mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-23 15:40:39 +00:00
Windows builds: SDL 2.0.7
git-svn-id: https://svn.eduke32.com/eduke32@6497 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9d0e76b2e3
commit
212a318f4d
13 changed files with 281 additions and 20 deletions
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@ -164,6 +164,15 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
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/**
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* The calculated values in this structure are calculated by SDL_OpenAudio().
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*
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* For multi-channel audio, the default SDL channel mapping is:
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR FC BL BR (quad + center)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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*/
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typedef struct SDL_AudioSpec
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{
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@ -477,6 +486,132 @@ extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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*/
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extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
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/* SDL_AudioStream is a new audio conversion interface.
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The benefits vs SDL_AudioCVT:
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- it can handle resampling data in chunks without generating
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artifacts, when it doesn't have the complete buffer available.
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- it can handle incoming data in any variable size.
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- You push data as you have it, and pull it when you need it
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*/
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/* this is opaque to the outside world. */
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struct _SDL_AudioStream;
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typedef struct _SDL_AudioStream SDL_AudioStream;
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/**
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* Create a new audio stream
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*
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* \param src_format The format of the source audio
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* \param src_channels The number of channels of the source audio
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* \param src_rate The sampling rate of the source audio
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* \param dst_format The format of the desired audio output
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* \param dst_channels The number of channels of the desired audio output
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* \param dst_rate The sampling rate of the desired audio output
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* \return 0 on success, or -1 on error.
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*
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamAvailable
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* \sa SDL_AudioStreamFlush
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
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const Uint8 src_channels,
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const int src_rate,
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const SDL_AudioFormat dst_format,
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const Uint8 dst_channels,
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const int dst_rate);
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/**
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* Add data to be converted/resampled to the stream
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*
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* \param stream The stream the audio data is being added to
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* \param buf A pointer to the audio data to add
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* \param int The number of bytes to write to the stream
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* \return 0 on success, or -1 on error.
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamAvailable
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* \sa SDL_AudioStreamFlush
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
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/**
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* Get converted/resampled data from the stream
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*
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* \param stream The stream the audio is being requested from
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* \param buf A buffer to fill with audio data
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* \param len The maximum number of bytes to fill
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* \return The number of bytes read from the stream, or -1 on error
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamAvailable
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* \sa SDL_AudioStreamFlush
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
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/**
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* Get the number of converted/resampled bytes available. The stream may be
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* buffering data behind the scenes until it has enough to resample
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* correctly, so this number might be lower than what you expect, or even
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* be zero. Add more data or flush the stream if you need the data now.
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamFlush
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
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/**
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* Tell the stream that you're done sending data, and anything being buffered
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* should be converted/resampled and made available immediately.
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*
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* It is legal to add more data to a stream after flushing, but there will
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* be audio gaps in the output. Generally this is intended to signal the
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* end of input, so the complete output becomes available.
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamAvailable
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
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/**
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* Clear any pending data in the stream without converting it
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamAvailable
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* \sa SDL_AudioStreamFlush
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
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/**
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* Free an audio stream
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamAvailable
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* \sa SDL_AudioStreamFlush
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* \sa SDL_AudioStreamClear
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*/
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extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
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#define SDL_MIX_MAXVOLUME 128
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/**
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* This takes two audio buffers of the playing audio format and mixes
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@ -532,7 +667,7 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
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* \param dev The device ID to which we will queue audio.
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* \param data The data to queue to the device for later playback.
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* \param len The number of bytes (not samples!) to which (data) points.
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* \return zero on success, -1 on error.
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* \return 0 on success, or -1 on error.
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*
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* \sa SDL_GetQueuedAudioSize
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* \sa SDL_ClearQueuedAudio
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@ -106,6 +106,20 @@ typedef enum
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} SDL_JoystickPowerLevel;
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/* Function prototypes */
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/**
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* Locking for multi-threaded access to the joystick API
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*
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* If you are using the joystick API or handling events from multiple threads
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* you should use these locking functions to protect access to the joysticks.
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*
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* In particular, you are guaranteed that the joystick list won't change, so
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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/**
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* Count the number of joysticks attached to the system right now
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*/
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@ -1,2 +1,2 @@
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#define SDL_REVISION "hg-11524:8df7a59b5528"
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#define SDL_REVISION_NUMBER 11524
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#define SDL_REVISION "hg-11645:2088cd828335"
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#define SDL_REVISION_NUMBER 11645
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@ -146,35 +146,51 @@ typedef enum
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/**
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* \brief A signed 8-bit integer type.
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*/
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#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */
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#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */
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typedef int8_t Sint8;
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/**
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* \brief An unsigned 8-bit integer type.
