Christoph Oelckers
758e4ad7cb
- stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
...
This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
2020-05-25 00:31:55 +02:00
Christoph Oelckers
531c68edfe
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
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This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way.
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/glbackend/hw_draw2d.cpp
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/glbackend/gl_texture.cpp
# Conflicts:
# source/CMakeLists.txt
# Conflicts:
# source/build/src/palette.cpp
# source/core/gamecontrol.cpp
2020-05-24 23:28:44 +02:00
Christoph Oelckers
c403bc4a67
- don't double-multiply with alpha.
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# Conflicts:
# wadsrc/static/engine/shaders/glsl/polymost.fp
2020-05-24 16:46:08 +02:00
Christoph Oelckers
6a8efb7520
- update of music code, in particular separating the engine-specific lookup from the backend.
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# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
2020-05-23 12:37:47 +02:00
Christoph Oelckers
c70d3b5b79
- fixed bad text macros.
2020-05-22 18:55:23 +02:00
Mitchell Richters
355ef884c8
Menudef: Polympost -> Polymost.
2020-05-22 16:42:35 +02:00
Mitchell Richters
e777225093
- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
2020-04-13 23:59:46 +02:00
Christoph Oelckers
d46ea7481f
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
2020-04-12 08:30:43 +02:00
Christoph Oelckers
ac07af7028
- m_png.cpp is common.
2020-04-12 08:30:42 +02:00
Christoph Oelckers
8e87674d4c
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
Mitchell Richters
27dd91a18d
Menu System: Fix mouse sensitivity slider not working.
2020-04-02 08:18:23 +02:00
Christoph Oelckers
55922933bb
- added to contributor credits.
2020-04-01 22:35:56 +02:00
Christoph Oelckers
5af0217db7
- got rid of the software rendering blend tables.
2020-03-29 17:23:57 +02:00
Christoph Oelckers
de2c07aa6a
- revert all consolidation efforts between Duke and RR frontends.
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Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
a5c2152530
- consolidated the dynamic tile handling for Duke and RR frontends
2020-03-06 17:12:38 +01:00
Christoph Oelckers
4bc0531bf7
- disabled help screen in Exhumed and save menus in Deer Huntin'.
2020-02-29 12:55:12 +01:00
Christoph Oelckers
dbf446ee6c
- ported the menu changes of the last commit.
2020-02-27 19:26:30 +01:00
Christoph Oelckers
314f8fee49
- clamp added brightness by brightmaps to a light level of 1.0.
2020-02-27 18:10:38 +01:00
Christoph Oelckers
32efc092c2
- text update.
2020-02-27 17:32:30 +01:00
Christoph Oelckers
1eb00949e3
- manually added the RRDH menu stuff.
2020-02-26 20:31:49 +01:00
Christoph Oelckers
0551c16203
- added detection for Deer Huntin' GRP.
2020-02-26 20:31:48 +01:00
Christoph Oelckers
9cffd5b364
- forgot to save the shader...
2020-02-18 21:05:29 +01:00
Christoph Oelckers
6282062492
- fixed brightmaps.
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They are no longer run through the texture postprocessor and the shader now applies them correctly.
2020-02-18 20:43:16 +01:00
Christoph Oelckers
de59841961
- crosshair scaling is only imlemented in games derived from Duke.
2020-02-18 19:08:28 +01:00
Christoph Oelckers
2182b4b1d4
- text update.
2020-02-16 23:12:01 +01:00
Christoph Oelckers
a873dcf6e0
- fixed the pause key.
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Apparently SDL maps this to a different scan code.
Since pause is hard coded in all games the corresponding menu option has been disabled.
2020-02-16 17:22:14 +01:00
Christoph Oelckers
4323632ed2
Merge branch 'master' of https://github.com/coelckers/Raze
2020-02-14 00:56:50 +01:00
alexey.lysiuk
c69d987ec2
- fixed fatal error in menu definition
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Script error, "engine/menudef.txt" line 1141: Unknown keyword 'ifgamne'
2020-02-14 11:42:11 +02:00
Christoph Oelckers
c643aadb4b
- fixed hud scaling slider value ranges
2020-02-14 00:56:23 +01:00
Christoph Oelckers
71485fe9d0
- reverted special detection of Duke add-ons
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The side effects here are worse than the benefit.
2020-02-14 00:21:09 +01:00
Christoph Oelckers
a75b035552
- added a few missing options to the menu
2020-02-14 00:11:11 +01:00
Christoph Oelckers
e9abbf53c6
- added the missing shadow option to the menu.
2020-02-12 22:09:22 +01:00
Christoph Oelckers
7909f29691
- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
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This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
2020-02-12 20:25:59 +01:00
Christoph Oelckers
286d53d3bf
- added the missing handling for the basepal tinting.
2020-02-11 20:55:47 +01:00
Christoph Oelckers
56092759ff
- fixed typo in F5 keybind.
2020-02-11 19:34:37 +01:00
Christoph Oelckers
6231cec7c1
- sound backend update.
2020-02-09 13:26:51 +01:00
Christoph Oelckers
dbc958baeb
- fixed swapped color channels in the tinting part of the shader.
2020-02-05 20:02:50 +01:00
Christoph Oelckers
b271574f90
- fixed typo.
2020-02-04 21:19:57 +01:00
CommonLoon102
1cb182be2f
- more credits.
2020-02-03 20:44:33 +01:00
Christoph Oelckers
8412602621
- added more EDuke credits.
2020-02-02 20:29:43 +01:00
Christoph Oelckers
3a522091b9
- detect the add ons in the Megaton edition.
2020-02-02 13:33:07 +01:00
Christoph Oelckers
5d55f768e0
- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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Cryptic Passage will also be detected in a Fresh Supply installation now.
2020-02-01 21:12:09 +01:00
Christoph Oelckers
ca593f7dda
- addon in grpinfo.
2020-02-01 18:03:32 +01:00
Christoph Oelckers
43ab68a238
- proper graphic for Exhumed's option menu item.
...
Thanks to Dynamo for creating it.
2020-01-29 22:06:35 +01:00
Christoph Oelckers
08ec38ce75
- fixed some missing menu texts.
2020-01-28 21:36:30 +01:00
Christoph Oelckers
9ca1e56713
- added extended sound lookup as well plus menu options.
2020-01-27 22:29:45 +01:00
alexey.lysiuk
2f4078d99e
- fixed rendering on macOS
...
This restores support for OpenGL implementations without persistent mapped buffers, and helps with strict core profile GLSL compilers
2020-01-26 17:03:02 +01:00
Christoph Oelckers
a7b020d1a8
- implemented proper screen size scaling for Exhumed.
2020-01-22 16:14:01 +01:00
Christoph Oelckers
dcbb936a9b
- fixed hud_scale for Shadow Warrior.
2020-01-22 15:21:07 +01:00
Christoph Oelckers
09106b3159
- fixed the HUD size slider for Blood.
2020-01-22 13:53:26 +01:00