hendricks266
b3f2532bb5
GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.
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git-svn-id: https://svn.eduke32.com/eduke32@5690 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:16:14 +00:00
hendricks266
7e12cf2a83
jwzgles: Add glCompressedTexImage2D and glCompressedTexSubImage2D as cheap copies of their non-compressed variants.
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git-svn-id: https://svn.eduke32.com/eduke32@5676 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:20 +00:00
hendricks266
3bbe30a6f8
Un-break the iOS build.
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git-svn-id: https://svn.eduke32.com/eduke32@5672 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:05 +00:00
terminx
1b5335ad72
Add #pragma once to the top of a couple of the most commonly included headers in build/include. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5664 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:44 +00:00
terminx
83acadd3b4
Remove useless bytesperline parameter from a couple of kplib functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5660 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:22 +00:00
hendricks266
7dd054069f
Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
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1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)
git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
hendricks266
7011b30e50
Engine: Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
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git-svn-id: https://svn.eduke32.com/eduke32@5644 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-04 19:24:54 +00:00
hendricks266
506e89fefb
Polymost: Refactor all GL internal texture format decision making into uploadtexture().
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This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.
git-svn-id: https://svn.eduke32.com/eduke32@5642 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:20 +00:00
hendricks266
aec2da83cd
Add BuildGLErrorCheck(), useful for debugging GL.
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git-svn-id: https://svn.eduke32.com/eduke32@5641 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:16 +00:00
hendricks266
e2df2d60d1
Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
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git-svn-id: https://svn.eduke32.com/eduke32@5640 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:12 +00:00
hendricks266
dce9e3c91e
Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X.
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git-svn-id: https://svn.eduke32.com/eduke32@5636 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:58 +00:00
terminx
d3ff92c5d5
Android shit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx
66e6bbff0d
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
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git-svn-id: https://svn.eduke32.com/eduke32@5621 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:12 +00:00
hendricks266
f1d187d378
Lunatic: Fix cast-qual warnings having to do with L_RunString.
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git-svn-id: https://svn.eduke32.com/eduke32@5590 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-27 07:30:23 +00:00
terminx
86a4660f08
const stuff
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git-svn-id: https://svn.eduke32.com/eduke32@5572 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-21 19:35:06 +00:00
terminx
eacd9527a3
Mapster32: configurable point and line highlight/selection distances
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git-svn-id: https://svn.eduke32.com/eduke32@5568 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-15 07:58:57 +00:00
hendricks266
95a70e063d
OS X: Fix Polymer build.
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git-svn-id: https://svn.eduke32.com/eduke32@5557 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:31:15 +00:00
hendricks266
344e10628f
Part two of more const casting, this time affecting argv instances.
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git-svn-id: https://svn.eduke32.com/eduke32@5552 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:56 +00:00
hendricks266
98ebda94ec
Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@5551 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:30:48 +00:00
terminx
db8b4a00b6
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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git-svn-id: https://svn.eduke32.com/eduke32@5547 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:10 +00:00
terminx
e27eb7a7e5
Use XXH64 functions for editor undo/redo when building for 64-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5546 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:02 +00:00
terminx
df32b0b788
Update to the newest version of xxHash.
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git-svn-id: https://svn.eduke32.com/eduke32@5542 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:47 +00:00
terminx
a7e6ed8745
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
hendricks266
2e968b90bf
Add inthashtable_t, mapping intptr_t to intptr_t.
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git-svn-id: https://svn.eduke32.com/eduke32@5532 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:46 +00:00
hendricks266
e00115c043
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
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This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.
Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).
This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.
I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.
git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
ff80e020ad
jwzgles: fix warnings when compiling on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@5525 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:15 +00:00
hendricks266
409b14fb62
jwzgles: fix errors when compiling on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@5523 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:08 +00:00
terminx
7bbd2c8ffd
Misc cleanup, add shorthand versions of getplayer, getactor, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@5505 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:24 +00:00
terminx
935e9fa197
Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
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git-svn-id: https://svn.eduke32.com/eduke32@5497 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:36 +00:00
hendricks266
7f5a8f9a23
Polymost: Make voxels take on the current basepalette, like they should.
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git-svn-id: https://svn.eduke32.com/eduke32@5494 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:09 +00:00
terminx
c00f933a37
Update LZ4
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git-svn-id: https://svn.eduke32.com/eduke32@5485 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:05 +00:00
terminx
2500c7b517
Add support for sector/wall/sprite struct trackers to Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@5481 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:47 +00:00
hendricks266
38dfb0a2b2
Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
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This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.
git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266
56f331574d
Polymost: Enumify the lower bits of the method/dameth argument to various functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5464 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:54 +00:00
hendricks266
af5f47797d
cache1d: Add kfileparent().
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git-svn-id: https://svn.eduke32.com/eduke32@5443 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:00 +00:00
hendricks266
d723316bf5
Polymodes: Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.
