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enet
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Update ENet with the latest changes from github
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2012-10-01 05:37:31 +00:00 |
jaudiolib
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
jmact
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patch from jfmact: "added c++ trimming to header" mathutil.h
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2012-09-13 07:06:47 +00:00 |
lunatic
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foreachmap.lua: add option of only printing matching file names (like grep -l)
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2012-09-26 22:54:01 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
xdelta3
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Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
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2012-06-03 19:20:32 +00:00 |
_functio.h
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Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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2012-07-05 17:55:44 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Replace some literal statnums with the corrensponding STAT_...
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2012-09-12 09:46:21 +00:00 |
actors.h
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Lunatic: clean up handing of ac/mv internally, add control module.
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2012-08-06 20:00:29 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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Fix compilation on Debian 6.0 (Squeeze).
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2012-09-24 21:09:34 +00:00 |
animvpx.h
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VP8: collect times while playing the video and print a summary to the log afterwards.
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2012-07-13 18:20:55 +00:00 |
astub.c
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Mapster32: make 'corruptcheck_noalreadyrefd' a separate OSD command.
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2012-10-01 17:52:47 +00:00 |
common.c
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OSD command 'map': entering a name with a '*' wildcard lists those that match.
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2012-09-08 22:18:31 +00:00 |
common_game.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.c
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On Linux build without startup GUI, don't save ModDir to config.
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2012-08-24 18:55:06 +00:00 |
config.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
demo.c
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Clean up some timing-related code.
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2012-09-08 22:18:40 +00:00 |
function.h
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
game.c
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
game.h
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
gamedef.c
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Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
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2012-09-05 17:25:40 +00:00 |
gamedef.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamedefs.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
gameexec.c
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
gameexec.h
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamestructures.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.c
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Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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2012-09-05 17:25:47 +00:00 |
gamevars.h
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Fix gamearrays on 64-bit platforms.
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2012-05-25 15:23:48 +00:00 |
global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Remove some unneeded NULL checks.
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2012-09-02 13:57:39 +00:00 |
grpscan.h
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Capitalize numgrpfiles macro to NUMGRPFILES.
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2012-03-26 22:03:40 +00:00 |
input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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Fix three (probably harmless) maybe-uninitialized warnings.
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2012-09-13 07:07:21 +00:00 |
m32def.h
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New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
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2012-04-05 19:49:12 +00:00 |
m32exec.c
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Remove some #if 0 blocks that are probably of no interest any more.
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2012-09-02 14:00:58 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
macros.h
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Accumulated trivia, mostly "the usual".
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2012-05-05 22:23:44 +00:00 |
mapster32.h
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In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
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2012-03-22 22:46:56 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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In Load Game menu, show 32- or 64-bitness of save game on mismatch.
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2012-10-01 17:52:49 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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Patch adding Wii support by tueidj, part 11: miscellaneous changes
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2012-05-01 12:41:13 +00:00 |
net.c
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Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
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2012-09-24 21:09:31 +00:00 |
net.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
osdcmds.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
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2012-10-01 17:52:18 +00:00 |
player.h
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Remove commented out AI Duke opponent code.
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2012-09-02 14:02:04 +00:00 |
premap.c
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For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
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2012-10-01 17:52:30 +00:00 |
premap.h
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Clear up handling of g_*NamePtr in the game.
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2012-03-28 19:44:00 +00:00 |
quotes.h
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Addition of 3 events:
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2012-05-14 18:12:27 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
savegame.h
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Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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2012-09-05 17:25:43 +00:00 |
sdlmusic.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
sector.c
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Replace some literal statnums with the corrensponding STAT_...
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2012-09-12 09:46:21 +00:00 |
sector.h
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Replace some more literal SE numbers, rename a couple of functions.
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2012-09-12 09:45:14 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Replace most other literal SEs/STs by symbolic enumeration values.
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2012-09-08 22:18:44 +00:00 |
sounds.h
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First round of sounds.c cleanup, no functional changes.
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2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |