Commit graph

2894 commits

Author SHA1 Message Date
helixhorned
842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned
60612d07f0 LunaCON: error on userdefs accesses with non-local current player.
Add lunatic/test/getuserdef.con.

git-svn-id: https://svn.eduke32.com/eduke32@4285 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:01 +00:00
helixhorned
6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned
aa547e8c16 sector.c: factor out goto soup in P_CheckSectors() into function.
git-svn-id: https://svn.eduke32.com/eduke32@4283 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:59 +00:00
helixhorned
6de687ba86 sector.c: cleanup round 3, P_ActivateSwitch() refactoring.
git-svn-id: https://svn.eduke32.com/eduke32@4282 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:58 +00:00
helixhorned
ab5c89430c sector.c and related cleanup, round 2.
- use SPRITES_OF* iterator macros
- new function: E_SpriteIsValid(); add some safety checks
  (e.g. hitag used as sprite index)
- the rest is mostly "the usual code transformations"

git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:56 +00:00
helixhorned
8fbefe829a sector.c: cleanup round 1, trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4280 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:55 +00:00
helixhorned
bebdc6ff4f Follow-up to RTS cleanup: factor out 2x almost-same code into G_StartRTS().
git-svn-id: https://svn.eduke32.com/eduke32@4279 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:10 +00:00
helixhorned
da6c7109c1 Reincarnate RTS sound functionality together with cleaning up related code.
- Make Win+F* also make play and RTS sound, since modern OS's window managers
  like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all
  10 should hopefully be covered.)
- Fix an issue where keys other than F1-F10 were considered as starting an RTS
  sound and crashing EDuke32 in the process

git-svn-id: https://svn.eduke32.com/eduke32@4278 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:08 +00:00
helixhorned
1b3046d1c8 Fix respawn operation with monsters off, rewriting G_OperateRespawns().
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4276 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-29 18:32:51 +00:00
helixhorned
63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
hendricks266
62abd504ef Print "32-bit"/"64-bit" along with the version number in the log.
git-svn-id: https://svn.eduke32.com/eduke32@4274 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:39 +00:00
hendricks266
b2a3aec334 audiolib: Introduce support for PlayStation CD-XA audio, a simple ADPCM format.
It's functional, but due to the odd 37.8 KHz nature of the format, I will need to add a resampler to the audiolib to prevent the aliasing artifacts that occur at present. I also hear clicks/pops every so often, but I do not know if a resampler would fix these as well or if they are a separate problem.

Note that you cannot directly use the four XA files on the Total Meltdown disc because they each contain eight songs. They would need to be split using a utility I wrote that is outside the scope of this SVN.

git-svn-id: https://svn.eduke32.com/eduke32@4268 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:00 +00:00
helixhorned
3a85134e31 LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.
Also, improve -Wnumber-conversion warning by printing the resulting number.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4266 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:04 +00:00
helixhorned
8b7cb9e6c9 Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.
In simple cases, it should be added. Combinations of alignment across TROR
boundaries and bottom-swapping will probably not work right.

git-svn-id: https://svn.eduke32.com/eduke32@4265 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:03 +00:00
helixhorned
0ab2814f2e jaudiolib: don't attempt audio format auto-detection for less than 12 bytes.
git-svn-id: https://svn.eduke32.com/eduke32@4263 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:38:59 +00:00
helixhorned
b6e9c0b409 Lunatic: document engine.*shadetab() functions. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4262 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:25 +00:00
helixhorned
14db86ebb5 Lunatic: make gv.current{Level,Episode} one-based and document them.
Also, in LunaCON, make player .palette member read-only. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4260 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:10 +00:00
helixhorned
63464e3693 ivfrate: fix one error message, make -h/--help display usage.
Actually, right now, any first arg starting with '-' will show the usage.

git-svn-id: https://svn.eduke32.com/eduke32@4258 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:06 +00:00
helixhorned
4881a13f99 Engine-side per-map ART file support.
When a map named <filename>.map is loaded (<filename> may also contain directory
separators), the engine checks for existence of <filename>_XX.art in the virtual
file system, where XX is a 0-padded number from 00 to 19. It loads a consecutive
sequence of these ART files, i.e. aborts whenever a number in the sequence isn't
found (in contrast to normal ART loading).

Restrictions:
 - the per-map ART files must not reside in ZIP files
 - if a tile number is attempted to be overridden that has a dummytile or is
   cache1d-locked, per-map ART loading fails
On failure, the map is still loaded, but a diagnostic message is output to the
log/OSD.

Loaded per-map ART data are cleared whenever the map is "left". In particular:
 - whenever another map is loaded
 - in the editor: when a new map is started
 - in the game: after the bonus ending screen of a finished level, after going
   to the title screen via the menu

A final note: file names are supposed to be looked up and compared
case-sensitively. That is, <filename> must match EXACTLY between the map's and
per-map ART one; 'art' must be lowercase. Otherwise, the cookie monster will
come and eat you!

