plagman
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6d5571f320
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Couple of cleanups.
git-svn-id: https://svn.eduke32.com/eduke32@1313 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 22:23:47 +00:00 |
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terminx
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ec71eebecb
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git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 21:52:49 +00:00 |
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plagman
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39b1908be8
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Sanitize wall computation code a bit and fixes a problem with crossing slopes (E1L3 vertical security doors and E2L4 starting door).
git-svn-id: https://svn.eduke32.com/eduke32@1311 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 19:26:02 +00:00 |
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plagman
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b47ad2bde2
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Works around a precision bug that would cause the sloped floor in the E1L1 bathroom vent to have a wrong normal matrix.
git-svn-id: https://svn.eduke32.com/eduke32@1310 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 17:37:35 +00:00 |
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plagman
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9152cf3b40
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Fix detail mapping on ATI cards.
git-svn-id: https://svn.eduke32.com/eduke32@1309 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 17:29:50 +00:00 |
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plagman
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26a9a58af3
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Adds a bunch of cvars to tweak polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1307 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 17:14:18 +00:00 |
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plagman
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82153bd763
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Clean up a bit of dead code.
git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 16:39:54 +00:00 |
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plagman
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b7449a87b9
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Light priority system.
git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 16:28:20 +00:00 |
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plagman
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567c0bdd86
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Per-frame lights cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@1304 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 13:51:43 +00:00 |
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plagman
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80670cac29
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Game-tic lights and recon car headlights.
git-svn-id: https://svn.eduke32.com/eduke32@1303 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 13:02:36 +00:00 |
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plagman
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6477b236b2
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Minshade and maxshade parameters for dynamic lighthacks.
git-svn-id: https://svn.eduke32.com/eduke32@1302 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 12:32:50 +00:00 |
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plagman
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35691be969
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Fixes models after modeswitches on Windows and removes warnings.
git-svn-id: https://svn.eduke32.com/eduke32@1301 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 10:46:31 +00:00 |
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plagman
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b73cc663eb
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Correctly invalidate the GPU programs and skybox VBO on modeswitches.
git-svn-id: https://svn.eduke32.com/eduke32@1300 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-12 09:57:25 +00:00 |
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plagman
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652262626a
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Polymost-like shading.
git-svn-id: https://svn.eduke32.com/eduke32@1298 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-11 18:01:39 +00:00 |
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helixhorned
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ba394b0bcf
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added some mapster32 config vars; fixed mapster32 crash in linux; DEBUGANYWAY for Makefiles
git-svn-id: https://svn.eduke32.com/eduke32@1296 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-07 18:56:22 +00:00 |
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plagman
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e9821ccb35
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That looks more correct.
git-svn-id: https://svn.eduke32.com/eduke32@1295 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-02 17:49:10 +00:00 |
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plagman
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2994614501
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Reduce near-clipping range and fixes a bug with one-way walls that are also map limits.
git-svn-id: https://svn.eduke32.com/eduke32@1294 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-02 17:17:24 +00:00 |
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plagman
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68cad843f6
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Adds pr_maxlightpasses cvar.
git-svn-id: https://svn.eduke32.com/eduke32@1293 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-01 18:52:15 +00:00 |
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plagman
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82605aa44c
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Don't prepare shadows of lights that aren't in view.
git-svn-id: https://svn.eduke32.com/eduke32@1292 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-01 18:34:11 +00:00 |
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plagman
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8181b1141d
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Fixes the bug where the renderer would get in "external view" mode on slopes.
git-svn-id: https://svn.eduke32.com/eduke32@1291 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-01 18:11:01 +00:00 |
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plagman
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a4c5af4d37
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Fixes shadow bug.
git-svn-id: https://svn.eduke32.com/eduke32@1290 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-01 17:58:22 +00:00 |
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plagman
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6209446b1f
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Lighthacks.
git-svn-id: https://svn.eduke32.com/eduke32@1288 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-31 23:23:06 +00:00 |
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plagman
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13033e9c29
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Fix mirrors and model animation.
git-svn-id: https://svn.eduke32.com/eduke32@1287 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-29 21:08:52 +00:00 |
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plagman
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74a9338243
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E1L2 door fix.
git-svn-id: https://svn.eduke32.com/eduke32@1286 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-29 19:31:24 +00:00 |
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plagman
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3d6b06e958
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pr_specularoverride and less retarded default values for the parallax overrides.
git-svn-id: https://svn.eduke32.com/eduke32@1285 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-29 17:14:41 +00:00 |
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plagman
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9b4dae022d
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4-step Iterative parallax mapping, parallaxscale and parallaxbias DEF tokens for normal maps, support for floating-point cvars, pr_overrideparallax cvar to fine-tune the scale and bias settings.
