terminx
|
508595cac8
|
Fix a couple of botched FindDistance3D calls
git-svn-id: https://svn.eduke32.com/eduke32@4659 1a8010ca-5511-0410-912e-c29ae57300e0
|
2014-10-25 03:29:38 +00:00 |
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terminx
|
6c6b68d534
|
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:29:21 +00:00 |
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terminx
|
6f332e645d
|
Fix r4643, NUM_HARDCODED_ANIMS was increased for a reason. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4657 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:27:50 +00:00 |
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terminx
|
020dc85fd0
|
Additional Polymost cleanup, attempt to fix enemy shadows (they are still not right)
git-svn-id: https://svn.eduke32.com/eduke32@4656 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:27:35 +00:00 |
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terminx
|
06a0350af0
|
Fix a bug where if you had a savegame with an active viewscreen, the tile in the world wouldn't update until totalclock > what totalclock was when the game was saved.
git-svn-id: https://svn.eduke32.com/eduke32@4655 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:27:13 +00:00 |
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terminx
|
b7b0b2c7ba
|
Fix up some incorrect PWEAPON macro usage
git-svn-id: https://svn.eduke32.com/eduke32@4654 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:27:01 +00:00 |
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terminx
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3a60abfb94
|
Nuke MFLAGS_NOCONV, hoist a few conditions out of loops in Polymost model drawing
git-svn-id: https://svn.eduke32.com/eduke32@4653 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:26:46 +00:00 |
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terminx
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73ecabaff9
|
Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@4652 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:26:31 +00:00 |
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terminx
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dedadcb76e
|
That's one hell of a typo
git-svn-id: https://svn.eduke32.com/eduke32@4651 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:26:13 +00:00 |
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terminx
|
3eaf78da8b
|
Tie a few random things previously hardcoded to p->curr_weapon == KNEE_WEAPON to curr_weapon being a weapon with a workslike of KNEE_WEAPON instead, and do the same with stuff hard coded for HANDREMOTE_WEAPON
git-svn-id: https://svn.eduke32.com/eduke32@4650 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:25:57 +00:00 |
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terminx
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57cc3fe82a
|
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-25 03:25:35 +00:00 |
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hendricks266
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62b37ddb68
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Further work on the Xcode project.
git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-20 07:37:29 +00:00 |
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hendricks266
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8771614f87
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Fix the Wii build and clean up remaining warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-19 00:44:23 +00:00 |
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hendricks266
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6ff363a049
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OS X: Add a preliminary Xcode project. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-18 04:50:47 +00:00 |
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hendricks266
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f46d901fe2
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Fix warnings in menus.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4645 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-16 22:21:00 +00:00 |
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hendricks266
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295cf82323
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Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-16 21:03:24 +00:00 |
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helixhorned
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ff7d664d1e
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Fix an oob access in parsedefinitions_game(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4643 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-05 18:32:59 +00:00 |
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terminx
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706aec5527
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Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-01 17:09:54 +00:00 |
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terminx
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81e9761e50
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Set SDL_GL_ACCELERATED_VISUAL to 1
git-svn-id: https://svn.eduke32.com/eduke32@4641 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-10-01 17:09:24 +00:00 |
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terminx
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9a04065b5e
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I'm retarded. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4640 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 18:18:15 +00:00 |
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terminx
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4263626f97
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Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4639 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:18:43 +00:00 |
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terminx
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2631da8822
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Fix usage of uninitialized value
git-svn-id: https://svn.eduke32.com/eduke32@4638 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:18:07 +00:00 |
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terminx
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cb02cdc571
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Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile
git-svn-id: https://svn.eduke32.com/eduke32@4637 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:17:53 +00:00 |
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terminx
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ff74aa613e
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polymost_invsqrt(), reorganize pthtyp for better member alignment
git-svn-id: https://svn.eduke32.com/eduke32@4636 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:17:37 +00:00 |
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terminx
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0f5be25a68
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Faster C versions of ksgn() and klabs()
git-svn-id: https://svn.eduke32.com/eduke32@4635 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:17:22 +00:00 |
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terminx
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2d0c76e1a9
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kplib optimizations and cleanup; faster versions of some functions, #ifdef out support for a couple of useless formats
git-svn-id: https://svn.eduke32.com/eduke32@4634 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:17:06 +00:00 |
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terminx
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a46994a668
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I thought I was clever, MinGW thought I should eat shit.
