nukeykt
895fb719d9
blooddemohack -> enginecompatibility_mode
2019-09-23 01:30:07 +02:00
Christoph Oelckers
2cbe211e7c
- transitioned project to CMake and deleted most of the old build system.
...
The EDuke32 and RedNukem frontends are working, Blood isn't yet.
Notes:
many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers
5050716bc0
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
terminx
97390c1ff4
Fix another bunch of improperly sized bitmap arrays
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git-svn-id: https://svn.eduke32.com/eduke32@7806 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 15:17:25 +02:00
pogokeen
cdd83905ca
Fix TROR & skyboxes to work with mirrors in Software & Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@7733 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:17 +02:00
Christoph Oelckers
86dcab958d
- make it compile again.
2019-09-20 13:30:25 +02:00
terminx
c122aa2178
Replace DO_TILE_ANIM() macro with tileUpdatePicnum() function
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git-svn-id: https://svn.eduke32.com/eduke32@7722 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/engine_priv.h
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
2019-09-20 13:15:07 +02:00
Christoph Oelckers
8074d8251e
- can be compiled again but crashes.
2019-09-19 23:02:57 +02:00
Christoph Oelckers
53335f20ec
- Blood merge
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# Conflicts:
# source/build/include/polymost.h
# source/build/src/build.cpp
# source/build/src/engine.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 22:06:49 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
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This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
1fae340426
Fix a bunch of improperly defined bitmap arrays
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git-svn-id: https://svn.eduke32.com/eduke32@7594 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-19 14:36:54 +02:00
terminx
e5bd221746
auto/const/constexpr bullshit
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git-svn-id: https://svn.eduke32.com/eduke32@7587 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:49 +02:00
hendricks266
2081eff083
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
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Includes "Fix screen tilt regression on mirror rendering"
git-svn-id: https://svn.eduke32.com/eduke32@7493 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:42 +02:00
terminx
8a6ce26b57
Don't bother with fog calculations for things without hightile replacements
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git-svn-id: https://svn.eduke32.com/eduke32@7424 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
2019-09-19 11:56:04 +02:00
terminx
25cd73d99a
Patch from Nuke.YKT to use the shade tables for distance shading in Polymost
...
This makes the shading in Polymost more or less 1:1 with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7412 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:39 +00:00
terminx
f1ea04e7da
Another Polymost TROR patch from Nuke.YKT
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This one should bring Polymost TROR into parity with classic mode.
git-svn-id: https://svn.eduke32.com/eduke32@7400 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:53 +00:00
terminx
252fb58321
Fix oversight with wall texture rotation on tile 0
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git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
4861d1fc3d
WIP wall texture rotation bit
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git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
a6e60e9723
Move pow2char and pow2long to build.h and make them constexpr
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git-svn-id: https://svn.eduke32.com/eduke32@7146 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:26 +00:00
hendricks266
de5d358d32
Refresh BUILDLIC copyright headers
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git-svn-id: https://svn.eduke32.com/eduke32@7139 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:01 +00:00
terminx
2e2731c119
Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
...
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
terminx
87d19d5cde
More function name shit
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git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
16a72c4530
Untabify engine_priv.h
...
git-svn-id: https://svn.eduke32.com/eduke32@6809 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:27 +00:00
terminx
a76750df55
Q16.16 for player angle, too
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git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3
Use Q16.16 fixed point for player horiz
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git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
hendricks266
5fbe1b89be
New def token for "multipsky": "yscale".
...
multipsky <tile> { yscale <yscale> }
Default value is 65536.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6519 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:48 +00:00
hendricks266
62a921c409
Remove the implicit "static" from our FORCE_INLINE macro.
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This will be important for C++ member functions.
git-svn-id: https://svn.eduke32.com/eduke32@6076 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-25 08:15:53 +00:00
hendricks266
1cc9d13ccf
The great repository rearrangement of 2017.
...
Files moved but not modified. Changes to follow in a subsequent commit.
You down with CPP?
git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00