Commit Graph

303 Commits

Author SHA1 Message Date
helixhorned 4dba12a5d3 Tweakery in various places.
Engine stuff:
 * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
   draw completely black objects (currently only implemented for Polymost)

Mapster32:
 * Add 'r_shadescale' to config
 * In 3D mode, make SPACE behave the same as holding down a mose button: the
   currently pointed-at object is locked. Required some modification of a.m32
   to play well (i.e. not reset SPACE). This is useful by itself but more so
   in conjunction with the next point
 * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
   move the other side's sector's ceiling or floor (only this is new).
 * Auto-alignment of walls can be controlled in a finer grained fashion now:
   When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
   the old behaviour.
 * When inserting a point in 2D mode, auto-align the neighboring wall


git-svn-id: https://svn.eduke32.com/eduke32@1848 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-17 23:37:38 +00:00
helixhorned 16557ff1bb fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
addition: disable sprite sectnum checking with m32script expert mode enabled.

git-svn-id: https://svn.eduke32.com/eduke32@1843 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-13 11:59:32 +00:00
helixhorned b158521449 Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
git-svn-id: https://svn.eduke32.com/eduke32@1836 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 23:02:38 +00:00
helixhorned 148f3cadef mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
git-svn-id: https://svn.eduke32.com/eduke32@1832 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 16:30:06 +00:00
helixhorned e782dbca61 Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
git-svn-id: https://svn.eduke32.com/eduke32@1830 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 12:59:27 +00:00
terminx ec88a5269f Add the svn revision to the version string in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1824 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 18:47:06 +00:00
terminx 323008432a Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman 012b620cae Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
git-svn-id: https://svn.eduke32.com/eduke32@1819 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 07:04:42 +00:00
plagman b4f5da1141 Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
git-svn-id: https://svn.eduke32.com/eduke32@1818 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 05:33:35 +00:00
helixhorned 0fbd035e54 New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
git-svn-id: https://svn.eduke32.com/eduke32@1816 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-02 21:21:47 +00:00
plagman 4430b3ca3f Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1814 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-01 05:52:33 +00:00
plagman 423263330c Add Polymer support to rotatesprite, which hooks up highpal amongst other things.
git-svn-id: https://svn.eduke32.com/eduke32@1812 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-28 03:56:37 +00:00
helixhorned bf01b5b474 Allocate some extra space after static wall[] and sector[] for the editor.
git-svn-id: https://svn.eduke32.com/eduke32@1804 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:49:56 +00:00
helixhorned 73d6ad1d04 Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
git-svn-id: https://svn.eduke32.com/eduke32@1803 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:10:25 +00:00
helixhorned 48d15c23c6 Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
git-svn-id: https://svn.eduke32.com/eduke32@1801 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-24 20:40:27 +00:00
helixhorned 71d5dc5e59 Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
git-svn-id: https://svn.eduke32.com/eduke32@1799 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-21 23:08:21 +00:00
helixhorned 348474dd14 Mundane Mapster Maintenance Melee, Part 2
git-svn-id: https://svn.eduke32.com/eduke32@1797 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-15 21:02:43 +00:00
plagman 65ad201c39 Fix shade updating for swapped bottomwalls.
git-svn-id: https://svn.eduke32.com/eduke32@1796 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:37:35 +00:00
helixhorned 8e4def18ba use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
git-svn-id: https://svn.eduke32.com/eduke32@1793 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 21:48:22 +00:00
helixhorned 86eaeaa727 temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.
git-svn-id: https://svn.eduke32.com/eduke32@1792 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 15:15:37 +00:00
helixhorned cf9e3fd3f6 * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

git-svn-id: https://svn.eduke32.com/eduke32@1790 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-10 23:15:02 +00:00
plagman 32d58b3839 Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.
git-svn-id: https://svn.eduke32.com/eduke32@1783 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:57:52 +00:00
plagman 87b71fd3da Hook basepal up to highpal.
git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman b6dce8a559 Move the new basepal table one step further so that the engine is now aware of it.
git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
plagman 658c3b66f1 Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.
git-svn-id: https://svn.eduke32.com/eduke32@1773 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-18 01:34:39 +00:00
terminx 7cef706c7c Add "Bstrstr" to compat header
git-svn-id: https://svn.eduke32.com/eduke32@1763 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:51:22 +00:00
helixhorned 51eb2c7cd3 Too much stuff for one commit.
engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites

mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...