git-svn-id: https://svn.eduke32.com/eduke32@1284 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-29 15:16:33 +00:00 |
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plagman
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73149ef78b
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Faster normal mapping.
git-svn-id: https://svn.eduke32.com/eduke32@1283 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 18:25:30 +00:00 |
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plagman
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13243ffeae
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Tie mirror map reflections to specular map texels.
git-svn-id: https://svn.eduke32.com/eduke32@1282 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 16:50:46 +00:00 |
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plagman
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33d75c0cc7
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Specular maps (pal 101).
git-svn-id: https://svn.eduke32.com/eduke32@1281 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 16:14:10 +00:00 |
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plagman
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fe8775cb21
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Sanitize texture coordinate usage in the GPU program. That allows normal and glow maps to benefit from the diffuse map scale.
git-svn-id: https://svn.eduke32.com/eduke32@1280 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 15:54:25 +00:00 |
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plagman
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83fc79300e
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Adds specpower and specfactor tokens for model skins.
git-svn-id: https://svn.eduke32.com/eduke32@1279 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 15:19:44 +00:00 |
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plagman
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50af4984ad
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Adds specpower and specfactor definition tokens for textures.
git-svn-id: https://svn.eduke32.com/eduke32@1278 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 12:14:37 +00:00 |
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plagman
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df26ab3c7d
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Sanitize terminology a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1277 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-28 11:43:16 +00:00 |
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terminx
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8f1ae6bacc
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git-svn-id: https://svn.eduke32.com/eduke32@1275 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-27 21:54:55 +00:00 |
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plagman
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6e13967287
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Hack to avoid horizontal shadow maps.
git-svn-id: https://svn.eduke32.com/eduke32@1274 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-27 13:46:40 +00:00 |
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plagman
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0cd0afa945
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Cast light on models and self-shadowing.
git-svn-id: https://svn.eduke32.com/eduke32@1273 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-27 12:56:42 +00:00 |
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plagman
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1d2a7c2982
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Don't mirror stuff when drawing the shadow maps and don't cast shadows on models for now.
git-svn-id: https://svn.eduke32.com/eduke32@1272 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-27 11:39:10 +00:00 |
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plagman
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5a843f0fd1
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Sprite and model shadows.
Also fixes a bug with shadows and mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@1271 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-27 10:39:18 +00:00 |
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plagman
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f285ad903c
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Fix blinkiness.
git-svn-id: https://svn.eduke32.com/eduke32@1270 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-26 17:45:12 +00:00 |
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plagman
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88c7967d02
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Shadow fix.
git-svn-id: https://svn.eduke32.com/eduke32@1269 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-26 16:41:06 +00:00 |
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plagman
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ed3198b65f
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Shadows.
git-svn-id: https://svn.eduke32.com/eduke32@1268 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-26 16:32:00 +00:00 |
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plagman
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b2e3b85e6d
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Spotlight frustum caculation and culling.
git-svn-id: https://svn.eduke32.com/eduke32@1267 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-25 21:14:51 +00:00 |
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plagman
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bd69a9a286
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Spotlights.
git-svn-id: https://svn.eduke32.com/eduke32@1266 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-25 19:48:27 +00:00 |
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plagman
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53bbdc9cd7
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Optimize lighting model a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-25 13:23:35 +00:00 |
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plagman
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a4070de923
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Corrects E1L7 rotating lava bug and minor indentation quirk.
git-svn-id: https://svn.eduke32.com/eduke32@1264 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-24 16:25:20 +00:00 |
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plagman
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6e2bac1c92
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Little multi-light optimization.
git-svn-id: https://svn.eduke32.com/eduke32@1263 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-24 10:24:33 +00:00 |
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plagman
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a11513c907
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Fixes a problem where mirrors and masked walls wouldn't display under certain circumstances.
git-svn-id: https://svn.eduke32.com/eduke32@1262 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-24 10:09:53 +00:00 |
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plagman
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8a2916c2cc
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Fixes a texture bug.
git-svn-id: https://svn.eduke32.com/eduke32@1261 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-24 09:37:30 +00:00 |
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plagman
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b5c4b521f7
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Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
git-svn-id: https://svn.eduke32.com/eduke32@1255 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-23 14:18:20 +00:00 |
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plagman
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68866d606e
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Do a depth only pass before actual rendering and only occlusion check for map boundary sectors.
git-svn-id: https://svn.eduke32.com/eduke32@1252 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-03-18 15:05:58 +00:00 |
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