Commit graph

717 commits

Author SHA1 Message Date
Christoph Oelckers
a70b7fa698 - use the texture manager to handle texture data. 2020-05-24 23:26:47 +02:00
Christoph Oelckers
6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00
Christoph Oelckers
0179029ed1 - use image sources, not textures to manage Build tiles.
The font manager and texture compositor need this - they cannot work off non-image-backed textures.
2020-05-24 22:51:26 +02:00
Christoph Oelckers
a223535f86 - header cleanup in gl_interface.cpp
# Conflicts:
#	source/common/rendering/gl_load/gl_interface.cpp
2020-05-24 22:38:22 +02:00
Christoph Oelckers
e500db97b1 - v_text updated and moved to 'common'.
# Conflicts:
#	source/CMakeLists.txt
2020-05-24 22:32:05 +02:00
Christoph Oelckers
272d85663a - moving files... 2020-05-24 20:39:40 +02:00
Christoph Oelckers
7a84887fc4 - transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
2020-05-24 19:12:22 +02:00
Christoph Oelckers
71ab8c0b10 - fixed compilation. 2020-05-24 16:56:16 +02:00
Christoph Oelckers
2e8566c6eb - console code fixes from GZDoom. 2020-05-24 16:47:18 +02:00
Christoph Oelckers
4523ad5f7e - Linux compile fixes. 2020-05-24 16:47:00 +02:00
Christoph Oelckers
e828710072 - updated common/utility. 2020-05-24 16:46:31 +02:00
Christoph Oelckers
556eb44690 - moved gl_load to 'common'.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/rendering/gl_load/gl_interface.cpp
2020-05-24 16:44:13 +02:00
Christoph Oelckers
6851416e6b - make stats.cpp compile. 2020-05-24 16:42:42 +02:00
Christoph Oelckers
6276001a7c - cleanup 2020-05-24 16:42:36 +02:00
Christoph Oelckers
83e2a342d2 - let the fonts use image sources, not textures as their base class for glyphs. 2020-05-24 16:32:52 +02:00
Christoph Oelckers
be8813f962 - hooked up a few things and re-enabled some code depending on the texture manager. 2020-05-24 16:19:44 +02:00
Christoph Oelckers
e985db3d08 - added GZDoom's texture manager.
It doesn't do anything yet, but it can now be used to manage textures.
2020-05-24 16:11:10 +02:00
Christoph Oelckers
da26d1cec4 - more trivial adjustments. 2020-05-24 00:38:10 +02:00
Christoph Oelckers
1954ac0374 - added the other image formats from GZDoom. 2020-05-24 00:15:38 +02:00
Christoph Oelckers
50ab68b53b - moved filesa to common 2020-05-23 23:53:38 +02:00
Christoph Oelckers
2d29d130c0 - fixed Blood startup. 2020-05-23 22:43:05 +02:00
Christoph Oelckers
f64bdccaca - moved renderstyle to 'common' and use GZDoom's color table code unaltered.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/engine/serializer.h
2020-05-23 22:43:05 +02:00
Christoph Oelckers
b8a289bf61 - move brightmap handling to the common code.
# Conflicts:
#	source/common/utility/basics.h

# Conflicts:
#	source/build/src/palette.cpp
2020-05-23 22:43:05 +02:00
Christoph Oelckers
f929419a0a - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
Christoph Oelckers
daf77e55f7 - fixed compilation.
Much of this commit will have to be undone later, once the texture manager becomes available.
2020-05-23 22:43:04 +02:00
Christoph Oelckers
c0217c9152 - removed the remaining Doom-specific parts of the script compiler. 2020-05-23 22:43:04 +02:00
Christoph Oelckers
006916a0a6 - added the script compiler's front end. 2020-05-23 22:43:04 +02:00
Christoph Oelckers
99d3dc67ae - added all FString exports for scripting. 2020-05-23 22:43:03 +02:00
Christoph Oelckers
4b8444b64d - 'common' update. 2020-05-23 22:43:03 +02:00
Christoph Oelckers
4d44682603 - integrated ZScript backend 2020-05-23 22:43:03 +02:00
Christoph Oelckers
091d90aba5 - update "common" subfolder.
# Conflicts:
#	source/CMakeLists.txt
2020-05-23 22:43:02 +02:00
Christoph Oelckers
920f9a3f3f - cleaned out all Doom dependencies from the DObject system. 2020-05-23 22:43:02 +02:00
Christoph Oelckers
bb9a077424 - reactivated some more code after integrating the VM core.
There's a few bits here and there that only have meaning in Doom but they are kept to allow using the same unaltered source files in both engines.
2020-05-23 22:43:02 +02:00
Christoph Oelckers
a6d982ed04 - resolve the single Doom specific dependency in the VM by using a callback. 2020-05-23 22:43:02 +02:00
Christoph Oelckers
c9b2399cd0 - added a first bunch of ZScript code.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/utility/basics.h
#	source/core/serializer.h
2020-05-23 22:43:01 +02:00
Christoph Oelckers
c1f7cf1c3a - added DObject as a preparation for the ZScript compiler. Currently large parts are disabled because the backing features are not present yet.
# Conflicts:
#	source/CMakeLists.txt
2020-05-23 22:43:01 +02:00
Christoph Oelckers
f0f17fa34f - moved sound code to "common". 2020-05-23 12:59:12 +02:00
Christoph Oelckers
c81e79e635 - fixed merge error. 2020-05-23 12:59:03 +02:00
Christoph Oelckers
cfe02cebf1 - moved music code to "common" 2020-05-23 12:37:47 +02:00
Christoph Oelckers
d0406e27b6 - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
Christoph Oelckers
6f9ee4b60f - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
alexey.lysiuk
2974af3178 - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
alexey.lysiuk
d8e3d60e85 - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
Mitchell Richters
68a0ead5f0
- fix Linux builds following reset of master branch. (#44)
* - fix Linux builds following reset of master branch.

* - fix Linux Clang CI failure.

* - change '#ifdef __linux__' to '#ifndef _WIN32' as requested/required.

* - initialise batchrun in proper spot.
2020-05-05 10:45:21 +03:00
Christoph Oelckers
44519cc877 - added missing dirent.h include to findfile.h. 2020-05-04 00:25:27 +02:00
Mitchell Richters
587a5d5d9a - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
Christoph Oelckers
fda4293013 - draw the movie franes outside of the tile system to reduce the palette maintenance.
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
2020-04-13 23:58:45 +02:00
Christoph Oelckers
29f95e2000 - added 3 missing files. 2020-04-12 08:30:43 +02:00
Christoph Oelckers
4d1d90d712 - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
ac07af7028 - m_png.cpp is common. 2020-04-12 08:30:42 +02:00