mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- fixed some swapped parameters in status bar code.
This commit is contained in:
parent
0017b5d9c5
commit
c0f1949fb9
2 changed files with 3 additions and 3 deletions
|
@ -605,13 +605,13 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
|
||||
void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
|
||||
{
|
||||
if (!texture.isValid())
|
||||
return;
|
||||
|
||||
FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
|
||||
DrawRotated(tex, x, y, angle, flags, Alpha, scaleX, scaleY, color, translation, style);
|
||||
DrawRotated(tex, x, y, flags, angle, Alpha, scaleX, scaleY, color, translation, style);
|
||||
}
|
||||
|
||||
void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
|
||||
|
|
|
@ -186,7 +186,7 @@ public:
|
|||
void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
|
||||
void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent, double clipwidth = -1.0);
|
||||
void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent, double clipwidth = -1.0);
|
||||
void DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
|
||||
void DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
|
||||
void DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
|
||||
void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt);
|
||||
void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
|
||||
|
|
Loading…
Reference in a new issue