In Load Game menu, show 32- or 64-bitness of save game on mismatch.

git-svn-id: https://svn.eduke32.com/eduke32@3048 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-10-01 17:52:49 +00:00
parent 57348c1fdc
commit b6db86ef0a

View file

@ -664,11 +664,15 @@ static void Menus_LoadSave_DisplayCommon1(void)
if (ud.savegame[probey][20] == 32)
{
menutext(40,70,0,0,"Old Version");
Bsprintf(tempbuf,"Saved: %d.%d.%d", savehead.majorver, savehead.minorver, savehead.bytever);
mgametext(40,82,tempbuf,0,2+8+16);
Bsprintf(tempbuf,"Our: %d.%d.%d", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION);
mgametext(40+16,92,tempbuf,0,2+8+16);
menutext(53,70,0,0,"Version");
menutext(48,90,0,0,"Mismatch");
Bsprintf(tempbuf,"Saved: %d.%d.%d %d-bit", savehead.majorver, savehead.minorver,
savehead.bytever, 8*savehead.ptrsize);
mgametext(31,104,tempbuf,0,2+8+16);
Bsprintf(tempbuf,"Our: %d.%d.%d %d-bit", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
(int32_t)(8*sizeof(intptr_t)));
mgametext(31+16,114,tempbuf,0,2+8+16);
}
}