for kQAV2TOMFIRE (res_id: 71). 2021-08-22 07:57:57 +10:00
Mitchell Richters
c6c7ae76d6 - Blood: Mark kQAVTOMSPRED (res_id: 67) as being loopable. 2021-08-22 07:57:01 +10:00
Mitchell Richters
6998772487 - Blood: Add interpolation properties for kQAVTOMFIRE (res_id: 66). 2021-08-22 07:56:23 +10:00
Mitchell Richters
3cd868c9f9 - Blood: Add interpolation repair for kQAV2SHOTFIR (res_id: 62). 2021-08-22 07:55:57 +10:00
Mitchell Richters
cdff574ef6 - Blood: Add interpolation repair for kQAV2SHOTF2 (res_id: 61). 2021-08-22 07:55:54 +10:00