git-svn-id: https://svn.eduke32.com/eduke32@4633 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:16:47 +00:00 |
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terminx
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7c79d2ce80
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Blrintf
git-svn-id: https://svn.eduke32.com/eduke32@4632 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:16:35 +00:00 |
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terminx
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71bb5e5c8e
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Gamevar cleanup: drop "register" qualifiers, shuffle a few things around.
git-svn-id: https://svn.eduke32.com/eduke32@4631 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:16:21 +00:00 |
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terminx
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c2517d0d99
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Suppress tile and sound remapping debug output in debug builds when not using -condebug
git-svn-id: https://svn.eduke32.com/eduke32@4630 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:16:06 +00:00 |
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terminx
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f553d6ad10
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Add assertion for memory error handler in debug builds, add .def load time information to log, call Gv_ResetSystemDefaults() at startup to populate fake tilesizx/tilesizy arrays for CON
git-svn-id: https://svn.eduke32.com/eduke32@4629 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:15:53 +00:00 |
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terminx
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8e98cbe083
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Free h_labels table when done compiling CONs
git-svn-id: https://svn.eduke32.com/eduke32@4628 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:15:41 +00:00 |
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terminx
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10474ad635
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CON VM: get rid of extra VM_Execute() calls on CON_LEFTBRACE and get rid of returns on CON_RIGHTBRACE
git-svn-id: https://svn.eduke32.com/eduke32@4627 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:15:29 +00:00 |
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terminx
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9839802457
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Optimize .anm playback; update frames on screen at the .anm's framerate instead of blindly looping as fast as possible
git-svn-id: https://svn.eduke32.com/eduke32@4626 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:15:17 +00:00 |
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terminx
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423b87a707
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Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:15:04 +00:00 |
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terminx
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31d2f15b24
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Use option name for menubar title for options that display as a separate menu page with a scrolling list
git-svn-id: https://svn.eduke32.com/eduke32@4624 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:14:35 +00:00 |
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terminx
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144a4798ce
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More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:14:21 +00:00 |
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terminx
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e20f297774
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r_showfps 2, displaying min and max fps
git-svn-id: https://svn.eduke32.com/eduke32@4622 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:13:14 +00:00 |
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terminx
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5d1475b26c
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Remove some #if 0'd functions from audiolib
git-svn-id: https://svn.eduke32.com/eduke32@4621 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:12:57 +00:00 |
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terminx
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deb196f8a6
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Fix build error
git-svn-id: https://svn.eduke32.com/eduke32@4620 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:12:41 +00:00 |
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terminx
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3623645815
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Clean up the "X" variants of malloc and friends to avoid unncessary function calls and parameter passing
git-svn-id: https://svn.eduke32.com/eduke32@4619 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:12:27 +00:00 |
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terminx
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53ed4c619c
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Make glColor3f() available as bglColor3f()
git-svn-id: https://svn.eduke32.com/eduke32@4618 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:12:09 +00:00 |
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terminx
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c5835ef741
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Remove "volatile" qualifier from mouse related variables, no longer required after the long ago removal of the hack that polled mouse input in a separate thread
git-svn-id: https://svn.eduke32.com/eduke32@4617 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:11:50 +00:00 |
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terminx
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f8b340de02
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Next time I'll test with sound enabled when attempting to fix a warning in audiolib ;)
git-svn-id: https://svn.eduke32.com/eduke32@4616 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:09:03 +00:00 |
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terminx
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ed703142af
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Add new headers to VS project
git-svn-id: https://svn.eduke32.com/eduke32@4615 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:08:47 +00:00 |
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terminx
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3681d5e553
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Respect ud.bgstretch when displaying the title screen during netplay
git-svn-id: https://svn.eduke32.com/eduke32@4614 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:08:35 +00:00 |
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terminx
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0a62ba1a21
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On Android, remove the counter that automatically proceeds from the startup screen to the main menu and require a button press instead.
git-svn-id: https://svn.eduke32.com/eduke32@4613 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:08:23 +00:00 |
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terminx
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f4a8cdfa28
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Don't display QUOTE_F1HELP on Android when starting a new game with the shareware version.
git-svn-id: https://svn.eduke32.com/eduke32@4612 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:08:10 +00:00 |
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terminx
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c97d01111a
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Change vid_brightness/contrast/gamma cvars to float vs double and do the same for OSD text scaling
git-svn-id: https://svn.eduke32.com/eduke32@4611 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:07:57 +00:00 |
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terminx
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ee82c62afc
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Allow loading the header from savegames with a different version. This is needed to allow starting a new game on the episode/level/skill saved in an incompatible savegame.
git-svn-id: https://svn.eduke32.com/eduke32@4610 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-09-30 04:07:41 +00:00 |
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