hendricks266
0cd74a6782
Add sjson to project
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git-svn-id: https://svn.eduke32.com/eduke32@7812 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:43 +02:00
pogokeen
12ce6a78fe
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
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Additionally, remove the no longer necessary shader generated headers folder from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
pogokeen
4a0071d3ef
Support separate .glsl shaders in Windows MSVC builds
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git-svn-id: https://svn.eduke32.com/eduke32@7785 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:07 +02:00
terminx
0556fe1738
Simplify map structure tracker overloads
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Due to less branching, this is actually faster than trying to be clever.
git-svn-id: https://svn.eduke32.com/eduke32@7690 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:17 +02:00
Christoph Oelckers
81ca063f06
- fixed SDK versions.
2019-09-20 09:19:11 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00
terminx
0f613a227d
Exclude vfs.cpp from VS project to suppress linker warning about an object without symbols
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git-svn-id: https://svn.eduke32.com/eduke32@7605 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-19 14:52:28 +02:00
Christoph Oelckers
795f25bd68
- manually fix conflict
2019-09-19 14:32:05 +02:00
terminx
e59f8e3b71
Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library
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git-svn-id: https://svn.eduke32.com/eduke32@7588 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/build.vcxproj.filters
2019-09-19 14:30:22 +02:00
hendricks266
b6d794ddba
Add VoidSW VS project files.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@7498 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# platform/Windows/eduke32.sln
2019-09-19 14:05:02 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
Christoph Oelckers
588fbc26f9
- added RedNukem project.
2019-09-19 00:27:46 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
a49fe10a61
- we do not need WII and iOS.
2019-09-17 20:30:06 +02:00
Christoph Oelckers
4df159378b
- more uselessness eliminated
2019-09-17 20:28:28 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
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Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
9edf6be10d
- texture sampler class added, not used yet.
2019-09-16 22:56:48 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00
Christoph Oelckers
524f6cf5e5
- crap
2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5
- this is the state I want to build.
2019-09-13 21:43:05 +02:00
terminx
1a90903cda
Add vfs.cpp and vfs.h to the VS projects
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git-svn-id: https://svn.eduke32.com/eduke32@7385 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:16 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
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Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
terminx
43d140eaee
Revert "SDL 2.0.9"
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git-svn-id: https://svn.eduke32.com/eduke32@7318 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-23 23:00:03 +00:00
terminx
ccebff2c85
Update libcompat-to-msvc.a for 32-bit so we can link against SDL 2.0.9
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git-svn-id: https://svn.eduke32.com/eduke32@7225 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:40 +00:00
terminx
7403ff229e
Fix Polymer checkbox not showing up in the startup window in Visual Studio builds
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git-svn-id: https://svn.eduke32.com/eduke32@7217 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:49 +00:00
terminx
af7c8efaf8
Add a couple missing headers to build.vcxproj
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git-svn-id: https://svn.eduke32.com/eduke32@7192 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:27 +00:00
terminx
6a97d4ea46
SDL 2.0.9
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git-svn-id: https://svn.eduke32.com/eduke32@7185 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:27 +00:00
hendricks266
fd175086a3
Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.
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This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.
git-svn-id: https://svn.eduke32.com/eduke32@7140 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:07 +00:00
terminx
c49ff8696d
Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.
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git-svn-id: https://svn.eduke32.com/eduke32@7136 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:15 +00:00
terminx
2160d22788
Move editor headers into correct VS project
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git-svn-id: https://svn.eduke32.com/eduke32@7118 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:21 +00:00
terminx
d9be193392
Remove nonexistent file lzwnew.h from VS project
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git-svn-id: https://svn.eduke32.com/eduke32@7039 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:15 +00:00
terminx
5a5712575a
Trying to silence a warning at link time in VS. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6994 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:39 +00:00
terminx
7d5b6acbbc
VS build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6993 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:32 +00:00
terminx
d431c844a3
This seems to fix debug builds in Visual Studio. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6992 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-04 20:28:15 +00:00
terminx
8a534c2c8c
VS project changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6991 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-04 04:19:53 +00:00
terminx
45f4fba56b
VS project properties
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git-svn-id: https://svn.eduke32.com/eduke32@6985 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:28:00 +00:00
terminx
b9eb42672d
New native Visual Studio solution and projects, based on a set made by icecoldduke.
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git-svn-id: https://svn.eduke32.com/eduke32@6981 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:35 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
pogokeen
ffee0f8ae9
Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
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git-svn-id: https://svn.eduke32.com/eduke32@6922 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:26 +00:00
terminx
4cd19d5435
Update Miniz
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git-svn-id: https://svn.eduke32.com/eduke32@6849 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:34 +00:00
terminx
5522ac0f2d
Rename int64.h to fix16_int64.h
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git-svn-id: https://svn.eduke32.com/eduke32@6848 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:25 +00:00
terminx
64c82e7b0d
Remove no longer used glext.h
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git-svn-id: https://svn.eduke32.com/eduke32@6842 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:49 +00:00
terminx
d49300eeff
Add missing file to VS project
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git-svn-id: https://svn.eduke32.com/eduke32@6838 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:50 +00:00
terminx
dac6d70af6
Add some missing files to the VS project
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git-svn-id: https://svn.eduke32.com/eduke32@6801 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:00 +00:00
terminx
a2dbe93dd6
SDL 2.0.8
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git-svn-id: https://svn.eduke32.com/eduke32@6758 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 05:55:30 +00:00
terminx
4d8bb170a3
Use Q16.16 fixed point for player horiz
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git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
pogokeen
d6926cb7d3
Fix building on Visual Studio after GLAD & Polymost changes
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git-svn-id: https://svn.eduke32.com/eduke32@6671 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 06:38:15 +00:00
terminx
1cba801b55
Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
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git-svn-id: https://svn.eduke32.com/eduke32@6545 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-09 02:56:22 +00:00
terminx
212a318f4d
Windows builds: SDL 2.0.7
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git-svn-id: https://svn.eduke32.com/eduke32@6497 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:14 +00:00