hnt_ts
5062ab8773
Added a CON command:
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getdate <sec> <min> <hour> <mday> <mon> <year> <wday> <yday>
sec seconds after the minute
min minutes after the hour
hour hours since midnight
mday day of the month
mon months since January
year years since 1900
wday days since Sunday
yday days since January
git-svn-id: https://svn.eduke32.com/eduke32@955 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 19:59:41 +00:00
terminx
b9895ca078
CON access to hittype[].flags, better crosshair coloring code
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git-svn-id: https://svn.eduke32.com/eduke32@939 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 23:32:18 +00:00
terminx
a5f12d9f55
New alternate mini-hud
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git-svn-id: https://svn.eduke32.com/eduke32@934 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 07:52:36 +00:00
terminx
b1a5b6be67
useless shit changes that aren't even worth looking at
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git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
hnt_ts
f5b049379c
1. Added CON command: cmenu <gamevar>
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2. Added gamevar: current_menu(READONLY)
// Example: remove the episode selet screen
gamevar prev_menu 0 0
onevent EVENT_DISPLAYMENU
ifvare current_menu 100 // Episode select
{
ifvare prev_menu 110 // Skill select
cmenu 0 // Main menu
else
cmenu 110 // Skill select
}
setvarvar prev_menu current_menu
// addlogvar current_menu
endevent
git-svn-id: https://svn.eduke32.com/eduke32@903 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 18:10:33 +00:00
terminx
11fc1203fa
Game name in window title and some other shit
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git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
86e70d3012
git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 09:05:53 +00:00
terminx
a939f0fb48
CON_SCRIPTSIZE, lets mod authors manually increase the script size to whatever the mod needs, decreasing startup time due to not having to constantly reallocate memory.
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git-svn-id: https://svn.eduke32.com/eduke32@874 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 03:29:00 +00:00
terminx
b367a392a7
Prototype stuff for hub maps/persistent level states/non-linear level progression
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git-svn-id: https://svn.eduke32.com/eduke32@859 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 09:27:08 +00:00
terminx
99671274aa
Make the tsprite CON stuff into its own commands
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git-svn-id: https://svn.eduke32.com/eduke32@856 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-13 07:10:47 +00:00
terminx
5ce5b287fa
git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 23:44:07 +00:00
terminx
fb80a8ec28
CON access to tsprite
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git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 10:57:52 +00:00
hnt_ts
fa46b7d155
Added a new CON command:
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getticks <VAR>
It's isn't synced and should be using for animation and profiling(=speed measure). Using it for gameplay will desync multiplayer game.
git-svn-id: https://svn.eduke32.com/eduke32@797 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 07:35:30 +00:00
hnt_ts
5edc3d6096
Added the "qgetsysstr" command that copies game strings to quotes so they can be displayed.
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qgetsysstr <quoteID> <strID>
<strID> can be:
STR_MAPNAME
STR_MAPFILENAME
STR_PLAYERNAME
STR_VERSION
The list of strings may need some additions and renaming.
onevent EVENT_DISPLAYMENU
qgetsysstr 2 STR_MAPNAME
minitext 10 10 2 0 0
qgetsysstr 2 STR_MAPFILENAME
minitext 10 20 2 0 0
qgetsysstr 2 STR_PLAYERNAME // it shouldn't work in this event, though
minitext 10 30 2 0 0
qgetsysstr 2 STR_VERSION
minitext 10 40 2 0 0
endevent
git-svn-id: https://svn.eduke32.com/eduke32@781 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 10:39:32 +00:00
terminx
67e2466b0e
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
qbix79
168573d5aa
Minimal changes to get it compiling (and not crashing when ran under
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valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
terminx
4e58984de5
git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 04:18:48 +00:00
terminx
91145d9582
array support based on a patch from Peter Green (plugwash)
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git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00
terminx
e586fa650a
Con access to ud.levelstats
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git-svn-id: https://svn.eduke32.com/eduke32@674 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-31 02:55:50 +00:00
terminx
02c5d0b87b
Fixes
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git-svn-id: https://svn.eduke32.com/eduke32@642 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-14 21:04:28 +00:00
terminx
a736fc08e0
Added new warning for con_ifsound
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git-svn-id: https://svn.eduke32.com/eduke32@633 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-07 22:33:07 +00:00
terminx
2f4028c265
git-svn-id: https://svn.eduke32.com/eduke32@617 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:18:48 +00:00
terminx
7d36a601e4
git-svn-id: https://svn.eduke32.com/eduke32@616 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-14 08:35:30 +00:00
terminx
b530c1ca75
git-svn-id: https://svn.eduke32.com/eduke32@610 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 11:42:34 +00:00
plagman
cfa399998a
Added xpanning and ypanning actor members to control the new sprite panning feature.
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git-svn-id: https://svn.eduke32.com/eduke32@590 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-03 21:54:58 +00:00
terminx
4aa6cf2ea3
patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
b27a43ff2a
git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 07:12:50 +00:00
terminx
826f786dcc
per-player max values for health, armor and ammo
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git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx
c9e97fa954
git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-19 00:15:30 +00:00
terminx
b54b8e1e6b
git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-24 23:17:56 +00:00
terminx
f889e552b2
Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera).
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git-svn-id: https://svn.eduke32.com/eduke32@507 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-25 21:11:59 +00:00
terminx
7da6eb3f8e
This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
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git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 06:59:05 +00:00
terminx
c4ffc08584
This adds a menu option to reset the keys to the default configuration
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git-svn-id: https://svn.eduke32.com/eduke32@495 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 09:50:58 +00:00
terminx
abcce7e337
Camera control
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git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 07:58:03 +00:00
terminx
fd4dfeb6a5
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx
fc4bc3ef70
CON command for earthquakes
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git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-05 22:30:35 +00:00
terminx
d2566913bb
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-23 02:38:47 +00:00
terminx
bc4139356a
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
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git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx
169e0c824b
Give most of the gamevar stuff its own object
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git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00
terminx
f80b65cfb3
CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
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git-svn-id: https://svn.eduke32.com/eduke32@329 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-06 22:14:27 +00:00
terminx
5019235983
qstrlen
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git-svn-id: https://svn.eduke32.com/eduke32@305 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-30 06:51:48 +00:00
terminx
4f021f4736
New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
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git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-19 23:02:33 +00:00
terminx
e2ccbf6870
Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@290 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-06 04:18:28 +00:00
terminx
8765f0a215
Added some commands for getting the current compiled CON ptr and jumping to another location
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git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-28 19:18:05 +00:00
terminx
b4ed27fa7d
Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
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git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 21:02:06 +00:00
terminx
f369ba745c
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
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git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 05:38:59 +00:00
terminx
a7bad3d852
Team DukeMatch support
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git-svn-id: https://svn.eduke32.com/eduke32@268 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-18 23:52:26 +00:00
terminx
564b220add
Remove 'txdist' keyword
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git-svn-id: https://svn.eduke32.com/eduke32@251 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-29 00:17:46 +00:00
terminx
a60d159ca2
Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window
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git-svn-id: https://svn.eduke32.com/eduke32@199 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 21:15:47 +00:00