Commit Graph

98 Commits

Author SHA1 Message Date
hnt_ts 0602988743 New events:
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN

git-svn-id: https://svn.eduke32.com/eduke32@762 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 21:08:47 +00:00
terminx 67e2466b0e Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
qbix79 168573d5aa Minimal changes to get it compiling (and not crashing when ran under
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.



git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
terminx 4e58984de5 git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-05 04:18:48 +00:00
terminx 51fdffe93e git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-01 09:06:29 +00:00
terminx 91145d9582 array support based on a patch from Peter Green (plugwash)
git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00
terminx bee008fbc5 git-svn-id: https://svn.eduke32.com/eduke32@648 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-18 11:07:36 +00:00
terminx dd4a7b5450 git-svn-id: https://svn.eduke32.com/eduke32@640 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-09 08:14:12 +00:00
terminx 74d7485a19 OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet
git-svn-id: https://svn.eduke32.com/eduke32@634 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 05:23:15 +00:00
terminx f13385cf86 git-svn-id: https://svn.eduke32.com/eduke32@630 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-29 04:37:37 +00:00
terminx c45bd7dd53 git-svn-id: https://svn.eduke32.com/eduke32@622 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-18 08:10:54 +00:00
terminx b3677fc796 This looks like stuff that needs to be changed for proper 64-bit support
git-svn-id: https://svn.eduke32.com/eduke32@619 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-17 05:08:18 +00:00
terminx fad541b377 Part 1 of 64-bit patch from Stephen Anthony
git-svn-id: https://svn.eduke32.com/eduke32@618 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:27:08 +00:00
terminx 7d36a601e4 git-svn-id: https://svn.eduke32.com/eduke32@616 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-14 08:35:30 +00:00
terminx 30b1ce5f54 git-svn-id: https://svn.eduke32.com/eduke32@613 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-07 02:56:46 +00:00
terminx 71cd8fd6c3 Patch from hunter_rus, untested
git-svn-id: https://svn.eduke32.com/eduke32@605 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-01 03:36:54 +00:00
terminx 26dc1358ac git-svn-id: https://svn.eduke32.com/eduke32@599 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-15 20:51:18 +00:00
plagman 00971ca89a Changes screenpeek from short to int.
git-svn-id: https://svn.eduke32.com/eduke32@593 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 04:41:13 +00:00
plagman a8a675634e Patch from hunter_rus.
Adds:
 - maximal log line count and OSD variable "logcutoff"
 - ability to define different models for each palette
 - "bind" OSD command to bind keys so that they run command batch files

git-svn-id: https://svn.eduke32.com/eduke32@591 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 01:04:35 +00:00
terminx 4aa6cf2ea3 patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx 31a901b7eb git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
terminx b27a43ff2a git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0 2007-10-24 07:12:50 +00:00
terminx 5dbcf7cdbc git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0 2007-10-24 06:48:13 +00:00
terminx 2376ac3806 git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-11 05:26:38 +00:00
terminx 92ef761289 git-svn-id: https://svn.eduke32.com/eduke32@570 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-31 06:18:56 +00:00
terminx eec7e1b2e0 dynamically allocated script buffers
this is still broken


git-svn-id: https://svn.eduke32.com/eduke32@567 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-29 04:01:21 +00:00
terminx 826f786dcc per-player max values for health, armor and ammo
git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx 75a496f970 git-svn-id: https://svn.eduke32.com/eduke32@565 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-27 20:36:36 +00:00
terminx 19c34b09ef dynamically allocated player structs
git-svn-id: https://svn.eduke32.com/eduke32@564 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 06:46:31 +00:00
terminx a2f4bdb2c8 Wanna buy some crack?
git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 00:20:15 +00:00
terminx d651d1d895 git-svn-id: https://svn.eduke32.com/eduke32@562 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-26 11:28:32 +00:00
terminx ad5c98d66f config file global variable rape
git-svn-id: https://svn.eduke32.com/eduke32@561 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 10:35:52 +00:00
terminx b5a81483f2 git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-25 01:05:00 +00:00
terminx c9e97fa954 git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-19 00:15:30 +00:00
terminx b54b8e1e6b git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-24 23:17:56 +00:00
terminx 4785f64476 git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-22 20:58:13 +00:00
Plagman 004e4da3de Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:28:41 +00:00
terminx 38810c6561 Showview command updates and a couple of other things
git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:20:32 +00:00
terminx cb77e41236 git-svn-id: https://svn.eduke32.com/eduke32@520 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 21:07:10 +00:00
terminx 33985f1650 This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int
git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:12:41 +00:00
terminx 0dfc03afa0 Fixes the skybox problem, the problem with the default keyboard configuration, and adds cl_viewbob and cl_weaponsway
git-svn-id: https://svn.eduke32.com/eduke32@506 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-23 22:27:22 +00:00
terminx 7da6eb3f8e This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 06:59:05 +00:00
terminx 32470fe65c Added EVENT_DISPLAYSTATUSBAR and moved the "detail" option out of game options and into the video setup menu (but only while classic mode is enabled).
git-svn-id: https://svn.eduke32.com/eduke32@492 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 02:22:17 +00:00
terminx 7e79039197 Clean up the new camera control stuff a little bit
git-svn-id: https://svn.eduke32.com/eduke32@489 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 21:17:52 +00:00
terminx abcce7e337 Camera control
git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 07:58:03 +00:00
terminx e96c05767e This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 00:49:03 +00:00
terminx fd4dfeb6a5 Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx 90c4f271b2 git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-05 01:33:08 +00:00
terminx 44e869c8d9 Misc minor things
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-20 03:10:32 +00:00
terminx 8e84d072c2 It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 05:49:09 +00:00