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- Blood: Add interpolation repair for kQAVVDSPEL1
(res_id: 110).
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1 changed files with 30 additions and 0 deletions
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@ -1261,6 +1261,36 @@ static void qavRepairTileData(QAV* pQAV)
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pQAV->frames[0].tiles[0] = pQAV->frames[0].tiles[1];
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pQAV->frames[0].tiles[1] = backup;
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break;
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case kQAVVDSPEL1:
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// VDSPEL1 requires several index swaps to repair interpolations.
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// For frame 1, swap tile indices 0 and 1.
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backup = pQAV->frames[1].tiles[1];
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pQAV->frames[1].tiles[1] = pQAV->frames[1].tiles[0];
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pQAV->frames[1].tiles[0] = backup;
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// For frame 2, move tile index 2 into 1, and disable original index of 2.
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pQAV->frames[2].tiles[1] = pQAV->frames[2].tiles[2];
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pQAV->frames[2].tiles[2].picnum = -1;
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// For frames 7-9 , move tile index 1 to 2, and disable original index of 1.
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for (i = 7; i < 10; i++)
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{
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pQAV->frames[i].tiles[2] = pQAV->frames[i].tiles[1];
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pQAV->frames[i].tiles[1].picnum = -1;
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}
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// For frame 10, move tile index 0 into 2, and disable original index of 0.
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pQAV->frames[10].tiles[2] = pQAV->frames[10].tiles[0];
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pQAV->frames[10].tiles[0].picnum = -1;
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// For frames 10 till end, swap tile indices 0 and 1.
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for (i = 10; i < pQAV->nFrames; i++)
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{
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backup = pQAV->frames[i].tiles[1];
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pQAV->frames[i].tiles[1] = pQAV->frames[i].tiles[0];
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pQAV->frames[i].tiles[0] = backup;
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}
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break;
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default:
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return;
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}
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