Commit graph

10 commits

Author SHA1 Message Date
Christoph Oelckers
56fcf904b5 - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
Christoph Oelckers
c0f1949fb9 - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
Christoph Oelckers
b9050b1a35 - Blood: properly clip the gauge for throwing dynamite force instead of stretching it. 2021-03-02 03:31:10 +01:00
Christoph Oelckers
80404558f6 - RR: Fixed the drink and eat meters on the status bar.
Turned out that the status bar's DrawGraphic cannot handle it with its coordinate hackery, this needs a separate, cleaner interface function that does not mess around with the pivot which needs to be passed unaltered to the backend to properly rotate around it
2021-02-28 22:34:52 +01:00
Christoph Oelckers
36479b623d - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc - fixed crosshair scaling in Exhumed & the other games.
The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180.
2020-11-13 18:33:18 +02:00
Christoph Oelckers
a92b4943f9 - Duke: use original colors for inventory status display.
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers
918425469a - fixed crosshair setup.
Fixes #168
2020-11-09 17:20:14 +01:00
Christoph Oelckers
7a482c6284 - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f - the status bars work as objects.
# Conflicts:
#	source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Renamed from source/core/statusbar.cpp (Browse further)