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git-svn-id: https://svn.eduke32.com/eduke32@5440 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:51 +00:00
hendricks266
34bf6443ce
Polymodes: Slight optimizations in getshadefactor.
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git-svn-id: https://svn.eduke32.com/eduke32@5439 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:47 +00:00
helixhorned
f8076f9207
Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
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Meaning tilegroup's 'colors' directive.
Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.
git-svn-id: https://svn.eduke32.com/eduke32@5429 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:59 +00:00
helixhorned
51489e44d4
Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
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Currently, this checks for effector sprites that are not face-aligned.
See
https://forums.duke4.net/topic/8324-icestation-colossus-map-broken
git-svn-id: https://svn.eduke32.com/eduke32@5420 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:11 +00:00
helixhorned
d824ddf406
Mapster32: fix fillsector() calls before fade_editor_screen().
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The latter allows one to specify a color to keep, but with r5302 the
fillsector() highlights are drawn with transparency, thus making it ineffective.
Add an argument to toggle transparency to fillsector()
(now fillsector_maybetrans()) and two wrapper functions.
git-svn-id: https://svn.eduke32.com/eduke32@5411 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:32 +00:00
terminx
7eec6b36a5
Sprite sorting changes:
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-Sort by owner now occurs only when two sprites have matching x/y coordinates.
-Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.
git-svn-id: https://svn.eduke32.com/eduke32@5400 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:14 +00:00
terminx
470449a963
Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.
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git-svn-id: https://svn.eduke32.com/eduke32@5387 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:01 +00:00
terminx
e30ab0068e
Mapster32: fix 2d3d mode input issue when sector is -1
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git-svn-id: https://svn.eduke32.com/eduke32@5385 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:14:52 +00:00
hendricks266
a0018555ee
Split the colormatching portion of getclosestcol_lim into getclosestcol_nocache_lim in case speed is desired when processing an image with mostly unique colors.
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git-svn-id: https://svn.eduke32.com/eduke32@5376 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:32 +00:00
hendricks266
f232b2fa51
Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
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git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266
cac05f8305
Defs: Add "undef" subtokens to and undef-range versions of basepalette, palookup, and blendtable.
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git-svn-id: https://svn.eduke32.com/eduke32@5367 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:52:51 +00:00
hendricks266
ff416551ce
Split the initialization of the pragma.h's libdivide tables into its own function.
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git-svn-id: https://svn.eduke32.com/eduke32@5362 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:18:12 +00:00
hendricks266
5f2b662c77
Split the getclosestcol functions into a new object, colmatch.
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git-svn-id: https://svn.eduke32.com/eduke32@5359 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-27 21:17:59 +00:00
hendricks266
a557eedf7e
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
1ca367960f
Defs: Add basepalette, palookup, and blendtable tokens.
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git-svn-id: https://svn.eduke32.com/eduke32@5351 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:19 +00:00
hendricks266
064461a06f
Internally, work with 24-bit palettes instead of 18-bit.
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git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
hendricks266
c0e7dba4c1
Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.
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git-svn-id: https://svn.eduke32.com/eduke32@5348 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:02 +00:00
hendricks266
ce7a20d4f2
Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).
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git-svn-id: https://svn.eduke32.com/eduke32@5346 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:50 +00:00
hendricks266
43459780af
Engine: Add E_PostInit, called from the game after loaddefinitionsfile().
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git-svn-id: https://svn.eduke32.com/eduke32@5345 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:54:42 +00:00
helixhorned
1ea397d0b4
Mapster32: RCtrl+RAlt (+['] or [;]) selects sectors in 3D mode, by The Mechanic.
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git-svn-id: https://svn.eduke32.com/eduke32@5339 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-05 08:30:59 +00:00
hendricks266
4360b89fb5
M32: Add EVENT_PREDRAW2DSCREEN.
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git-svn-id: https://svn.eduke32.com/eduke32@5329 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:05 +00:00
helixhorned
e8623165a7
Mapster32: add config variable 'corruptcheck_heinum'.
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With 3 modes:
0: auto-correction and warning disabled
1: auto-correction enabled (default, current behavior)
2: auto-correction and warning enabled
git-svn-id: https://svn.eduke32.com/eduke32@5320 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-08 07:04:14 +00:00
terminx
409b363667
Pragma fuckery. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5317 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-02 08:50:27 +00:00
helixhorned
3375bce927
baselayer: add DEBUG_FRAME_LOCKING functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@5311 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-25 17:23:21 +00:00
terminx
6f9a9c94ec
Mapster32: fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.
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git-svn-id: https://svn.eduke32.com/eduke32@5307 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-22 02:06:23 +00:00
terminx
480dc0ecaf
Mapster32:
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-Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection.
-2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button.
-The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites.
-2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color.
-2d mode palette now changes when working in an underwater sector.
-Misc tweaks
git-svn-id: https://svn.eduke32.com/eduke32@5302 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:48 +00:00
terminx
e676b04687
Engine: misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5300 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-17 00:12:40 +00:00
Plagman
f6d07d48ae
Polymer: upload bucket indices through pinned host memory.
