sirlemonhead
2e6459d2f6
Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
2019-11-22 00:11:29 +01:00
sirlemonhead
03f6b4c9ec
Remove test assert
2019-11-22 00:11:28 +01:00
nukeykt
53c6e40d6d
Fix some gcc related issues
2019-11-22 00:11:26 +01:00
NY00123
cab17d9ff7
CONFIG_ReadSetup should return some value
2019-11-22 00:11:25 +01:00
NY00123
3d82a745b3
exhumed.cpp: Comment out the "socket" variable and code that uses it.
...
This variable conflicts with library function named "socket".
2019-11-22 00:11:24 +01:00
sirlemonhead
7182190464
Fix multiplayer items instantly regenerating. Fixes issue #15
2019-11-22 00:11:17 +01:00
nukeykt
708a6ecba6
Fix linux compiling
2019-11-22 00:11:16 +01:00
nukeykt
e4c1d0e7c8
Add checks for invalid sound that can cause crash
2019-11-22 00:11:14 +01:00
nukeykt
7095abf5c1
Add startgtk.game.cpp and fix minor compiling error
2019-11-22 00:11:13 +01:00
nukeykt
0eee7776e7
GNU makefile, for some reason mingw build crashed upon start
...
# Conflicts:
# GNUmakefile
2019-11-22 00:11:12 +01:00
nukeykt
291d7fd888
Fix procedural fire effect seed
2019-11-22 00:10:46 +01:00
nukeykt
1dbc06bfa0
Reset timer after closing menu
2019-11-22 00:10:44 +01:00
nukeykt
5a19f5cd4d
Do not hide player sprite and temporarily disable interpolation in 3rd person mode
2019-11-22 00:10:43 +01:00
sirlemonhead
f0441860df
Fix Kilmaat Sentry AI processing. Fixes issue #14
2019-11-22 00:10:42 +01:00
sirlemonhead
a216d8745e
Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
2019-11-22 00:10:41 +01:00
nukeykt
12fd1318d9
Fix player sprite appearing on water surface
2019-11-22 00:10:39 +01:00
nukeykt
688fa2e778
Interpolate bob angle
2019-11-22 00:10:38 +01:00
nukeykt
aff6ef67c0
Interpolate eye level
2019-11-22 00:10:37 +01:00
nukeykt
590a165e16
Enable old collision
2019-11-22 00:10:36 +01:00
nukeykt
5b50236d18
Fix movement issues when emulating old engine code
2019-11-22 00:10:35 +01:00
nukeykt
d7b9af8b89
Fix player bouncing on sprite bridges
2019-11-22 00:10:33 +01:00
nukeykt
ed81a1c3fe
Temporarily disable old collision code
2019-11-22 00:10:32 +01:00
nukeykt
bef08f4442
Fix getflor/ceilingofslope_old
2019-11-22 00:10:31 +01:00
nukeykt
6b6ecaf0fa
Fix silly typo in cansee
2019-11-22 00:10:30 +01:00
nukeykt
525400d36c
Fix Ramses head in polymost
2019-11-22 00:10:28 +01:00
nukeykt
cb0e728722
Disable interpolation for ramses head scene
2019-11-22 00:10:27 +01:00
nukeykt
6f9cdaccfc
Fix annoying bug with ambient creature sound timer
2019-11-22 00:03:13 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
6378082339
Fix palette issues with cinema code
2019-11-22 00:03:10 +01:00
sirlemonhead
f04de71065
Fix moving sector trail point bug. Sectors should now move on the correct path.
2019-11-22 00:03:09 +01:00
nukeykt
e7ee9cf722
Add exhumed grp detection
2019-11-22 00:03:08 +01:00
nukeykt
0e52ea85cc
Add missing grpscan.*
2019-11-22 00:03:06 +01:00
sirlemonhead
f0b1a37615
Fix Cinema screens not showing correct cinemas on the correct levels
2019-11-22 00:03:05 +01:00
sirlemonhead
85dec18ee7
Fix branching in Lion AI code
2019-11-22 00:03:04 +01:00
sirlemonhead
102076dc5f
Fix arrow trap - arrows were appearing to shoot out side-on
2019-11-22 00:03:03 +01:00
sirlemonhead
697948fdf0
Fix keys not opening locked doors
2019-11-22 00:03:02 +01:00
nukeykt
5298e97fc5
Add GRP/DEF code from eduke32
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
2019-11-22 00:03:00 +01:00
nukeykt
1dd696df18
Initial work on input code improving
2019-11-22 00:00:08 +01:00
sirlemonhead
825b643370
Fixed code in LavaDude AI that would cause a switch break to be missed
2019-11-22 00:00:07 +01:00
sirlemonhead
911330ed37
Tidied up door handling key. Removed some repeated code and commented-out code
2019-11-22 00:00:06 +01:00
sirlemonhead
bff4d2b65d
Fix branching in Queen Egg AI
2019-11-22 00:00:04 +01:00
sirlemonhead
bb821cf759
Fixed code in Set AI that would cause a switch break to be missed
2019-11-22 00:00:03 +01:00
sirlemonhead
223d83e7be
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
2019-11-22 00:00:02 +01:00
sirlemonhead
0dbb073b0a
Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
2019-11-22 00:00:01 +01:00
sirlemonhead
ec2f8715fc
Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
2019-11-21 23:59:59 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
4dcde5dde7
Fix air meter in status bar
2019-11-21 23:59:57 +01:00
nukeykt
308885d92c
Fix and improve background drawing code
2019-11-21 23:59:56 +01:00
nukeykt
308f36d0e8
Make screensize independent on screen resolution
2019-11-21 23:59:55 +01:00
nukeykt
eea4fa80f1
Rough approximation of PLUs using gl fog
...
This includes GLOBAL_NO_GL_TILESHADES fix from Fox
# Conflicts:
# source/build/include/polymost.h
# source/build/src/palette.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/polymost1Frag.glsl
2019-11-21 23:59:53 +01:00