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4257 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:36 +00:00
helixhorned
8d47e476c7 LunaCON: for readgamevar, if ud.config.scripthandle < 0, keep value, don't err.
git-svn-id: https://svn.eduke32.com/eduke32@4256 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:34 +00:00
helixhorned
3b1515e51b Stylistic/formatting tweaks in cache1d code.
git-svn-id: https://svn.eduke32.com/eduke32@4255 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:33 +00:00
hendricks266
f046a405e6 Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.
EDuke32. Where our code runs so fast, it breaks old code.

git-svn-id: https://svn.eduke32.com/eduke32@4252 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:39 +00:00
hendricks266
cf16225f5e Fix the display of the multiplayer results screen.
git-svn-id: https://svn.eduke32.com/eduke32@4251 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:23 +00:00
hendricks266
e263d0ada9 Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.
git-svn-id: https://svn.eduke32.com/eduke32@4250 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:07 +00:00
hendricks266
3ed90ca4f2 Block off hacks for the primitive splitscreen CON mod with SPLITSCREEN_MOD_HACKS so they are no longer compiled.
These hacks could no longer be allowed to co-opt the fake multiplayer mode, used for local testing and mod development.

I have half a mind to remove the hacks outright because they could be likened to drilling bolts directly into your car engine just so you could mount a bowling ball as a hood ornament. However, I don't want to take away the splitscreen hack mod from anyone who uses it, and the work done on these hacks should be useful if proper splitscreen were implemented internally using per-player input and multiple renderer/audio passes.

git-svn-id: https://svn.eduke32.com/eduke32@4249 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:51 +00:00
hendricks266
3b1b5bb41d For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
git-svn-id: https://svn.eduke32.com/eduke32@4247 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:02 +00:00
hendricks266
90f4e7d7c8 Always run tsprites with statnum TSPR_TEMP though EVENT_ANIMATESPRITES, such as the "show opponent's weapon" in multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@4246 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:37 +00:00
hendricks266
8fa00afb7c Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
Some are more useful than others.

git-svn-id: https://svn.eduke32.com/eduke32@4244 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:00 +00:00
hendricks266
1014af812f Allow the episode 4 cutscenes to be skipped in their entirety with one keypress, as in the original DOS game, instead of requiring input for each ANM file.
git-svn-id: https://svn.eduke32.com/eduke32@4243 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:02:30 +00:00
helixhorned
9e968b0093 Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4242 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-05 14:06:14 +00:00
helixhorned
a9fb18b228 Lunatic: document fundamentals of shade tables, but not 'engine' API yet.
git-svn-id: https://svn.eduke32.com/eduke32@4239 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:39 +00:00
helixhorned
e71df2b6e3 Lunatic/m32: make Mapster23 actually start stand-alone, oops.
git-svn-id: https://svn.eduke32.com/eduke32@4238 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 00:08:36 +00:00
helixhorned
49de6d79b3 Lunatic/m32: include the Lua bytecode into the binary, exit if setup failed.
git-svn-id: https://svn.eduke32.com/eduke32@4237 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:01 +00:00
helixhorned
13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned
75f5449e9a build.lua: add a flag toggling multiplication of the color components by 4.
git-svn-id: https://svn.eduke32.com/eduke32@4235 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:57 +00:00
helixhorned
2174b17901 Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4234 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:55 +00:00
helixhorned
8a4c5259a8 In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.

git-svn-id: https://svn.eduke32.com/eduke32@4233 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:54 +00:00
helixhorned
70d84cd75b Lunatic: run EVENT_INIT after initial Lua state creation.
git-svn-id: https://svn.eduke32.com/eduke32@4231 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:50 +00:00
helixhorned
148badc32a Lunatic: allow access to sprite[].yvel through set_yvel() member, document.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4230 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:39 +00:00
helixhorned
21d8e52f0a Remaining sanitizing of .yvel usage plus minor cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4229 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:36 +00:00
helixhorned
2dd9b7e495 Clean up legacy ROR code and introduce LEGACY_ROR define in game.h.
Also, bound-check two .yvel meant as sprite indices in actors.c.

git-svn-id: https://svn.eduke32.com/eduke32@4228 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:34 +00:00
helixhorned
9b045deb4b Make a couple of player functions take player indices instead of DukePlayer_t *.
git-svn-id: https://svn.eduke32.com/eduke32@4227 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:31 +00:00
helixhorned
efdd31d5a9 Guard retrieval of player index (.yvel) from APLAYER sprite.
It is unacceptable that yvel is on one hand modifiable without restriction from
scripting, but can be used as an array index without prior bound check in the C
code. Because that member has an overloaded meaning and is also used for
innocuous purposes such as the green color intensity of an SE light, it's
infeasible to restrict access from scripting. Consequently, we must add bound
checks on the C side. This is the first part of the effort to make .yvel safe,
adding two functions P_Get() and P_GetP(). There are a couple of other uses as
some kind of index.

git-svn-id: https://svn.eduke32.com/eduke32@4226 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:27 +00:00
helixhorned
8a2d786e23 Reserve 16 tiles from the end of MAXTILES, don't allow as user tiles from ART/DEF.
git-svn-id: https://svn.eduke32.com/eduke32@4225 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:22 +00:00
helixhorned
2442b107f7 Lunatic: add example toggling forcefield wall to test.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4224 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-28 17:04:18 +00:00
helixhorned
35b848e81f Don't consider W_FORCEFIELD+2 (surgery instruments) a forcefield picnum.
git-svn-id: https://svn.eduke32.com/eduke32@4222 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:15 +00:00
helixhorned
46ec5c4146 Clean up code related to forcefield player damage etc.
git-svn-id: https://svn.eduke32.com/eduke32@4221 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:14 +00:00
helixhorned
d26ae58627 Rename 'camsprite' to 'g_curViewscreen', other related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4220 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:12 +00:00
helixhorned
d3665719d9 Add helper utility lunatic/util/cmpart.lua.
git-svn-id: https://svn.eduke32.com/eduke32@4219 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:45:09 +00:00