Commit graph

136 commits

Author SHA1 Message Date
terminx
b99ac8c4a0 This should help with some of the player movement fuckery
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

git-svn-id: https://svn.eduke32.com/eduke32@8119 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:40 +02:00
terminx
e6d72ae2b6 Add missing EDUKE32_STANDALONE ifdef
git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
4e15b11571 Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
git-svn-id: https://svn.eduke32.com/eduke32@8110 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
a5dacd4b12 Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
git-svn-id: https://svn.eduke32.com/eduke32@8107 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:16 +02:00
terminx
b127997824 Just formatting...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx
0cba9d2036 This theoretically helps with cases in which the player is squished by geometry
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9 Add missing abs() call to z check before EVENT_JUMP
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
475743424f Make sjson its own object
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
8ac4c6739a Change A_DamageWall() parameter from pointer to reference because we don't write to it
git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
f868345670 More gamefunc_Toggle_Crouch improvements
git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:57 +02:00
terminx
4300eb1a66 Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
Now bound to C by default.

git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
dcf9768c20 Rework crouch toggle
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

git-svn-id: https://svn.eduke32.com/eduke32@8057 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
pogokeen
222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
hendricks266
c0cf31a28c Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028
git-svn-id: https://svn.eduke32.com/eduke32@8037 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:19 +02:00
terminx
3dcbf9955d Add console/log output for when the player is killed by various internal things, to aid in debugging
git-svn-id: https://svn.eduke32.com/eduke32@8030 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
hendricks266
6fa8a17c44 Don't adjust analog turning because of the Run gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7997 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:01 +02:00
hendricks266
73fb1d467f Replace implementation of crouch toggle in a way that won't interfere with other uses of the crouch key, such as swimming and jetpacking.
TODO: Make this work over the network.

git-svn-id: https://svn.eduke32.com/eduke32@7991 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:48 +02:00
hendricks266
cfdb57ac6d Make use of fix16 for controller aiming
git-svn-id: https://svn.eduke32.com/eduke32@7980 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:26 +02:00
hendricks266
314eaa7200 Fix analog turning rate being half of what it should be
git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:24 +02:00
hendricks266
ba730be6b6 Add Crouch Toggle gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7978 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:22 +02:00
terminx
f76ca0a361 Fix remaining casts to vec2_t/vec3_t
git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
hendricks266
56998c4840 Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00
terminx
44d5371ad3 Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
git-svn-id: https://svn.eduke32.com/eduke32@7955 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:43 +02:00
hendricks266
c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266
f1e67616a9 Fix how analog axis values are used by the game code, part 1: movement.
Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

git-svn-id: https://svn.eduke32.com/eduke32@7946 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:24 +02:00
hendricks266
ca8f8c0dbd save name in exts
git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266
4523515a33 ext updates
git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
terminx
24a53db8f5 I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground
git-svn-id: https://svn.eduke32.com/eduke32@7861 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:02 +02:00
hendricks266
fdaee03dfb ext loading
git-svn-id: https://svn.eduke32.com/eduke32@7850 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:44 +02:00
terminx
56604e5e25 Make it easier to jump into vents
git-svn-id: https://svn.eduke32.com/eduke32@7841 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:55 +02:00
terminx
6d2ca41b9c Fix clipping issue with jumping
git-svn-id: https://svn.eduke32.com/eduke32@7833 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:36 +02:00
hendricks266
dc87150f2a update esv exts
git-svn-id: https://svn.eduke32.com/eduke32@7817 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:18:01 +02:00
hendricks266
36bde42d8c This may be my worst commit ever.
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:49 +02:00
terminx
48f602ae68 Rename IONMAIDEN -> FURY
git-svn-id: https://svn.eduke32.com/eduke32@7808 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:31 +02:00
terminx
c96ec9d440 This is just syntax and formatting
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx
fa5ff547c8 Rename stupid structure member I probably named when I was high
git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
terminx
cf7ac8f16e Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
git-svn-id: https://svn.eduke32.com/eduke32@7772 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:54 +02:00
terminx
4c290ab4ec Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx
4e81b4e2f0 Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx
876627136a Player duct walking sound fix
git-svn-id: https://svn.eduke32.com/eduke32@7726 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:12 +02:00
terminx
87b136eb79 Fix bug with sprite heights and autoaim targeting
git-svn-id: https://svn.eduke32.com/eduke32@7702 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:38 +02:00
terminx
02ef02872a Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00
terminx
aa4cfed3f1 Fix longstanding player hitscan and decal z coordinate offset bug
This one traces back to the original DOS code.

git-svn-id: https://svn.eduke32.com/eduke32@7614 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:58:12 +02:00
terminx
301ac48ccd Utilize the types added in the previous commit
This patch is a bit large.

git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/mdsprite.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
hendricks266
1ab7175c90 Duke: Fix -Wparentheses
git-svn-id: https://svn.eduke32.com/eduke32@7566 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:10 +02:00
terminx
556d2ccd83 Fix TROR wall blocking issue
git-svn-id: https://svn.eduke32.com/eduke32@7545 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:20:44 +02:00
terminx
702241ab6d More player clipping fixes
git-svn-id: https://svn.eduke32.com/eduke32@7488 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:32 +02:00
terminx
5ac5a2ad3c Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
git-svn-id: https://svn.eduke32.com/eduke32@7485 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:52:34 +02:00
terminx
3c2ea5904a Fix player bumping their head on the ceiling during a jump... again...
git-svn-id: https://svn.eduke32.com/eduke32@7483 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:56 +02:00
terminx
cf30c379a5 This seems to work a little better to allow the player to jump into places they expect to be able to jump into
git-svn-id: https://svn.eduke32.com/eduke32@7481 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:53 +02:00