mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.
git-svn-id: https://svn.eduke32.com/eduke32@5277 1a8010ca-5511-0410-912e-c29ae57300e0
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311086da3e
commit
558c2dae48
3 changed files with 114 additions and 30 deletions
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@ -201,6 +201,8 @@ extern float fxdim, fydim, fydimen, fviewingrange;
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extern char ptempbuf[MAXWALLSB<<1];
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extern hitdata_t polymost_hitdata;
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#include "texcache.h"
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extern void polymost_setupglowtexture(int32_t texunits, int32_t tex);
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@ -955,6 +955,12 @@ static void move_and_update(int32_t xvect, int32_t yvect, int32_t addshr)
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clipmove(&pos,&cursectnum, xvect>>addshr,yvect>>addshr,
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128,4<<8,4<<8, (m32_clipping==1) ? 0 : CLIPMASK0);
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}
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if (in3dmode())
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{
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silentmessage("x:%d y:%d z:%d ang:%d horiz:%d", pos.x, pos.y, pos.z, ang, horiz);
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getmessagetimeoff = totalclock+30;
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}
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}
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static void mainloop_move(void)
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@ -970,6 +976,12 @@ static void mainloop_move(void)
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ang += ((angvel*doubvel)>>4);
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ang &= 2047;
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if (in3dmode())
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{
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silentmessage("x:%d y:%d z:%d ang:%d horiz:%d", pos.x, pos.y, pos.z, ang, horiz);
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getmessagetimeoff = totalclock+30;
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}
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}
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if ((vel|svel) != 0)
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{
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@ -1141,6 +1153,9 @@ void editinput(void)
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}
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osearchx = searchx-mousx;
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osearchy = searchy-mousy;
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silentmessage("x:%d y:%d z:%d ang:%d horiz:%d",pos.x,pos.y,pos.z,ang,horiz);
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getmessagetimeoff = totalclock+30;
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}
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else if (unrealedlook==0 || (bstatus&(1|2|4))==0)
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{
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@ -1295,6 +1310,12 @@ void editinput(void)
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}
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}
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if (pos.z != oposz && in3dmode())
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{
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silentmessage("x:%d y:%d z:%d ang:%d horiz:%d", pos.x, pos.y, pos.z, ang, horiz);
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getmessagetimeoff = totalclock+30;
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}
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searchit = 2;
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if (searchstat >= 0)
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{
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@ -1309,7 +1330,12 @@ void editinput(void)
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rotatepoint(zerovec, da, ang, &da);
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hitscan((const vec3_t *)&pos,cursectnum, //Start position
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#ifdef USE_OPENGL
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if (getrendermode() == REND_POLYMOST)
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hit = polymost_hitdata;
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else
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#endif
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hitscan((const vec3_t *)&pos,cursectnum, //Start position
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da.x,da.y,(scale(searchy,200,ydim)-horiz)*2000, //vector of 3D ang
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&hit,CLIPMASK1);
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@ -68,7 +68,7 @@ static vec3d_t xtex, ytex, otex;
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float fcosglobalang, fsinglobalang;
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float fxdim, fydim, fydimen, fviewingrange;
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static int32_t preview_mouseaim=0; // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position
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static int32_t preview_mouseaim=1; // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position
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static int32_t drawpoly_srepeat = 0, drawpoly_trepeat = 0;
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@ -153,6 +153,8 @@ float r_wspr_variance = 0.000001f;
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float r_wspr_offset = 0.005f;
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float r_fspr_offset = 1.0f;
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hitdata_t polymost_hitdata;
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#if 0
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static inline int32_t gltexmayhavealpha(int32_t dapicnum, int32_t dapalnum)
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{
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@ -2124,10 +2126,12 @@ skip: ;
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#endif
