Christoph Oelckers
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d7a47b2f3a
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- route all accesses to gameaction from the backend through the sysCallbacks.
gameactions are frontend specific so this needs to be decoupled.
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2021-05-22 13:02:34 +02:00 |
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Christoph Oelckers
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3558289d70
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- give forward declared enum a type.
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2020-11-10 21:44:15 +01:00 |
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Christoph Oelckers
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96fbfdcf86
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- made hires replacements work for untranslated fonts.
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2020-11-10 21:34:49 +01:00 |
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Christoph Oelckers
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ed599d0f05
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- moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code.
Fonts do not work yet, though.
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2020-11-10 16:22:02 +01:00 |
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Christoph Oelckers
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40358febc1
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- changed render interface to resolve textures to materials in the backend.
This is needed to have a unified spot where to resolve textures for both 2D and 3D.
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2020-11-10 09:08:48 +01:00 |
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Christoph Oelckers
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273ad5e133
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- backend update
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2020-10-25 09:20:26 +01:00 |
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Christoph Oelckers
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15eaf86f5a
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- preparations for the image scroller menu.
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2020-10-08 18:02:25 +02:00 |
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Christoph Oelckers
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9606b09ddd
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- update of language code from GZDoom.
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2020-10-05 00:46:24 +02:00 |
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Christoph Oelckers
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7f6b02c451
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- merged string table and system callbacks.
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2020-10-04 21:15:51 +02:00 |
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Christoph Oelckers
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f8caf88089
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- backend update.
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2020-10-03 17:04:45 +02:00 |
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Christoph Oelckers
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b57e13ff62
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- mouse code update.
May still need some tweaking of the factors.
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2020-09-28 22:36:43 +02:00 |
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Christoph Oelckers
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0795c79a3a
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- engine updates from GZDoom.
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2020-09-27 16:12:50 +02:00 |
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Christoph Oelckers
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15adf1f6e5
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- hooked up ZDoom's i_net.cpp to compile within the project.
Note about the license: This file was available from GZDoom 2.4.x under the Doom source license which is compatible with Build.
This isn't used yet.
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2020-08-29 22:07:47 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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ebe936f03f
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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f64bdccaca
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
# source/CMakeLists.txt
# source/common/engine/serializer.h
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2020-05-23 22:43:05 +02:00 |
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