terminx
d7d11939a6
git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 04:38:28 +00:00
terminx
cd085abf8d
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@606 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-02 16:38:30 +00:00
terminx
71cd8fd6c3
Patch from hunter_rus, untested
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git-svn-id: https://svn.eduke32.com/eduke32@605 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-01 03:36:54 +00:00
plagman
d94973a174
More Polymer portal stuff. Renders most stuff correctly and somewhat fast.
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- pr_scissors to toggle scissors testing. This should reduce GPU load and prevent normally invisible stuff from being drawn.
- pr_showportals to show visportals and scissors if they are enabled. Debugging feature.
Issues:
- screen may flicker on the edge of some sectors. Probably an accuracy issue somewhere.
- some maps make the algorithm loop too much (slow) or indefinitely (hang) for some reason.
git-svn-id: https://svn.eduke32.com/eduke32@595 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-05 08:58:15 +00:00
plagman
cfa399998a
Added xpanning and ypanning actor members to control the new sprite panning feature.
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git-svn-id: https://svn.eduke32.com/eduke32@590 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-03 21:54:58 +00:00
terminx
4aa6cf2ea3
patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
b27a43ff2a
git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 07:12:50 +00:00
terminx
5dbcf7cdbc
git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 06:48:13 +00:00
terminx
997883a2f9
git-svn-id: https://svn.eduke32.com/eduke32@579 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-11 02:23:08 +00:00
terminx
8a6e2bb008
git-svn-id: https://svn.eduke32.com/eduke32@574 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-06 10:43:42 +00:00
terminx
6a8346ddab
git-svn-id: https://svn.eduke32.com/eduke32@573 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-05 21:56:58 +00:00
terminx
4e0f8281c7
git-svn-id: https://svn.eduke32.com/eduke32@556 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-17 03:16:46 +00:00
terminx
9c6486025d
git-svn-id: https://svn.eduke32.com/eduke32@555 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-16 23:25:24 +00:00
Plagman
94a22e4d62
Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near.
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git-svn-id: https://svn.eduke32.com/eduke32@551 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-01 06:32:03 +00:00
terminx
d7b35528a0
git-svn-id: https://svn.eduke32.com/eduke32@541 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-23 23:36:21 +00:00
terminx
2148b4bebc
Window position memory for win32
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git-svn-id: https://svn.eduke32.com/eduke32@540 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-22 03:44:54 +00:00
terminx
62ae233489
Newer tile selector from Mapfun and some other stuff
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git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-17 05:54:12 +00:00
Plagman
a71d347f83
smoothduration def token for model frame definitions (defaults at 0)
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git-svn-id: https://svn.eduke32.com/eduke32@531 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-12 03:09:41 +00:00
Plagman
cc8ae625d6
Fix.
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git-svn-id: https://svn.eduke32.com/eduke32@526 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:36:23 +00:00
Plagman
004e4da3de
Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
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git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:28:41 +00:00
Plagman
3081c87724
Support for Vertex Buffer Objects (r_vbos, r_vbocount).
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git-svn-id: https://svn.eduke32.com/eduke32@519 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 03:07:10 +00:00
Plagman
3f5f1b8fb2
Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)
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git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-03 23:09:40 +00:00
Plagman
6440b48ec8
Added xscale and yscale DEF tokens to texture blocks to control the size ratio with the ART.
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git-svn-id: https://svn.eduke32.com/eduke32@504 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-17 02:23:50 +00:00
Plagman
b436f4fb71
Various fixes and detail texturing on models.
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git-svn-id: https://svn.eduke32.com/eduke32@501 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 01:34:41 +00:00
Plagman
3dd47da766
Glow mapping !
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git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-15 01:35:34 +00:00
terminx
0a1afbd3f3
Minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-30 02:04:14 +00:00
terminx
64ec370c98
dos2unix on the engine headers
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git-svn-id: https://svn.eduke32.com/eduke32@476 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-29 01:18:16 +00:00
Plagman
1b5284aee0
Fixes blending in drawrooms and dynamic GLU not compiling in Win32.
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git-svn-id: https://svn.eduke32.com/eduke32@473 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 20:29:36 +00:00
terminx
fe9004fafe
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
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git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-21 23:49:07 +00:00
terminx
a94063e0be
Dynamically loaded GLU
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git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-16 03:19:04 +00:00
Plagman
59ef78ff35
Detail mapping : r_detailmapping.
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git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:08:57 +00:00
terminx
530edf77b8
MAXSPRITESONSCREEN = 4096 and a few other things
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git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 05:46:49 +00:00
Plagman
8a5a966cd0
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
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git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-14 07:00:29 +00:00
Plagman
5a7cceb19d
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
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git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 01:29:45 +00:00
Plagman
08e4113086
Broken depth peeling.
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git-svn-id: https://svn.eduke32.com/eduke32@439 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-31 06:32:04 +00:00
Plagman
87556300bf
EDuke32 now compiles okay with the Microsoft compiler using NMake.
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git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
terminx
991d785e73
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
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git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 09:28:37 +00:00
terminx
e7d1346248
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
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git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:56:00 +00:00
terminx
3d867963b9
Support for a version string to stick in the lower right hand corner of the OSD
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git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 04:38:10 +00:00
terminx
5d79272ac2
Separate input capturing from OSD drawing so that we don't have to wait for the OSD to scroll off the screen to un-grab everything
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git-svn-id: https://svn.eduke32.com/eduke32@402 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 03:32:43 +00:00
terminx
715bc289e8
Fix "array subscript has type 'char'" warnings
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git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 08:24:46 +00:00
terminx
44d1866c5a
Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
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git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-05 06:54:22 +00:00
Plagman
815c646e85
Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)
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git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 23:51:44 +00:00
Plagman
874e32a3a5
Iron fingers stab the desert SKIES !
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git-svn-id: https://svn.eduke32.com/eduke32@316 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-18 03:59:28 +00:00
Plagman
6dcdd0148a
Animation, interpolation, fixed cliplanes, fixed map switching.
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git-svn-id: https://svn.eduke32.com/eduke32@313 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-16 22:07:15 +00:00
Plagman
6b635120d4
Frustum clipping and cliplanes for map limits. Performance should be alright now.
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git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:51:41 +00:00
Plagman
9002a68e64
Polymer cliplanes and FOV.
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git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-14 23:33:10 +00:00
Plagman
d91977d23f
VC project
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git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-04 09:54:25 +00:00
Plagman
2ce69e749f
Polymer texturing and shading.
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git-svn-id: https://svn.eduke32.com/eduke32@304 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-29 21:36:12 +00:00