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- Blood: Add interpolation repair for kQAV2SGUNFIR
(res_id: 84). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly.
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7 changed files with 29 additions and 0 deletions
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@ -1046,6 +1046,30 @@ static void qavRepairTileData(QAV* pQAV)
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// Set frame 0 tile 3 picnum to 3311.
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pQAV->frames[0].tiles[3].picnum = 3311;
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break;
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case kQAV2SGUNFIR:
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{
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// 2SGUNFIR's overlay sizes vary from tile to tile and don't interpolate properly.
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// Use repaired tiles from Phredreeke where the overlays are baked in.
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constexpr int tilearray[2][8] = {
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{
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9306, 9307, 9308, 9309, 9305, 9306, 9307, 3240
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},
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{
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3240, 9307, 9306, 9305, 9309, 9308, 9307, 9306
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}
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};
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// Loop through each frame to remove overlay and replace use of 3240 with that from tilearray and disable overlays.
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for (i = 0; i < pQAV->nFrames; i++)
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{
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pQAV->frames[i].tiles[0].picnum = tilearray[0][i];
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pQAV->frames[i].tiles[4].picnum = -1;
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pQAV->frames[i].tiles[2].picnum = tilearray[1][i];
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pQAV->frames[i].tiles[5].picnum = -1;
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}
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break;
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}
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default:
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return;
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}
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@ -66,3 +66,8 @@ tilefromtexture 9301 { file "tiles/9301(3227+3229).png" }
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tilefromtexture 9302 { file "tiles/9302(3227+3230).png" }
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tilefromtexture 9303 { file "tiles/9303(3227+3231).png" }
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tilefromtexture 9304 { file "tiles/9304(3227+3232).png" }
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tilefromtexture 9305 { file "tiles/9305(3240+3228).png" }
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tilefromtexture 9306 { file "tiles/9306(3240+3229).png" }
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tilefromtexture 9307 { file "tiles/9307(3240+3230).png" }
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tilefromtexture 9308 { file "tiles/9308(3240+3231).png" }
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tilefromtexture 9309 { file "tiles/9309(3240+3232).png" }
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wadsrc/static/filter/blood/tiles/9305(3240+3228).png
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wadsrc/static/filter/blood/tiles/9306(3240+3229).png
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wadsrc/static/filter/blood/tiles/9307(3240+3230).png
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wadsrc/static/filter/blood/tiles/9308(3240+3231).png
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wadsrc/static/filter/blood/tiles/9309(3240+3232).png
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wadsrc/static/filter/blood/tiles/9309(3240+3232).png
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