API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

git-svn-id: https://svn.eduke32.com/eduke32@1760 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 00:23:39 +00:00
plagman 1ececc94ea Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.
git-svn-id: https://svn.eduke32.com/eduke32@1757 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-12 02:31:50 +00:00
helixhorned e745f3abf9 A bunch of mutually unrelated updates.
First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-03 22:04:20 +00:00
plagman 3d2bcbfba8 Highpalookup support is more or less ready, also checked in sample script to
generate the highpalookup maps offline (only with a few incomplete pals right
now).

New DEF token: highpalookup [pal] [filename]
New cvar: r_pr_highpalookups



git-svn-id: https://svn.eduke32.com/eduke32@1748 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-30 08:13:37 +00:00
plagman 1467c7b0b6 Fix release builds.
git-svn-id: https://svn.eduke32.com/eduke32@1746 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 09:17:48 +00:00
plagman 5582d41553 Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
git-svn-id: https://svn.eduke32.com/eduke32@1745 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 06:23:49 +00:00
helixhorned d3a17f62a2 Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.
git-svn-id: https://svn.eduke32.com/eduke32@1744 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-24 15:44:37 +00:00
helixhorned b3194b18cd d'oh
git-svn-id: https://svn.eduke32.com/eduke32@1743 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-20 16:55:37 +00:00
plagman c2768ccf98 Fix the build for everything else; it looks like the macro definition for
ATTRIBUTE was just missing from helixhorned's change.



git-svn-id: https://svn.eduke32.com/eduke32@1742 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-20 03:34:18 +00:00
terminx b75261d41b fix r1740 msvc build breakage
git-svn-id: https://svn.eduke32.com/eduke32@1741 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 23:00:11 +00:00
helixhorned 92223c2c85 Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
helixhorned 7bd0e9709a More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.
git-svn-id: https://svn.eduke32.com/eduke32@1733 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-05 17:39:52 +00:00
helixhorned 639cabc0e6 A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx c0fd65345e remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned 07ecd3eede Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.
git-svn-id: https://svn.eduke32.com/eduke32@1728 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-20 16:47:18 +00:00
helixhorned a38307a54f Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned 4fa07ed4af New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.
git-svn-id: https://svn.eduke32.com/eduke32@1721 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-30 20:32:06 +00:00
helixhorned f1caa980d0 Sector-like sprite clipping. Check samples/spriteclip.txt.
git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
helixhorned e0874390ff New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned cb321a9d76 New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned 036a88736c Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-30 23:05:40 +00:00
helixhorned 91250f081c New CON commands:
* sectsetinterpolation <sector>
 * sectclearinterpolation <sector>
 * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
 * lineintersect  <x1> <y1> <z1>  <x2> <y2> <z2>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * rayintersect <x1> <y1> <z1>  <xv> <yv> <zv>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.

git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
helixhorned fec84e6dbb mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-06 23:08:35 +00:00
terminx a7c95286c2 msvc compile fix
git-svn-id: https://svn.eduke32.com/eduke32@1705 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-01 02:35:36 +00:00
plagman 3d31f645fb Add a few debug cvars for development purposes.
git-svn-id: https://svn.eduke32.com/eduke32@1702 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 15:24:12 +00:00
plagman 99415a625f Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 07:39:12 +00:00
helixhorned 917b924a0d Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned b2988abb54 Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned c354695d60 bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
helixhorned 5e3d6ca527 Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned 6185aedded Fixes compilation for now. Now if my executable would start...
git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned 71e59a5502 A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
helixhorned a1a5f9cb5a Partially fixes bug #3034382 and a few other ones.
git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx e1649ec722 Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
plagman abbe41e97d Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
git-svn-id: https://svn.eduke32.com/eduke32@1674 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-25 02:16:22 +00:00
terminx 7be36ebcd4 fix some crap
git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
terminx 013ac85e2d Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
Add brightness/gamma/contrast cvars to Mapster32

