Christoph Oelckers
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55922933bb
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- added to contributor credits.
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2020-04-01 22:35:56 +02:00 |
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Christoph Oelckers
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de2c07aa6a
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- revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
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2020-03-18 08:24:31 +01:00 |
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Christoph Oelckers
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a5c2152530
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- consolidated the dynamic tile handling for Duke and RR frontends
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2020-03-06 17:12:38 +01:00 |
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Christoph Oelckers
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4bc0531bf7
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- disabled help screen in Exhumed and save menus in Deer Huntin'.
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2020-02-29 12:55:12 +01:00 |
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Christoph Oelckers
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dbf446ee6c
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- ported the menu changes of the last commit.
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2020-02-27 19:26:30 +01:00 |
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Christoph Oelckers
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1eb00949e3
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
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Christoph Oelckers
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de59841961
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- crosshair scaling is only imlemented in games derived from Duke.
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2020-02-18 19:08:28 +01:00 |
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Christoph Oelckers
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a873dcf6e0
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- fixed the pause key.
Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
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2020-02-16 17:22:14 +01:00 |
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Christoph Oelckers
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4323632ed2
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-02-14 00:56:50 +01:00 |
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alexey.lysiuk
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c69d987ec2
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- fixed fatal error in menu definition
Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
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2020-02-14 11:42:11 +02:00 |
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Christoph Oelckers
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c643aadb4b
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- fixed hud scaling slider value ranges
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2020-02-14 00:56:23 +01:00 |
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Christoph Oelckers
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a75b035552
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- added a few missing options to the menu
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2020-02-14 00:11:11 +01:00 |
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Christoph Oelckers
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e9abbf53c6
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- added the missing shadow option to the menu.
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2020-02-12 22:09:22 +01:00 |
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Christoph Oelckers
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7909f29691
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
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2020-02-12 20:25:59 +01:00 |
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Christoph Oelckers
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6231cec7c1
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- sound backend update.
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2020-02-09 13:26:51 +01:00 |
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CommonLoon102
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1cb182be2f
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- more credits.
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2020-02-03 20:44:33 +01:00 |
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Christoph Oelckers
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8412602621
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
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Christoph Oelckers
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08ec38ce75
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- fixed some missing menu texts.
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2020-01-28 21:36:30 +01:00 |
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Christoph Oelckers
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9ca1e56713
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- added extended sound lookup as well plus menu options.
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2020-01-27 22:29:45 +01:00 |
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Christoph Oelckers
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a7b020d1a8
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- implemented proper screen size scaling for Exhumed.
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2020-01-22 16:14:01 +01:00 |
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Christoph Oelckers
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dcbb936a9b
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- fixed hud_scale for Shadow Warrior.
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2020-01-22 15:21:07 +01:00 |
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Christoph Oelckers
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09106b3159
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- fixed the HUD size slider for Blood.
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2020-01-22 13:53:26 +01:00 |
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Rachael Alexanderson
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c21c7a0670
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- fix scaling menu options
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2020-01-17 08:13:05 -05:00 |
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Christoph Oelckers
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a4d8e68b9f
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
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Christoph Oelckers
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83292c9dd6
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
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Christoph Oelckers
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39c55199f9
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- added a few missing menu things.
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2020-01-03 20:37:02 +01:00 |
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Christoph Oelckers
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c82d6de6c3
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- fixed a few typos and uninitialized variables.
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2020-01-03 17:08:41 +01:00 |
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Christoph Oelckers
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6574c34543
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- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
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2020-01-03 09:22:22 +01:00 |
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Christoph Oelckers
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b564dc8273
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- disabled MIDI device selection option.
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2020-01-03 00:49:08 +01:00 |
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Christoph Oelckers
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62fd8a49c1
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- fixed CVAR assignment for number of sound channels.
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2020-01-03 00:47:13 +01:00 |
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Christoph Oelckers
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85593e3e93
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-missing menu text fixes.
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2020-01-02 20:45:17 +01:00 |
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Christoph Oelckers
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fe4c20143a
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- removed OPL related menu entries.
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2020-01-02 20:15:43 +01:00 |
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Christoph Oelckers
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6373b75d22
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Merge branch 'master' into powerslave
# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
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2019-12-26 14:46:14 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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