Commit graph

2031 commits

Author SHA1 Message Date
helixhorned
851c6b081d Lunatic: prototypical editor binding.
git-svn-id: https://svn.eduke32.com/eduke32@3056 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:52 +00:00
terminx
9120696e86 Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.
git-svn-id: https://svn.eduke32.com/eduke32@3053 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-05 20:48:10 +00:00
helixhorned
f8480d00f9 In savegames, store dummy constant-length block instead of a _prlight array.
sizeof(_prlight) differs across compilers, and besides, Polymer lights were
not loaded anyway (they're restored live in-game later).  The savegame version
was not bumped, but only savegames made with builds where sizeof(_prlight)==261
(like synthesis) will stay compatible!
Report and helpful debugging information by LeoD.

git-svn-id: https://svn.eduke32.com/eduke32@3052 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-03 15:29:12 +00:00
helixhorned
30856c3949 In DNCOORDS display, add spritebridge and sbs.
git-svn-id: https://svn.eduke32.com/eduke32@3051 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-03 15:29:10 +00:00
helixhorned
1ba5ec469b Add helper program profdemo.lua, running EDuke32's demo profiling N times.
... and displaying statistics afterwards.  It was easier to do it this way
than porting stat.lua to C and especially adding more logic to the already
spaghetti-like demo playback code.

git-svn-id: https://svn.eduke32.com/eduke32@3049 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:52 +00:00
helixhorned
b6db86ef0a In Load Game menu, show 32- or 64-bitness of save game on mismatch.
git-svn-id: https://svn.eduke32.com/eduke32@3048 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:49 +00:00
helixhorned
57348c1fdc Mapster32: make 'corruptcheck_noalreadyrefd' a separate OSD command.
Instead of having 'noalreadyrefd' as a 'corruptcheck' subcommand.
This way, TAB completion can be had.

git-svn-id: https://svn.eduke32.com/eduke32@3047 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:47 +00:00
helixhorned
9d0bffebde Mapster32: factor out some code (3x) into GetSaveBoardFilename().
git-svn-id: https://svn.eduke32.com/eduke32@3046 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:44 +00:00
helixhorned
13599f56b8 In -d command line arg, allow specifying demo number in addition to file name.
git-svn-id: https://svn.eduke32.com/eduke32@3045 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:40 +00:00
helixhorned
9128e8af04 For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
git-svn-id: https://svn.eduke32.com/eduke32@3042 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:30 +00:00
helixhorned
735d1ed77e Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
git-svn-id: https://svn.eduke32.com/eduke32@3039 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:18 +00:00
terminx
6019e86010 Update ENet with the latest changes from github
git-svn-id: https://svn.eduke32.com/eduke32@3036 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 05:37:31 +00:00
helixhorned
99f9cfca7f foreachmap.lua: add option of only printing matching file names (like grep -l)
Also, add convenience wrapper script findmaps.sh for quickly searching for
sprites/walls/sectors satisfying a certain condition in all map files under
a given directory.

git-svn-id: https://svn.eduke32.com/eduke32@3030 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:54:01 +00:00
helixhorned
599a2049e6 Mapster32: add check for sprites being out of the maximal grid range (+-524288).
Requested auto-correction will place such sprites at their sector's first point.

git-svn-id: https://svn.eduke32.com/eduke32@3029 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:53:57 +00:00
helixhorned
2d3fe5083d Fix compilation on Debian 6.0 (Squeeze).
git-svn-id: https://svn.eduke32.com/eduke32@3026 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:34 +00:00
helixhorned
94ebe8211b Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
Hendricks found a bug caused by that commit, so this one enables exprimentation
with setbrightness() bit 1 behavior.

git-svn-id: https://svn.eduke32.com/eduke32@3025 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:31 +00:00
helixhorned
2e36784575 Add the option of starting demo profiling from the command line.
EDuke32 will exit afterwards.

git-svn-id: https://svn.eduke32.com/eduke32@3024 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:27 +00:00
helixhorned
c04f7cbb4c foreachmap.lua: add shortcut for quickly finding certain sectors/walls/sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3023 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:22 +00:00
helixhorned
7e05f5884c With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
git-svn-id: https://svn.eduke32.com/eduke32@3022 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:30 +00:00
helixhorned
95d11b9703 Add a profiling option to the 'demo' OSD command.
See the comment in source/osdcmds.c for instructions on its usage.

git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:26 +00:00
hendricks266
9f0824e79f Fix three (probably harmless) maybe-uninitialized warnings.
git-svn-id: https://svn.eduke32.com/eduke32@3017 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:07:21 +00:00
hendricks266
132aebf1c1 patch from jfmact: "added c++ trimming to header" mathutil.h
git-svn-id: https://svn.eduke32.com/eduke32@3016 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:06:47 +00:00
hendricks266
74c00dbbd6 Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event.
While we're at it, factor out duplicate code into P_ChangeWeapon().

git-svn-id: https://svn.eduke32.com/eduke32@3015 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:06:11 +00:00
hendricks266
a7688523a1 Possible fix for saving the "Fav priority" autoswitch setting.
git-svn-id: https://svn.eduke32.com/eduke32@3014 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:02:56 +00:00
helixhorned
91e8613ae4 SE17 setup: when failing to find warp z height for lower level, use heuristic.
Specifically, use the elevator's own ceiling z height instead of searching
nextsectors with nextsectorneighborz().  This makes maps like L9.map (Spaceport
from N64) or DEMOUNT.MAP work.  [Note well: work at all, since if it happened
to work before, that was pure coincidence.]

