hendricks266
e00115c043
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
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This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.
Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).
This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.
I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.
git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
c2b5ae8256
Menus: Move "Cheats" from Options to Game Setup.
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git-svn-id: https://svn.eduke32.com/eduke32@5517 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:47 +00:00
hendricks266
855e9117ff
Fix USE_OPENGL=0 compiler errors introduced in r5475.
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git-svn-id: https://svn.eduke32.com/eduke32@5515 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:32:41 +00:00
terminx
1d17d2c6f6
Polymer lighting tweaks, mostly internal.
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git-svn-id: https://svn.eduke32.com/eduke32@5496 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:29 +00:00
terminx
242b6bf870
Appease clang
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git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
terminx
3b47e9d652
Move vsync option to video setup
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git-svn-id: https://svn.eduke32.com/eduke32@5475 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:21 +00:00
hendricks266
3473580f5f
Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.
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git-svn-id: https://svn.eduke32.com/eduke32@5471 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:19:02 +00:00
hendricks266
cbcef42656
Fix unused global variables in menus.c with DROIDMENU defined.
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git-svn-id: https://svn.eduke32.com/eduke32@5462 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:47 +00:00
hendricks266
6a6bfc72fd
Fix an unused variable in menus.c with USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@5461 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:43 +00:00
hendricks266
38dd14b124
More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.
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git-svn-id: https://svn.eduke32.com/eduke32@5459 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:31 +00:00
hendricks266
0fdeed231b
Miscellaneous NAM and WWII GI tweaks/fixes.
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Remaining issues:
- Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.
git-svn-id: https://svn.eduke32.com/eduke32@5452 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:31 +00:00
hendricks266
4aae9378d0
Implement NAM and WWII GI's replacement cheats.
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Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.)
The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.
git-svn-id: https://svn.eduke32.com/eduke32@5451 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:28 +00:00
helixhorned
22724d7841
Fix POLYMER=0 build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5424 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 19:54:27 +00:00
terminx
b9802a79df
Oops, forgot one. ;)
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git-svn-id: https://svn.eduke32.com/eduke32@5409 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:35:19 +00:00
terminx
f5346f4732
Menu options to control Polymer light and shadow counts
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git-svn-id: https://svn.eduke32.com/eduke32@5408 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-24 00:30:35 +00:00
terminx
f22dbc6fdb
Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
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This also adds a menu option to control r_pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
hendricks266
2303da6d7c
Menus: Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.
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git-svn-id: https://svn.eduke32.com/eduke32@5331 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:28:31 +00:00
helixhorned
8fb903a83a
Menus: don't enable/disable SDL text input.
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At program start, text input is enabled anyway and it does not seem to have any
adverse effects. However, disabling it after e.g. game save leads to the OSD
not working properly any more: normal keys are passed via handleevent_pollsdl's
SDL_TEXTINPUT case.
git-svn-id: https://svn.eduke32.com/eduke32@5326 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:47 +00:00
helixhorned
9b68ee5693
Menus: don't repeat #ifdef/#endif for SDL_{Start,Stop}TextInput().
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git-svn-id: https://svn.eduke32.com/eduke32@5325 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-09 09:58:46 +00:00
terminx
26933ecdc2
More audiolib cleanup, remove 8-bit output support.
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git-svn-id: https://svn.eduke32.com/eduke32@5272 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:09 +00:00
hendricks266
87ee51a248
Menus: Call SDL_Start/StopTextInput() at the appropriate times so that touch devices display the on-screen keyboard when the user is prompted for text input.
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git-svn-id: https://svn.eduke32.com/eduke32@5170 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:23 +00:00
hendricks266
d313e2531a
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
5678b690a2
Fix an OOB in the cheats menu when running with the v0.99 GRP.
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git-svn-id: https://svn.eduke32.com/eduke32@5136 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:37 +00:00
hendricks266
392094ee94
Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.
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git-svn-id: https://svn.eduke32.com/eduke32@5123 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:26 +00:00
hendricks266
9c89246f7e
Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.
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git-svn-id: https://svn.eduke32.com/eduke32@5122 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:14 +00:00
hendricks266
4a5886f1b8
Menus: Rename "pickup messages" to "game messages".
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git-svn-id: https://svn.eduke32.com/eduke32@5121 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:01 +00:00
hendricks266
75801f2e68
Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
ab58a33ec6
Menus: Add a Cheats menu to options.
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It's old-school.
git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
hendricks266
6d04da0b49
Menus: Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.
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git-svn-id: https://svn.eduke32.com/eduke32@5083 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:48:34 +00:00
terminx
8fc08a71fa
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.
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git-svn-id: https://svn.eduke32.com/eduke32@5068 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:08 +00:00
hendricks266
92afedcb11
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
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git-svn-id: https://svn.eduke32.com/eduke32@5054 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:38 +00:00
hendricks266
7d701ae7e2
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
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git-svn-id: https://svn.eduke32.com/eduke32@5041 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:45 +00:00
hendricks266
5953541075
Menus: Fix assorted issues in MENU_NETOPTIONS.
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git-svn-id: https://svn.eduke32.com/eduke32@5034 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:35 +00:00
hendricks266
697e7d0936
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
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enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
helixhorned
d508ff2694
menus.c: fix two unused-variable warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@5025 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:04 +00:00
terminx
559f75ff54
Remove a couple of Android-specific menu items I accidentally left enabled on PC.
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git-svn-id: https://svn.eduke32.com/eduke32@5023 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-21 23:15:27 +00:00
hendricks266
8194310400
Fix build without DROIDMENU.
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git-svn-id: https://svn.eduke32.com/eduke32@5004 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:41 +00:00
hendricks266
d88a938320
Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
terminx
16991aaef7
Oops! :)
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git-svn-id: https://svn.eduke32.com/eduke32@5002 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 06:01:10 +00:00
terminx
40956094d5
More Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
27e8fcbe57
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
21fbf2e9df
Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4993 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:32 +00:00
terminx
cc4ddf9ce7
Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@4986 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:00 +00:00
hendricks266
929b04d473
CON: Add undefinevolume, undefineskill, and undefinelevel.
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git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
hendricks266
81b09a9ff5
Rename "Polymost.f" string back to "Polymost" because it only confused users.
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git-svn-id: https://svn.eduke32.com/eduke32@4976 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:08 +00:00
hendricks266
2cbd80ad90
Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
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git-svn-id: https://svn.eduke32.com/eduke32@4966 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:02:51 +00:00
helixhorned
a0a4006d85
menus.c: fix C build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4951 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-04 21:32:53 +00:00
hendricks266
3018dee77c
Menus: Mouse, touch, and pointer controls now take the origin into account.
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git-svn-id: https://svn.eduke32.com/eduke32@4946 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:10 +00:00
hendricks266
93a3ff34e8
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
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This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.
before:
onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent
after:
state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends
onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
hendricks266
7fb76291ee
Make my menu animation code a little bit more modular.
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git-svn-id: https://svn.eduke32.com/eduke32@4944 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:34 +00:00