terminx
13c8ef2e93
Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.
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git-svn-id: https://svn.eduke32.com/eduke32@6022 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-18 22:23:36 +00:00
terminx
28d6086bb0
Split DROIDMENU #define into EDUKE32_SIMPLE_MENU and EDUKE32_ANDROID_MENU. EDUKE32_ANDROID_MENU depends on EDUKE32_SIMPLE_MENU being set, and EDUKE32_SIMPLE_MENU does what you would expect: simplifies the menu options available by removing things not typically found in shipping games. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6013 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-18 22:21:40 +00:00
terminx
0c5d9f8cbe
Initial work on standalone (non-Duke3D) binary support.
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git-svn-id: https://svn.eduke32.com/eduke32@6009 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-18 22:21:08 +00:00
hendricks266
2c96410b39
Address a number of harmless instances of "code never reached" identified by Xcode.
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git-svn-id: https://svn.eduke32.com/eduke32@5961 1a8010ca-5511-0410-912e-c29ae57300e0
2016-12-26 06:02:06 +00:00
terminx
be6069fc6d
Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.
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git-svn-id: https://svn.eduke32.com/eduke32@5938 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-15 21:55:30 +00:00
terminx
643b9962a6
Fix menu option for pixel doubling
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git-svn-id: https://svn.eduke32.com/eduke32@5935 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-15 21:55:14 +00:00
terminx
959099b852
Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().
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git-svn-id: https://svn.eduke32.com/eduke32@5924 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-01 01:35:36 +00:00
terminx
54b22b182a
Rename menu functions to what I consider to be more sane names. No other changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5923 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-01 01:35:32 +00:00
terminx
1139c58e27
Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).
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git-svn-id: https://svn.eduke32.com/eduke32@5922 1a8010ca-5511-0410-912e-c29ae57300e0
2016-11-01 01:35:24 +00:00
terminx
b18db99691
Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.
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git-svn-id: https://svn.eduke32.com/eduke32@5884 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-09 00:15:14 +00:00
hendricks266
f046d6bef4
Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.
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Use r_pr_customaspect from the console instead.
git-svn-id: https://svn.eduke32.com/eduke32@5879 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-03 02:43:54 +00:00
hendricks266
0feb1e0273
Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly.
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git-svn-id: https://svn.eduke32.com/eduke32@5878 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-03 02:43:51 +00:00
terminx
d7d6623364
More readability cleanup. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5835 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:42:01 +00:00
terminx
4575148c02
Use size_t or ssize_t in for loops where possible
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git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:41:21 +00:00
terminx
52f678a743
Massive readability cleanup of game code part 1. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
2016-08-27 01:40:35 +00:00
hendricks266
0434a87e3a
Remove trailing whitespace from anything we don't need to rebase from an upstream.
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git-svn-id: https://svn.eduke32.com/eduke32@5768 1a8010ca-5511-0410-912e-c29ae57300e0
2016-06-05 04:46:28 +00:00
terminx
6173a8c339
Revert r5496
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git-svn-id: https://svn.eduke32.com/eduke32@5700 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-13 04:04:13 +00:00
hendricks266
38553fc0e3
Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails.
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git-svn-id: https://svn.eduke32.com/eduke32@5693 1a8010ca-5511-0410-912e-c29ae57300e0
2016-04-06 03:07:47 +00:00
hendricks266
fdf4f2d74b
Fix warnings pointed out by Xcode.
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git-svn-id: https://svn.eduke32.com/eduke32@5678 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:27 +00:00
hendricks266
3bbe30a6f8
Un-break the iOS build.
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git-svn-id: https://svn.eduke32.com/eduke32@5672 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:05 +00:00
terminx
ea0e00a431
Play DUKE_GETWEAPON6 in cheat menu
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git-svn-id: https://svn.eduke32.com/eduke32@5665 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:48 +00:00
terminx
4ea156822d
Android UI work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5663 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:40 +00:00
terminx
e2c24bda95
Android stuff. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:28 +00:00
terminx
9de3befbba
Fix parental lock
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git-svn-id: https://svn.eduke32.com/eduke32@5653 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:58 +00:00
terminx
2b357b58f1
Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5652 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:54 +00:00
hendricks266
e07fff7d64
iOS: Fix on-screen keyboard, broken in r5625.
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git-svn-id: https://svn.eduke32.com/eduke32@5634 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:33:52 +00:00
terminx
d3ff92c5d5
Android shit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx
5672004ba1
Android crap. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5625 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:28 +00:00
terminx
cbd659b3b0
Minor cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@5612 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:08 +00:00
terminx
51bc13a9d7
Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
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git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-07 02:38:03 +00:00
terminx
db8b4a00b6
Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.
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git-svn-id: https://svn.eduke32.com/eduke32@5547 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:06:10 +00:00
terminx
a7e6ed8745
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
hendricks266
e00115c043
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
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This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.
Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).
This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.
I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.
git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
c2b5ae8256
Menus: Move "Cheats" from Options to Game Setup.
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git-svn-id: https://svn.eduke32.com/eduke32@5517 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:47 +00:00
hendricks266
855e9117ff
Fix USE_OPENGL=0 compiler errors introduced in r5475.
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git-svn-id: https://svn.eduke32.com/eduke32@5515 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:41 +00:00
terminx
1d17d2c6f6
Polymer lighting tweaks, mostly internal.
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git-svn-id: https://svn.eduke32.com/eduke32@5496 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:29 +00:00
terminx
242b6bf870
Appease clang
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git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
terminx
3b47e9d652
Move vsync option to video setup
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git-svn-id: https://svn.eduke32.com/eduke32@5475 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:21 +00:00
hendricks266
3473580f5f
Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
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git-svn-id: https://svn.eduke32.com/eduke32@5471 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:02 +00:00
hendricks266
cbcef42656
Fix unused global variables in menus.c with DROIDMENU defined.
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git-svn-id: https://svn.eduke32.com/eduke32@5462 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:47 +00:00
hendricks266
6a6bfc72fd
Fix an unused variable in menus.c with USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@5461 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:43 +00:00
hendricks266
38dd14b124
More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.
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git-svn-id: https://svn.eduke32.com/eduke32@5459 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:31 +00:00
hendricks266
0fdeed231b
Miscellaneous NAM and WWII GI tweaks/fixes.
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Remaining issues:
- Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.
git-svn-id: https://svn.eduke32.com/eduke32@5452 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:31 +00:00
hendricks266
4aae9378d0
Implement NAM and WWII GI's replacement cheats.
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Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.)
The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.
git-svn-id: https://svn.eduke32.com/eduke32@5451 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:28 +00:00
helixhorned
22724d7841
Fix POLYMER=0 build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5424 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 19:54:27 +00:00
terminx
b9802a79df
Oops, forgot one. ;)
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git-svn-id: https://svn.eduke32.com/eduke32@5409 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:35:19 +00:00
terminx
f5346f4732
Menu options to control Polymer light and shadow counts
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git-svn-id: https://svn.eduke32.com/eduke32@5408 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:30:35 +00:00
terminx
f22dbc6fdb
Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
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This also adds a menu option to control r_pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
hendricks266
2303da6d7c
Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
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git-svn-id: https://svn.eduke32.com/eduke32@5331 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:31 +00:00
helixhorned
8fb903a83a
Menus: don't enable/disable SDL text input.
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At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.
git-svn-id: https://svn.eduke32.com/eduke32@5326 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:47 +00:00