Christoph Oelckers
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c0da85d0ff
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- SW: fixed: When entering the summary screen, clear the FinishedLevel variable immediately.
So that its value won't stick around and trigger the screen again. Same when an exception occurs.
Fixes #232.
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2020-08-23 20:55:21 +02:00 |
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Christoph Oelckers
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7417160abd
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- when closing the main menu, go directly to the full console.
Fixes #27
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2020-08-23 20:48:48 +02:00 |
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Christoph Oelckers
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c777fea1af
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- added back the player sprites in Duke/RR's player setup menu.
Fixes #46
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2020-08-23 20:44:17 +02:00 |
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Christoph Oelckers
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8b8f048393
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- moved parts of videoNextPage to app_loop.
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2020-08-23 18:08:08 +02:00 |
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Christoph Oelckers
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adb98a47ba
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- restructured the main loop code so that the actual loop is in the common code.
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2020-08-23 17:47:05 +02:00 |
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Christoph Oelckers
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85875da77a
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- removed the old start-of-level-only savegame code.
This serves no purpose anymore, even with a checkpoint-based gameplay the full saves will do just as well.
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2020-08-23 16:30:20 +02:00 |
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Christoph Oelckers
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f7fcd341ec
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- removed redundant levelnum variable.
Better use the global map record.
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2020-08-23 16:24:54 +02:00 |
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Christoph Oelckers
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1a0e413d5c
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- use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
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2020-08-23 16:11:18 +02:00 |
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Christoph Oelckers
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7fe7b9b8e0
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- be gone, rotatesprite.
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2020-08-23 14:59:34 +02:00 |
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Christoph Oelckers
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a4a26ef6bc
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- removed the last uses of the original rotatesprite function.
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2020-08-23 14:55:19 +02:00 |
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Christoph Oelckers
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2a3f7a48c9
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- implemented a proper kill counter.
Unfortunately the display is a bit limited by the available font characters.
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2020-08-23 14:39:14 +02:00 |
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Christoph Oelckers
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e75cfd82f9
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- the training map could not be started.
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2020-08-23 14:00:53 +02:00 |
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Christoph Oelckers
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979cc63835
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- use DrawTexture for rendering the menu items.
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2020-08-23 13:57:56 +02:00 |
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Christoph Oelckers
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4d477bc15b
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- fixed uninitialized GameAction variable.
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2020-08-23 13:57:31 +02:00 |
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Christoph Oelckers
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212b3ae0f9
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- Exhumed: fixed map startuo
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2020-08-23 12:59:01 +02:00 |
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Christoph Oelckers
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5c7b613aa7
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
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Christoph Oelckers
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7889605ff4
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- condensed main loop further, started laying out the new one.
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2020-08-23 09:11:32 +02:00 |
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Christoph Oelckers
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9e5ca8c408
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- moved game and level init code out of app_main.
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2020-08-23 08:22:59 +02:00 |
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Christoph Oelckers
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5ba384db35
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- moved the main game ticker out of app_main.
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2020-08-23 07:49:58 +02:00 |
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Christoph Oelckers
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3a3ba43985
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- Exhumed: moved the input code out of the main loop
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2020-08-23 07:41:29 +02:00 |
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Christoph Oelckers
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fccd054381
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- split off the entire game loop related code into its own file.
This should make it easier to work on this.
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2020-08-22 22:40:22 +02:00 |
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Christoph Oelckers
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7401c0e133
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- moved Ramses head code into its own file.
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2020-08-22 21:39:14 +02:00 |
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Christoph Oelckers
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8589d43835
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- migrated Exhumed's cheats to the global system.
This also eliminates the last pieces using that global string list. All relevant text is now in the external string table.
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2020-08-22 21:13:11 +02:00 |
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Christoph Oelckers
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6d852c33dd
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- added CCMDs for all 'holly' cheats that didn't have an equivalent yet.
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2020-08-22 20:34:58 +02:00 |
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Christoph Oelckers
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6b1d6a44d7
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- exported the item pickup messages to the string table and use the global 'nomonsters' flag.
