Commit graph

136 commits

Author SHA1 Message Date
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
4dabba7bb6 Oh hey I fucked something up... again... :D
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
316db0ee5e Guards
git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx
5214bc68dc More EDUKE32_STANDALONE guards
git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00
hendricks266
9d2eb4e076 Don't apply weapon shade interpolation to the shrinker/expander crystal at all.
git-svn-id: https://svn.eduke32.com/eduke32@6779 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:41 +00:00
terminx
18b9113c50 Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
No, really.

git-svn-id: https://svn.eduke32.com/eduke32@6774 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:10 +00:00
hendricks266
928ce686a6 CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.

New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.

CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.

Use of EVENT_DAMAGEHPLANE is hereby discouraged.

Patch from Striker, based on work by Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:10 +00:00
hendricks266
a250f69a20 Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6767 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 07:53:02 +00:00
hendricks266
4158aa802a Improve r6723. Adds EVENT_LASTWEAPON.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
dfa5c0d712 Missed files from last commit
git-svn-id: https://svn.eduke32.com/eduke32@6732 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:23:58 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3 Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26 Add gamefunc for switching to your last used weapon
git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
7be5abbe37 Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
This can be revisited in the future to address these corner cases without breaking the original game.

git-svn-id: https://svn.eduke32.com/eduke32@6649 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-12 02:32:43 +00:00
hendricks266
27d93ac698 Satisfy -Wmaybe-uninitialized warnings exposed by -Og.
git-svn-id: https://svn.eduke32.com/eduke32@6632 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:29 +00:00
hendricks266
af6097a281 Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6602 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:42 +00:00
hendricks266
a96613f496 Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:23 +00:00
hendricks266
04d1f0eb29 Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
Reported by RunningDuke.

git-svn-id: https://svn.eduke32.com/eduke32@6480 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:15 +00:00
hendricks266
17c4d27298 if (A ? 1 : B) --> if (A || B)
git-svn-id: https://svn.eduke32.com/eduke32@6479 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:12 +00:00
hendricks266
11ce89d294 Fix randomseed in multiplayer.
Merged from private network branch.

Patch by [IFOC]75, prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6454 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 02:30:28 +00:00
terminx
ab79264047 Make setinput work better in EVENT_PROCESSINPUT
git-svn-id: https://svn.eduke32.com/eduke32@6443 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-19 19:10:51 +00:00
terminx
dad337add8 Fix gcc 7.1.0 warnings
git-svn-id: https://svn.eduke32.com/eduke32@6370 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-18 20:53:41 +00:00
hendricks266
fb337a80b1 Move addinventory command code into its own function.
git-svn-id: https://svn.eduke32.com/eduke32@6320 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:38:02 +00:00
hendricks266
57a7802f6c Factor out modification of DukePlayer_t->actors_killed into P_AddKills().
git-svn-id: https://svn.eduke32.com/eduke32@6319 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-05 05:37:58 +00:00
terminx
72dadcbece Revert part of r6230
git-svn-id: https://svn.eduke32.com/eduke32@6309 1a8010ca-5511-0410-912e-c29ae57300e0
2017-07-02 00:44:24 +00:00
hendricks266
01b6047377 Trailing whitespace.
git-svn-id: https://svn.eduke32.com/eduke32@6303 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-27 11:01:22 +00:00
hendricks266
adf62d216c scale(1<<##, b, c) --> divscale##(b, c)
git-svn-id: https://svn.eduke32.com/eduke32@6256 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:42 +00:00
hendricks266
965e40bda7 mulscale(a, b, ##) --> mulscale##(a, b)
git-svn-id: https://svn.eduke32.com/eduke32@6254 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-24 09:20:21 +00:00
terminx
65a2c38ba8 Misc cleanups, mostly const correctness
git-svn-id: https://svn.eduke32.com/eduke32@6244 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 09:16:21 +00:00
terminx
0efb2e146e Revise r6235
git-svn-id: https://svn.eduke32.com/eduke32@6241 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 04:32:16 +00:00
terminx
302d6bdfd8 Minor optimizations
git-svn-id: https://svn.eduke32.com/eduke32@6235 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:59:11 +00:00
terminx
54a0d8d4ae Consty McConst
git-svn-id: https://svn.eduke32.com/eduke32@6232 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:54 +00:00
terminx
a3fbe4c542 Add clipdist member to player struct to control how close the player can get to walls
git-svn-id: https://svn.eduke32.com/eduke32@6230 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-23 03:58:43 +00:00
terminx
0447c0feb6 Minor optimization
git-svn-id: https://svn.eduke32.com/eduke32@6168 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:41:33 +00:00
hendricks266
d43fb548cf Abolish all " ={ " when assigning a struct. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6061 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-05 20:58:33 +00:00
hendricks266
1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00
Renamed from polymer/eduke32/source/player.c (Browse further)