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}
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#define POINT2(i) (wall[wall[i].point2])
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void polymost_editorfunc(void)
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{
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const float ratio = 1.f/get_projhack_ratio();
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const float ratio = (r_usenewaspect ? (fxdim / fydim) / (320.f / 240.f) : 1.f) * (1.f / get_projhack_ratio());
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vec3f_t tvect = { (searchx - ghalfx) * ratio, (searchy - ghoriz) * ratio, ghalfx };
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//Tilt rotation
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@ -2144,62 +2148,116 @@ void polymost_editorfunc(void)
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vec3_t vect = { globalposx, globalposy, globalposz };
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hitdata_t hit;
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hitdata_t *hit = &polymost_hitdata;
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hitallsprites = 1;
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hitscan((const vec3_t *) &vect, globalcursectnum, //Start position
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v.x>>10, v.y>>10, v.z>>6, &hit, 0xffff0030);
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v.x>>10, v.y>>10, v.z>>6, hit, 0xffff0030);
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if (hit.sect != -1) // if hitsect is -1, hitscan overflowed somewhere
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if (hit->sect != -1) // if hitsect is -1, hitscan overflowed somewhere
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{
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int32_t cz, fz;
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getzsofslope(hit.sect, hit.pos.x, hit.pos.y, &cz, &fz);
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getzsofslope(hit->sect, hit->pos.x, hit->pos.y, &cz, &fz);
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hitallsprites = 0;
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searchsector = hit.sect;
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if (hit.pos.z<cz) searchstat = 1;
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else if (hit.pos.z>fz) searchstat = 2;
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else if (hit.wall >= 0)
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searchsector = hit->sect;
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if (hit->pos.z<cz) searchstat = 1;
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else if (hit->pos.z>fz) searchstat = 2;
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else if (hit->wall >= 0)
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{
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searchbottomwall = searchwall = hit.wall; searchstat = 0;
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if (wall[hit.wall].nextwall >= 0)
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searchbottomwall = searchwall = hit->wall; searchstat = 0;
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if (wall[hit->wall].nextwall >= 0)
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{
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getzsofslope(wall[hit.wall].nextsector, hit.pos.x, hit.pos.y, &cz, &fz);
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if (hit.pos.z > fz)
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getzsofslope(wall[hit->wall].nextsector, hit->pos.x, hit->pos.y, &cz, &fz);
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if (hit->pos.z > fz)
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{
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searchisbottom = 1;
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if (wall[hit.wall].cstat&2) //'2' bottoms of walls
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searchbottomwall = wall[hit.wall].nextwall;
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if (wall[hit->wall].cstat&2) //'2' bottoms of walls
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searchbottomwall = wall[hit->wall].nextwall;
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}
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else
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{
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searchisbottom = 0;
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if ((hit.pos.z > cz) && (wall[hit.wall].cstat&(16+32))) //masking or 1-way
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if ((hit->pos.z > cz) && (wall[hit->wall].cstat&(16+32))) //masking or 1-way
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searchstat = 4;
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}
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}
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}
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else if (hit.sprite >= 0) { searchwall = hit.sprite; searchstat = 3; }
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else if (hit->sprite >= 0) { searchwall = hit->sprite; searchstat = 3; }
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else
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{
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getzsofslope(hit.sect, hit.pos.x, hit.pos.y, &cz, &fz);
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if ((hit.pos.z<<1) < cz+fz) searchstat = 1; else searchstat = 2;
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getzsofslope(hit->sect, hit->pos.x, hit->pos.y, &cz, &fz);
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if ((hit->pos.z<<1) < cz+fz) searchstat = 1; else searchstat = 2;
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//if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
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}
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if (preview_mouseaim && spritesortcnt < MAXSPRITESONSCREEN)
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if (preview_mouseaim)
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{
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if (spritesortcnt == MAXSPRITESONSCREEN)
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spritesortcnt--;
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tspritetype *tsp = &tsprite[spritesortcnt];