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git-svn-id: https://svn.eduke32.com/eduke32@5298 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-15 08:23:00 +00:00
Plagman
e237dbafea
Polymer: add preliminary support for batching draws.
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git-svn-id: https://svn.eduke32.com/eduke32@5296 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-14 07:08:44 +00:00
Plagman
8212aa11c6
Polymer: store map data in a single buffer with a unified vertex type.
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git-svn-id: https://svn.eduke32.com/eduke32@5294 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-13 03:46:35 +00:00
helixhorned
0419e64c0a
Mapster32: fix a possible oob read via drawspritelabel; sanitize 2d3d mode.
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That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are
the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other
thinkable niceties may ensue.
git-svn-id: https://svn.eduke32.com/eduke32@5291 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-11 14:13:04 +00:00
terminx
253f0b8771
Mapster32: improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5289 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-10 07:56:48 +00:00
terminx
f72dffce07
Mapster32 changes:
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-2d mode sprite colors are now automatically generated from the sprite's 8-bit tile.
-Zooming in and out has been smoothed out.
-The 2d mode crosshair cursor is now 1px thick instead of 2.
-The left mouse button can now be used to select multiple wall points and sprites in 2d mode.
-Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;)
-'-L function in 3d mode works again.
-Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites.
-2d mode status bar has been made a few shades lighter.
git-svn-id: https://svn.eduke32.com/eduke32@5282 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:46 +00:00
terminx
86f94d2897
New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.
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This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.
git-svn-id: https://svn.eduke32.com/eduke32@5281 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:42 +00:00
terminx
558c2dae48
Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.
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git-svn-id: https://svn.eduke32.com/eduke32@5277 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:27 +00:00
terminx
4846c838d5
Slight further Polymost cleanup. Nothing of real importance. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5275 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:20 +00:00
terminx
f0c9019d91
Move swapptr() to pragmas. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5268 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:33:43 +00:00
Plagman
18b3984a97
add pr_nullrender variable to toggle drawing and updating GL buffers
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git-svn-id: https://svn.eduke32.com/eduke32@5266 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:31 +00:00
helixhorned
a1c4df267c
Fix an out-of-bounds read in getpskyidx().
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git-svn-id: https://svn.eduke32.com/eduke32@5263 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-06 15:04:17 +00:00
hendricks266
ea82c1d897
Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
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git-svn-id: https://svn.eduke32.com/eduke32@5257 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:07 +00:00
hendricks266
f33887b2f8
Convert multi-psky handling to use dynamically-allocated arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
410406158a
Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5254 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:03 +00:00
terminx
5064e8b8cd
Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'.
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git-svn-id: https://svn.eduke32.com/eduke32@5240 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:01 +00:00
terminx
54d016902f
vec2_t rotatesprite, take 2
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git-svn-id: https://svn.eduke32.com/eduke32@5239 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:47:54 +00:00
helixhorned
1d11b6fdd6
Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
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git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
hendricks266
7a89c58360
Re-expose clipmoveboxtracenum.
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git-svn-id: https://svn.eduke32.com/eduke32@5229 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:11:02 +00:00
hendricks266
93d6d61180
SW: Parallaxed skies.
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git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266
91d6935c88
Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
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git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
acba32caf4
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
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git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
086a9da9ee
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
hendricks266
a979fa95a3
Merge glbuild_android into glbuild. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
hendricks266
416ccc076c
Restructure and expand some ART loading functionality in the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5177 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:49 +00:00
hendricks266
f7c187875c
Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
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git-svn-id: https://svn.eduke32.com/eduke32@5176 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:31 +00:00
hendricks266
40c704babe
Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
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git-svn-id: https://svn.eduke32.com/eduke32@5175 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:11 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
5c4622a8ab
Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
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TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.
git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
hendricks266
4bf493c76b
Don't use #pragma push_macro in buildtypes.h, for compatibility with GCC 4.2. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5167 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:45:55 +00:00
terminx
53d2e0939e
Revert "vec2_t rotatepoint()."
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This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.
git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
abc53d5006
Further constification. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5151 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:07 +00:00
terminx
ce5260e235
vec2_t rotatepoint().
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git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
be29f098ab
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
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git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:36 +00:00
hendricks266
40d6aef7fc
Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:
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0 - Multiply
64 - Screen
128 - Overlay
192 - Hard Light
Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.
git-svn-id: https://svn.eduke32.com/eduke32@5146 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:08:02 +00:00
hendricks266
09a26dc24f
Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.
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git-svn-id: https://svn.eduke32.com/eduke32@5145 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:41 +00:00
hendricks266
9a8941ef41
Defs: Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.
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Examples: (assuming stock Duke palswaps)
copytile 10000 { tile 0 } // tile #10000 is now the same as #0
copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint
copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint
git-svn-id: https://svn.eduke32.com/eduke32@5139 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:30 +00:00