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- Blood: Add interpolation repair for kQAVSGUNIDL1
(res_id: 75).
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@ -961,6 +961,14 @@ static void qavRepairTileData(QAV* pQAV)
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pQAV->frames[0].tiles[1].x -= pQAV->frames[1].tiles[0].x - pQAV->frames[0].tiles[0].x;
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pQAV->frames[0].tiles[1].y -= pQAV->frames[1].tiles[0].y - pQAV->frames[0].tiles[0].y;
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break;
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case kQAVSGUNIDL1:
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// SGUNIDL1 has overlay 3232 permanently applied which is at odds with the weapon rising,
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// and the other idling QAV. Disable it entirely.
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for (i = 0; i < pQAV->nFrames; i++)
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{
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pQAV->frames[i].tiles[1].picnum = -1;
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}
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break;
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default:
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return;
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}
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