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double dadist, x, y, z;
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Bmemcpy(tsp, &hit.pos, sizeof(vec3_t));
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Bmemcpy(tsp, &hit->pos, sizeof(vec3_t));
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x = tsp->x-globalposx; y=tsp->y-globalposy; z=(tsp->z-globalposz)/16.0;
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dadist = Bsqrt(x*x + y*y + z*z);
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tsp->sectnum = hit.sect;
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tsp->sectnum = hit->sect;
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tsp->picnum = 2523; // CROSSHAIR
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tsp->cstat = 128;
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if (hit->wall != -1)
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{
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tsp->cstat |= 16;
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int const ang = getangle(wall[hit->wall].x - POINT2(hit->wall).x, wall[hit->wall].y - POINT2(hit->wall).y);
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tsp->ang = ang + 512;
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vec2_t const offs ={ sintable[(ang + 1024) & 2047] >> 11,
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sintable[(ang + 512) & 2047] >> 11};
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tsp->x -= offs.x;
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tsp->y -= offs.y;
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}
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else if (hit->sprite == -1 && (hit->pos.z == sector[hit->sect].floorz || hit->pos.z == sector[hit->sect].ceilingz))
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{
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tsp->cstat = 32;
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tsp->ang = getangle(hit->pos.x - globalposx, hit->pos.y - globalposy);
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}
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else if (hit->sprite >= 0)
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{
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if (sprite[hit->sprite].cstat & 16)
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{
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tsp->cstat |= 16;
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tsp->ang = sprite[hit->sprite].ang;
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}
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else tsp->ang = (globalang + 1024) & 2047;
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vec2_t const offs = { sintable[(tsp->ang + 1536) & 2047] >> 11,
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sintable[(tsp->ang + 1024) & 2047] >> 11 };
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tsp->x -= offs.x;
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tsp->y -= offs.y;
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}
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static int lastupdate = 0;
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static int shd = 30;
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static int shdinc = 1;
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if (totalclock > lastupdate)
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{
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shd += shdinc;
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if (shd >= 30 || shd <= 0)
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{
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shdinc = -shdinc;
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shd += shdinc;
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}
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lastupdate = totalclock + 3;
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}
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tsp->shade = 30-shd;
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tsp->owner = MAXSPRITES-1;
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tsp->xrepeat = tsp->yrepeat = min(max(1, (int32_t) (dadist*48.0/3200.0)), 255);
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tsp->xrepeat = tsp->yrepeat = min(max(1, (int32_t) (dadist*((double)(shd*3)/3200.0))), 255);
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sprite[tsp->owner].xoffset = sprite[tsp->owner].yoffset = 0;
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tspriteptr[spritesortcnt++] = tsp;
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}
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@ -2217,8 +2275,8 @@ void polymost_editorfunc(void)
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int32_t w1[2] ={ wal[k].x, wal[k].y };
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int32_t w2[2] ={ wall[wal[k].point2].x, wall[wal[k].point2].y };
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int32_t w21[2] ={ w1[0]-w2[0], w1[1]-w2[1] };
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int32_t pw1[2] ={ w1[0]-hit.pos.x, w1[1]-hit.pos.y };
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int32_t pw2[2] ={ w2[0]-hit.pos.x, w2[1]-hit.pos.y };
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int32_t pw1[2] ={ w1[0]-hit->pos.x, w1[1]-hit->pos.y };
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int32_t pw2[2] ={ w2[0]-hit->pos.x, w2[1]-hit->pos.y };
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float w1d = (float) (scrv_r[0]*pw1[0] + scrv_r[1]*pw1[1]);
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float w2d = (float) (scrv_r[0]*pw2[0] + scrv_r[1]*pw2[1]);
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int32_t ptonline[2], scrp[2];
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@ -2483,8 +2541,6 @@ static inline int32_t testvisiblemost(float const x0, float const x1)
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return 0;
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}
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#define POINT2(i) (wall[wall[i].point2])
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static inline int polymost_getclosestpointonwall(vec2_t const * const pos, int32_t dawall, vec2_t * const n)
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{
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vec2_t const w = { wall[dawall].x, wall[dawall].y };
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