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2020-08-22 20:14:00 +02:00 |
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Christoph Oelckers
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bddd196539
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- ported the credits screen.
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2020-08-22 19:50:04 +02:00 |
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Christoph Oelckers
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d94077f833
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- exported cinema texts to the string table as well.
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2020-08-22 18:30:48 +02:00 |
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Christoph Oelckers
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0843f5f04a
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- ported the final level's text screen and exported its text to the string table.
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2020-08-22 18:12:19 +02:00 |
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Christoph Oelckers
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6f039164a3
|
- set up the computer font as SmallFont2.
Unlike the sheet font, this one is needed.
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2020-08-22 16:24:42 +02:00 |
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Christoph Oelckers
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7e7f9670c1
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- transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display.
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2020-08-22 11:56:54 +02:00 |
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Christoph Oelckers
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8e34288a1c
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- moved the end level handler further out in the main loop.
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2020-08-22 10:39:37 +02:00 |
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Christoph Oelckers
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8b3e3b6d4a
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- cleaned out some waiting code.
There's still too many loops but this at least gets rid of the empty ones.
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2020-08-22 10:17:24 +02:00 |
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Christoph Oelckers
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c74a1f03e3
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- defer FinishLevel handling to the main loop instead of doing it deep inside the game logic code.
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2020-08-22 10:03:21 +02:00 |
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Christoph Oelckers
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9f682083c8
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- same procedure as last time.
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2020-08-22 09:41:18 +02:00 |
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sirlemonhead
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80dd794550
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PCExhumed: Handle integer overflow in PlotCourseToSprite()
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2020-08-22 09:40:35 +02:00 |
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Christoph Oelckers
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2a1ef00542
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- redirect messages from last commit to debug mode.
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2020-08-22 09:39:49 +02:00 |
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sirlemonhead
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b1c9ec1f47
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PCExhumed: Handle the rest of the possible overflows for ksqrt()
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2020-08-22 09:38:11 +02:00 |
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sirlemonhead
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fc530a362d
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PCExhumed: Fix Selkis boss AI stupid typo
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2020-08-22 09:34:09 +02:00 |
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Christoph Oelckers
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b96f12aa34
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- removed Exhumed's demo loop.
It was broken already anyway and also looks like a first grade refactoring blocker.
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2020-08-22 09:31:17 +02:00 |
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Christoph Oelckers
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e1fd0d8d80
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- replaced most of the old text and graphics display functionality in Exhumed.
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2020-08-21 22:40:09 +02:00 |
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Christoph Oelckers
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ca943317e7
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
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Christoph Oelckers
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4467547c8c
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- fixed fortune cookie message display.
Fixes #219.
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2020-08-21 21:15:32 +02:00 |
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Christoph Oelckers
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a3915c6861
|
- added missing menu sounds for SW.
Fixes #220.
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2020-08-21 21:04:16 +02:00 |
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Christoph Oelckers
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a4d0e47389
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- Exhumed: Play sound on Lobotomy logo
Fixes #224.
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2020-08-21 19:40:18 +02:00 |
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Christoph Oelckers
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0f3555fc7c
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- fixed speed of SW's credits.
Fixes #229.
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2020-08-21 19:38:38 +02:00 |
|
Mitchell Richters
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b9038db433
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- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
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2020-08-21 22:20:54 +10:00 |
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Mitchell Richters
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8e10bb8856
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- SW: Don't flash the weapon's ammo icon when flashing text for low ammo in DrawHUD2.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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d8db31bdd8
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- Duke: Don't flash the weapon's ammo icon when flashing text for low ammo in RR FullscreenHUD1.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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2cabc4b14d
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- Duke: Don't flash the weapon's ammo icon when flashing text for low ammo in Duke FullscreenHUD1.
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2020-08-21 10:18:31 +02:00 |
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Mitchell Richters
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4e0bef35c0
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- simplify some of my math in the the fullscreen HUD drawers.
May no one ever see the original code again... :S
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2020-08-21 16:23:44 +10:00 |
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