git-svn-id: https://svn.eduke32.com/eduke32@3013 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:48:31 +00:00
helixhorned
011e2b714a Replace some literal statnums with the corrensponding STAT_...
git-svn-id: https://svn.eduke32.com/eduke32@3011 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:46:21 +00:00
helixhorned
8f6d9c0986 Replace some more literal SE numbers, rename a couple of functions.
git-svn-id: https://svn.eduke32.com/eduke32@3010 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:45:14 +00:00
helixhorned
eb4848fe05 Replace most other literal SEs/STs by symbolic enumeration values.
Have fun researching Duke3D's hardcoded weirdness!!!

git-svn-id: https://svn.eduke32.com/eduke32@3008 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:44 +00:00
helixhorned
fba2556f9b Clean up some timing-related code.
- duke3d.h: comment the timing marcos a bit more
- factor out smoothratio calculation
- (TICRATE/TICSPERFRAME) --> REALGAMETICSPERSEC

git-svn-id: https://svn.eduke32.com/eduke32@3007 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:40 +00:00
helixhorned
8fba52a2bb New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.
Also, correct some comments made in the demo source made earlier. Oops.

git-svn-id: https://svn.eduke32.com/eduke32@3006 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:37 +00:00
helixhorned
8f8a3c6846 Move enum cheatindex_t from game.c to game.h and use its values in osdcmds.c.
git-svn-id: https://svn.eduke32.com/eduke32@3005 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:34 +00:00
helixhorned
06a64b8dd4 OSD command 'map': entering a name with a '*' wildcard lists those that match.
A new function maybe_append_ext() is added to common.c and used in the handling
of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one
non-wildcard arg.  (It's slightly different from the way the extension was
maybe-appended previously.)

git-svn-id: https://svn.eduke32.com/eduke32@3004 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:31 +00:00
helixhorned
ef7e057fd9 Make demos be named edemoXXX.edm, XXX ranging from 000 to 999.
Also, don't stop playback cycling at the 10th demo and show the demo
number when beginning to record one.

git-svn-id: https://svn.eduke32.com/eduke32@3003 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:28 +00:00
helixhorned
a1aac0480b Fix entering the game from within a demo, but don't enable it.
git-svn-id: https://svn.eduke32.com/eduke32@3002 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:26 +00:00
helixhorned
312609d9ab demo.c: minor cleanup; comment the G_PlaybackDemo() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3001 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:22 +00:00
helixhorned
7305fbbae9 Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
git-svn-id: https://svn.eduke32.com/eduke32@3000 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:47 +00:00
helixhorned
1729f8fa38 Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
This currently says that MP saving/loading isn't supported, but doesn't
really work correctly.  Also, properly bound-check the immediate argument
to CON's 'save' command and one more ... -> G_HandleAsync().

git-svn-id: https://svn.eduke32.com/eduke32@2999 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:43 +00:00
helixhorned
0665d961d2 Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
git-svn-id: https://svn.eduke32.com/eduke32@2998 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:40 +00:00
helixhorned
bb5d3496ee Factor out snprintf'ing a maybe-modDir'd file name into macro G_ModDirSnprintf().
... and use it in three places. In two of these uses,
1) CON {read,write}arrayfromfile and
2) G_SavePlayer,
display an error message if the file name such generated is too long.

In the CON commands of 1), also error out if the file couldn't be opened.

git-svn-id: https://svn.eduke32.com/eduke32@2997 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:37 +00:00
helixhorned
e417274c1e Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
git-svn-id: https://svn.eduke32.com/eduke32@2996 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:34 +00:00
helixhorned
9311432cbf Fix crash when recording demo, stooping it, going to title screen, and exiting.
A macro MAYBE_FCLOSE_AND_NULL(fileptr) is introduced in compat.h that does
what it says.

git-svn-id: https://svn.eduke32.com/eduke32@2995 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:31 +00:00
helixhorned
667de29e01 Demo: rename some functions for new-style conventions, functionize one marco...
git-svn-id: https://svn.eduke32.com/eduke32@2994 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:26 +00:00
terminx
a0d993c900 Rename a couple functions local to actors.c, remove IFHITSECT macro. This is mostly a test commit to make sure our CIA.vc script is properly updated now.
git-svn-id: https://svn.eduke32.com/eduke32@2993 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:30:32 +00:00
helixhorned
dd681886c3 Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
git-svn-id: https://svn.eduke32.com/eduke32@2989 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:09:49 +00:00
helixhorned
52bb35361b Some [U]INT_MAX --> [U]INT32_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2986 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:06:30 +00:00
helixhorned
7f74880c96 Move #include <math.h> from polymer.h to polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@2985 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:05:23 +00:00
helixhorned
6fe5eb2863 Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX
git-svn-id: https://svn.eduke32.com/eduke32@2984 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:04:16 +00:00
helixhorned
59151dd045 player.c: factor out 7x similar code into GetAutoAimAngle().
This is one of the cases where the duplicated code has minor modifications
at each site. These are handled by function args here.

git-svn-id: https://svn.eduke32.com/eduke32@2983 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:03:10 +00:00
helixhorned
a9d3103373 Remove commented out AI Duke opponent code.
git-svn-id: https://svn.eduke32.com/eduke32@2982 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:02:04 +00:00
helixhorned
b8ed142c6b Remove some #if 0 blocks that are probably of no interest any more.
For reference, they are the following:
 - cache1d.c: suckcache()
 - build.c: compare_wall_coords()
 - make switch-invisible heuristic
 - Mapster32: old sprite search
 - Mapster32: manual z range
 - m32script: read/writearray, qgetsysstr
 - menus.c: savetemp()

git-svn-id: https://svn.eduke32.com/eduke32@2981 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:00:58 +00:00