Fix bug with WEAPON_SEMIAUTO flag for custom weapons

Fix VM error with starttrack when specifying an invalid music track

Fix detection of 0x1a EOF characters in CON files

Fix a couple of additional sound issues

Fix crash in pushmove()

Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn

Fix crash when clicking "cancel" in Mapster32 startup window

Add Makefile detection to build with -march=pentium3 -mtune=generic on i686


git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
plagman a346acfccb Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
git-svn-id: https://svn.eduke32.com/eduke32@1664 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-02 01:26:56 +00:00
helixhorned 1905a1cf02 m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
git-svn-id: https://svn.eduke32.com/eduke32@1661 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-25 23:01:54 +00:00
terminx 068d3c0e52 This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx 9143833fc8 rotatesprite and multivoc have a rape baby
No, seriously.  Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.


git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx 4c3c64286a shading changes and fixes for a few crashes
git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx ac7767986a Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned 011a3ba327 forgot a file
git-svn-id: https://svn.eduke32.com/eduke32@1650 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:42:37 +00:00
helixhorned 02379ee1d2 More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
helixhorned 30877e925a more polymer-override variable twiddling in m32script, fixes and beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1648 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 14:04:47 +00:00
terminx 8120821f8d fix some breakage with the "load last game" screen that pops up when you die
git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx 45052b8273 minor changes from my tree that I'm committing to test automated synthesis builds
git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned 8077dcd633 Mapster32 maintenance pack #1
The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
  - fixed "walking" in 2d mode
  - fixed DELETE key in OSD in SDL build
  - main loop in general (timeout for event wait after 200 ms so that highlights blink)
  - access to some pr_override* variables in m32script (suggested by Roma Loom)
  - API cleanup (added statics and consts here and there)

git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx 21192dfb48 Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx 65b29ab092 win32 stuck input fix among other minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
terminx e1649b9d0b git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0 2010-05-05 07:31:38 +00:00
terminx e665b96d1b MinGW build fix
git-svn-id: https://svn.eduke32.com/eduke32@1627 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 08:30:25 +00:00
terminx 45d93544a6 Source code "cleanup," herein referred to as "rape"
git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
plagman 4ba108994c %esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
git-svn-id: https://svn.eduke32.com/eduke32@1624 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-26 04:55:42 +00:00
plagman 386a93c366 This is an attempt to fix r1595.
- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.

git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned eb5f59ca7f Improved demo system. Kick ass and watch :)\
Features:  * start recording in mid-game (ScrollLock)
           * saves interleaved diffs for later sync correction
           * supports fast-forward/rewind

Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
plagman 0d6dc3a531 Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
git-svn-id: https://svn.eduke32.com/eduke32@1594 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 05:57:43 +00:00
terminx e65891aad6 Very few actual changes... mostly formatting fixes from astyle
git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx addf597188 More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
plagman f3802b7897 Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00
terminx 15b9665dc6 Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 20:17:33 +00:00
terminx 4917be2439 more semi-tested multiplayer changes and sound callback fix
git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
terminx 2bb322377e more multiplayer crap
git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
terminx b46bd5fa19 A bunch of multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman ce20870e21 Fix the build with POLYMER=0 or USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
plagman 905abc3091 Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:01:44 +00:00
terminx 44575d7e2c Ball-busting true client-server multiplayer prototype/alpha/whatever
git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
terminx 1770c60af6 Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx 2c9aeac2d5 A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
terminx 784e919941 Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
terminx 4e4ef98ae6 clean up "renderer setup" menu a bit so we can put polymer shit in it later
git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
plagman cfc8b8d3da Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.
git-svn-id: https://svn.eduke32.com/eduke32@1533 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 06:27:46 +00:00