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In Load Game menu, show 32- or 64-bitness of save game on mismatch.
git-svn-id: https://svn.eduke32.com/eduke32@3048 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 5 deletions
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@ -664,11 +664,15 @@ static void Menus_LoadSave_DisplayCommon1(void)
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if (ud.savegame[probey][20] == 32)
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{
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menutext(40,70,0,0,"Old Version");
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Bsprintf(tempbuf,"Saved: %d.%d.%d", savehead.majorver, savehead.minorver, savehead.bytever);
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mgametext(40,82,tempbuf,0,2+8+16);
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Bsprintf(tempbuf,"Our: %d.%d.%d", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION);
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mgametext(40+16,92,tempbuf,0,2+8+16);
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menutext(53,70,0,0,"Version");
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menutext(48,90,0,0,"Mismatch");
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Bsprintf(tempbuf,"Saved: %d.%d.%d %d-bit", savehead.majorver, savehead.minorver,
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savehead.bytever, 8*savehead.ptrsize);
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mgametext(31,104,tempbuf,0,2+8+16);
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Bsprintf(tempbuf,"Our: %d.%d.%d %d-bit", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
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(int32_t)(8*sizeof(intptr_t)));
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mgametext(31+16,114,tempbuf,0,2+8+16);
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}
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}
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