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pogokeen 014cf67753 tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.
This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

git-svn-id: https://svn.eduke32.com/eduke32@6906 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-26 22:11:25 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Update Miniz 2018-04-23 06:35:34 +00:00
source tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context. 2018-05-26 22:11:25 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Disable AllowShortLoopsOnASingleLine in clang-format 2018-04-23 10:15:21 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Makefile: Build debug builds with -Og instead of -O0 where available. 2018-01-30 16:02:24 +00:00
GNUmakefile Dynamic tilepacking for indexed colour textures 2018-05-08 17:32:16 +00:00