terminx
bcb7815118
Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.
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git-svn-id: https://svn.eduke32.com/eduke32@6929 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-24 00:55:23 +00:00
terminx
cbf6dc3c42
Use aligned memory allocation for GL surface
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git-svn-id: https://svn.eduke32.com/eduke32@6928 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-24 00:55:17 +00:00
terminx
983781b56d
Fix issue with viewing the player sprite through a security camera
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git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx
e1a532a15d
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
84cae053c1
Fix error with initputs symbol when linking the Build tools in some environments
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git-svn-id: https://svn.eduke32.com/eduke32@6925 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:14 +00:00
terminx
652c0044a1
Fix building the Build tools
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git-svn-id: https://svn.eduke32.com/eduke32@6924 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:53 +00:00
terminx
f873b551a8
Fix building with winlayer
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git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
ffee0f8ae9
Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
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git-svn-id: https://svn.eduke32.com/eduke32@6922 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:26 +00:00
pogokeen
d5b669ebe5
Don't allow GL modes if GL Major Version is less than 2.
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Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.
git-svn-id: https://svn.eduke32.com/eduke32@6921 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:22 +00:00
pogokeen
7fd844a795
sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL
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git-svn-id: https://svn.eduke32.com/eduke32@6920 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:19 +00:00
pogokeen
9d243606d0
When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.
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git-svn-id: https://svn.eduke32.com/eduke32@6919 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:16 +00:00
pogokeen
38de24d7eb
tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()
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git-svn-id: https://svn.eduke32.com/eduke32@6918 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:10 +00:00
pogokeen
58132c2353
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
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git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen
e75e8cc4aa
astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
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git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
pogokeen
054f25d7ef
palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined
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git-svn-id: https://svn.eduke32.com/eduke32@6915 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:32 +00:00
terminx
725d556bc4
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
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git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx
fb301ddae7
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx
2c80af8c12
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
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git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx
0dd623a7fe
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
9c313158e8
Rework SE26 movement to function more like SE14 than SE24
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git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx
66dadaaa71
Fix issues with running the game fullscreen on Windows 10 with high DPI setups
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git-svn-id: https://svn.eduke32.com/eduke32@6909 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:59 +00:00
terminx
326af0d062
Fix SFLAG_WAKEUPBADGUYS
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git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
pogokeen
8bf9ad1c31
engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@6907 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-30 12:01:42 +00:00
pogokeen
014cf67753
tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.
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This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.
git-svn-id: https://svn.eduke32.com/eduke32@6906 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-26 22:11:25 +00:00
pogokeen
db1220cd11
engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()
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git-svn-id: https://svn.eduke32.com/eduke32@6905 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:56 +00:00
pogokeen
5ff4e22eb9
engine.cpp: fix classicDrawVoxel() positioning bugs by:
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+avoid adding the pivot's z offset again after it was already added in classicDrawSprite()
+offset the voxel object by half of the voxel object's z size
git-svn-id: https://svn.eduke32.com/eduke32@6904 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:52 +00:00
hendricks266
5629f4f433
Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
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git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49
CON: Factor out the parsing of gamearray names.
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git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266
a442c4f7bf
CON: Remix resizearray in the following ways:
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Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.
git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1
CON: Implement the copy command for GAMEARRAY_BOOLEAN.
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git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403
CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
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git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266
749d79dcdd
Fix the vertical position of the level stats when using the original mini-HUD.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
hendricks266
9b495ea67f
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.
git-svn-id: https://svn.eduke32.com/eduke32@6896 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:43:35 +00:00
terminx
d2e4823feb
Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
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git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
18a289d762
CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
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git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen
712646f713
actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
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git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266
7c7b8f62a9
CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
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This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.
git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266
6cb29c820c
sdlmusic: Slight cosmetic cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266
b5caf1cd1e
sdlmusic: Implement graceful playback failure
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git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266
03f2cdd9b3
Fix MIDI playback on non-Windows platforms
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git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen
5ee2bbc771
polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer
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git-svn-id: https://svn.eduke32.com/eduke32@6888 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 22:33:13 +00:00
pogokeen
e87b6b902f
G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
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git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
d6d078114c
engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
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git-svn-id: https://svn.eduke32.com/eduke32@6886 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-15 16:45:34 +00:00
pogokeen
a4736f6bf7
polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.
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git-svn-id: https://svn.eduke32.com/eduke32@6885 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 22:47:55 +00:00
pogokeen
38e3784549
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
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git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen
dcdffb73d0
Dynamic tilepacking for indexed colour textures
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git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
pogokeen
3ad44df555
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
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git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
pogokeen
fdaf5a8ac7
polymost_resetVertexPointers(): remove erroneous glBindBuffer call
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git-svn-id: https://svn.eduke32.com/eduke32@6881 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:07 +00:00
hendricks266
9db0358472
Amend r6870 and r6871 to only apply in WW2GI mode.
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git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00