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https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- RR: Fixed the drink and eat meters on the status bar.
Turned out that the status bar's DrawGraphic cannot handle it with its coordinate hackery, this needs a separate, cleaner interface function that does not mess around with the pivot which needs to be passed unaltered to the backend to properly rotate around it
This commit is contained in:
parent
fa8ca81460
commit
80404558f6
4 changed files with 103 additions and 11 deletions
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@ -452,16 +452,16 @@ void DStatusBarCore::StatusbarToRealCoords(double& x, double& y, double& w, doub
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//
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//============================================================================
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void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
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void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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{
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if (!texture.isValid())
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return;
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FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
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DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate, style);
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DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, style);
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}
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void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
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void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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{
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double texwidth = tex->GetDisplayWidth() * scaleX;
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double texheight = tex->GetDisplayHeight() * scaleY;
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@ -590,7 +590,96 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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DTA_FillColor, (flags & DI_ALPHAMAPPED) ? 0 : -1,
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DTA_FlipX, !!(flags & DI_MIRROR),
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DTA_FlipY, !!(flags& DI_MIRRORY),
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DTA_Rotate, rotate,
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DTA_LegacyRenderStyle, style,
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TAG_DONE);
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}
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//============================================================================
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//
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// draw stuff
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//
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//============================================================================
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void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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{
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if (!texture.isValid())
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return;
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FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
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DrawRotated(tex, x, y, angle, flags, Alpha, scaleX, scaleY, color, translation, style);
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}
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void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style)
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{
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double texwidth = tex->GetDisplayWidth() * scaleX;
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double texheight = tex->GetDisplayHeight() * scaleY;
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double texleftoffs = tex->GetDisplayLeftOffset() * scaleY;
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double textopoffs = tex->GetDisplayTopOffset() * scaleY;
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// resolve auto-alignment before making any adjustments to the position values.
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if (!(flags & DI_SCREEN_MANUAL_ALIGN))
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{
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if (x < 0) flags |= DI_SCREEN_RIGHT;
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else flags |= DI_SCREEN_LEFT;
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if (y < 0) flags |= DI_SCREEN_BOTTOM;
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else flags |= DI_SCREEN_TOP;
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}
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Alpha *= this->Alpha;
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if (Alpha <= 0) return;
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x += drawOffset.X;
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y += drawOffset.Y;
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DVector2 Scale = GetHUDScale();
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scaleX = 1 / scaleX;
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scaleY = 1 / scaleY;
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if (!fullscreenOffsets)
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{
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StatusbarToRealCoords(x, y, texwidth, texheight);
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}
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else
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{
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double orgx, orgy;
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switch (flags & DI_SCREEN_HMASK)
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{
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default: orgx = 0; break;
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case DI_SCREEN_HCENTER: orgx = twod->GetWidth() / 2; break;
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case DI_SCREEN_RIGHT: orgx = twod->GetWidth(); break;
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}
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switch (flags & DI_SCREEN_VMASK)
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{
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default: orgy = 0; break;
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case DI_SCREEN_VCENTER: orgy = twod->GetHeight() / 2; break;
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case DI_SCREEN_BOTTOM: orgy = twod->GetHeight(); break;
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}
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// move stuff in the top right corner a bit down if the fps counter is on.
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if ((flags & (DI_SCREEN_HMASK | DI_SCREEN_VMASK)) == DI_SCREEN_RIGHT_TOP && vid_fps) y += 10;
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x *= Scale.X;
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y *= Scale.Y;
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scaleX *= Scale.X;
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scaleY *= Scale.Y;
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x += orgx;
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y += orgy;
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}
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DrawTexture(twod, tex, x, y,
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DTA_ScaleX, scaleX,
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DTA_ScaleY, scaleY,
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DTA_Color, color,
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DTA_CenterOffsetRel, !!(flags & DI_ITEM_RELCENTER),
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DTA_Rotate, angle,
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DTA_TranslationIndex, translation ? translation : (flags & DI_TRANSLATABLE) ? GetTranslation() : 0,
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DTA_ColorOverlay, (flags & DI_DIM) ? MAKEARGB(170, 0, 0, 0) : 0,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, !!(flags & DI_ALPHAMAPPED),
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DTA_FillColor, (flags & DI_ALPHAMAPPED) ? 0 : -1,
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DTA_FlipX, !!(flags & DI_MIRROR),
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DTA_FlipY, !!(flags & DI_MIRRORY),
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DTA_LegacyRenderStyle, style,
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TAG_DONE);
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}
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@ -184,8 +184,10 @@ public:
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virtual void SetScale();
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void ValidateResolution(int& hres, int& vres) const;
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void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt);
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void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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@ -131,7 +131,7 @@ private:
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int flags = align | ((nStat & RS_CENTERBOTTOM)? DI_ITEM_CENTER_BOTTOM : (nStat & RS_TOPLEFT)? DI_ITEM_LEFT_TOP : DI_ITEM_RELCENTER);
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double alpha = 1.;
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double scale = nScale / 65536.;
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DrawGraphic(tileGetTexture(nTile, true), x, y, flags, alpha, -1, -1, scale, scale, shadeToLight(nShade), TRANSLATION(Translation_Remap, nPalette), 0, style);
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DrawGraphic(tileGetTexture(nTile, true), x, y, flags, alpha, -1, -1, scale, scale, shadeToLight(nShade), TRANSLATION(Translation_Remap, nPalette), style);
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}
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void DrawStatMaskedSprite(int nTile, double x, double y, int nShade = 0, int nPalette = 0, unsigned int nStat = 0, int nScale = 65536, int align = DI_SCREEN_AUTO)
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{
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@ -198,7 +198,7 @@ private:
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int bx = scale(MulScale(w, nScale, 16), nMult, nDiv) + x;
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double scale = double(bx - x) / w;
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double sc = nScale / 65536.;
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DrawGraphic(tileGetTexture(nTile, true), x, y, DI_ITEM_LEFT_TOP, 1., -1, -1, scale*sc, sc, 0xffffffff, 0, 0);
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DrawGraphic(tileGetTexture(nTile, true), x, y, DI_ITEM_LEFT_TOP, 1., -1, -1, scale*sc, sc, 0xffffffff, 0);
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}
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@ -35,6 +35,8 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "names_r.h"
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#include "texturemanager.h"
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#include "dukeactor.h"
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#include "v_video.h"
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#include "v_draw.h"
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BEGIN_DUKE_NS
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@ -411,9 +413,8 @@ public:
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p->drunkang = 400;
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}
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// Todo: These need rotation support which currently does not exist.
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DrawGraphic(tileGetTexture(GUTMETER), 256, top + 15, DI_ITEM_RELCENTER, 1, -1, -1, scale, scale, 0xffffffff, 0, p->drunkang * (-360. / 2048));
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DrawGraphic(tileGetTexture(GUTMETER), 292, top + 15, DI_ITEM_RELCENTER, 1, -1, -1, scale, scale, 0xffffffff, 0, p->eatang * (-360. / 2048));
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DrawRotated(tileGetTexture(GUTMETER), 256, top + 15, DI_ITEM_RELCENTER, p->drunkang * (-360. / 2048), 1, scale, scale, 0xffffffff, 0);
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DrawRotated(tileGetTexture(GUTMETER), 292, top + 15, DI_ITEM_RELCENTER, p->eatang * (-360. / 2048), 1, scale, scale, 0xffffffff, 0);
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if (p->drink_amt >= 0 && p->drink_amt <= 30)
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{
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