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*/
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#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */
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#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */
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typedef uint8_t Uint8;
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/**
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* \brief A signed 16-bit integer type.
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*/
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#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */
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#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */
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typedef int16_t Sint16;
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/**
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* \brief An unsigned 16-bit integer type.
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*/
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#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */
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#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */
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typedef uint16_t Uint16;
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/**
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* \brief A signed 32-bit integer type.
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*/
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#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */
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#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */
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typedef int32_t Sint32;
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/**
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* \brief An unsigned 32-bit integer type.
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*/
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#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */
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#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */
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typedef uint32_t Uint32;
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/**
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* \brief A signed 64-bit integer type.
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*/
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#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */
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#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */
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typedef int64_t Sint64;
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/**
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* \brief An unsigned 64-bit integer type.
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*/
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#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */
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#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */
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typedef uint64_t Uint64;
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/* @} *//* Basic data types */
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@ -347,6 +363,37 @@ extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
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extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
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extern DECLSPEC void SDLCALL SDL_free(void *mem);
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typedef void *(SDLCALL *SDL_malloc_func)(size_t size);
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typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size);
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typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
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typedef void (SDLCALL *SDL_free_func)(void *mem);
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/**
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* \brief Get the current set of SDL memory functions
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*/
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extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
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SDL_calloc_func *calloc_func,
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SDL_realloc_func *realloc_func,
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SDL_free_func *free_func);
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/**
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* \brief Replace SDL's memory allocation functions with a custom set
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*
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* \note If you are replacing SDL's memory functions, you should call
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* SDL_GetNumAllocations() and be very careful if it returns non-zero.
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* That means that your free function will be called with memory
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* allocated by the previous memory allocation functions.
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*/
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extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
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SDL_calloc_func calloc_func,
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SDL_realloc_func realloc_func,
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SDL_free_func free_func);
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/**
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* \brief Get the number of outstanding (unfreed) allocations
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
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extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
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extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
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@ -31,17 +31,18 @@
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#define SDL_test_h_
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#include "SDL.h"
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#include "SDL_test_common.h"
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#include "SDL_test_font.h"
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#include "SDL_test_random.h"
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#include "SDL_test_fuzzer.h"
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#include "SDL_test_crc32.h"
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#include "SDL_test_md5.h"
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#include "SDL_test_log.h"
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#include "SDL_test_assert.h"
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#include "SDL_test_common.h"
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#include "SDL_test_compare.h"
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#include "SDL_test_crc32.h"
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#include "SDL_test_font.h"
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#include "SDL_test_fuzzer.h"
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#include "SDL_test_harness.h"
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#include "SDL_test_images.h"
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#include "SDL_test_compare.h"
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#include "SDL_test_log.h"
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#include "SDL_test_md5.h"
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#include "SDL_test_memory.h"
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#include "SDL_test_random.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@ -93,7 +93,7 @@ extern "C" {
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* \returns 0 for OK, -1 on error
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*
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*/
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int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
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/* Same routine broken down into three steps */
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int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
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63
platform/Windows/include/SDL2/SDL_test_memory.h
Normal file
63
platform/Windows/include/SDL2/SDL_test_memory.h
Normal file
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@ -0,0 +1,63 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_memory.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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#ifndef SDL_test_memory_h_
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#define SDL_test_memory_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief Start tracking SDL memory allocations
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*
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* \note This should be called before any other SDL functions for complete tracking coverage
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*/
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int SDLTest_TrackAllocations();
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/**
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* \brief Print a log of any outstanding allocations
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*
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* \note This can be called after SDL_Quit()
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*/
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void SDLTest_LogAllocations();
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_memory_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -90,14 +90,11 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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* library!
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#include <process.h> /* This has _beginthread() and _endthread() defined! */
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#include <process.h> /* _beginthreadex() and _endthreadex() */
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typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned (__stdcall *
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func) (void
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*),
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void *arg, unsigned,
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unsigned *threadID);
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typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
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(void *, unsigned, unsigned (__stdcall *func)(void *),
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void * /*arg*/, unsigned, unsigned * /* threadID */);
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typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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/**
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* into a dll with Watcom's runtime statically linked.
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#ifndef __EMX__
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#include <process.h>
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#else
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#include <stdlib.h>
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#endif
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typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
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typedef void (*pfnSDL_CurrentEndThread)(void);
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extern DECLSPEC SDL_Thread *SDLCALL
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@ -59,7 +59,7 @@ typedef struct SDL_version
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 0
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#define SDL_PATCHLEVEL 6
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#define SDL_PATCHLEVEL 7
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/**
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* \brief Macro to determine SDL version program was compiled against.
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