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- Blood: Add interpolation repair and properties for kQAVLITEFLAM
(res_id: 5).
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1 changed files with 17 additions and 0 deletions
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@ -171,6 +171,14 @@ void qavBuildInterpProps(QAV* const pQAV)
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}
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case kQAVLITEFLAM:
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{
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QAVInterpProps interp{};
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interp.flags = 0;
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interp.PrevTileFinder = qavGetInterpType("interpolate-index");
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qavInterpProps.Insert(pQAV->res_id, std::move(interp));
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for (int i = 3; i < pQAV->nFrames; i++)
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{
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qavSetNonInterpFrameTile(pQAV->res_id, i, 1);
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}
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break;
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}
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case kQAVCANFIRE2:
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@ -447,6 +455,15 @@ static void qavRepairTileData(QAV* pQAV)
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switch (pQAV->res_id)
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{
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case kQAVLITEFLAM:
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// LITEFLAM doesn't look right when interpolating. Move frames around to cause it not to interpolate.
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// Move frames 1 and 2 tile 0 to tile 1 and disable original index of 0.
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for (i = 1; i < 3; i++)
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{
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pQAV->frames[i].tiles[1] = pQAV->frames[i].tiles[0];
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pQAV->frames[i].tiles[0].picnum = -1;
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}
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break;
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case kQAVCANDOWN:
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// CANDOWN interpolates fine, but the starting frame in bringing the can down is lower than the can while idle.
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// Do linear interpolation from 2nd last frame through to first frame, ending with coordinates of CANIDLE.
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